Talk:Narfell
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Narfel PW section
[edit]Please leave this section be, do not state who or who has not aided in the development of the module. The article must maintain its neutrality. --Zandarx talk 00:03, 15 June 2006 (UTC)
Then why include Masume?
He isn't included, his name was removed. As well as any others who try to post credits on this article.--Zandarx talk 02:39, 15 June 2006 (UTC)
For the ones who don't know, Masume was a developer for the module.
Actually, Masume was THE creator and only developer of the module for years.
IMHO, the whole PW section is unnecessary, self-promotional, and full of conflict. It's the only section that people are fighting over in this wiki article... and why? It doesn't really have anything to do with the topic of Narfell. If the PW is even mentioned in the article on Narfell, it should be a footnote and not several paragraphs of bickering over who runs or created it, and what future plans are for a NWN2 game that hasn't even been released. I'm going to delete most of the section. I really recommend people talk about what should go in it here before posting to the actual article --Nealparr 04:47, 9 August 2006 (UTC)
In regards to this section : "Neverwinter Nights Persistent World
Narfell is the setting for a persistent world in the computer game Neverwinter Nights. The setting takes many liberties with the official setting, adding various townships and expanding on current lore for a more climactic setting that takes place in the near future of the region.[1]"
This is nonsense......Neverwinter Nights takes place in the city of Neverwinter and nearby cities like Luskan. NWN also has no capability whatsoever to maintain a persistent world. -- Anoymouse
- The multiplayer version of the Neverwinter Nights computer game fully has the capability to maintain persistent worlds. In fact, servers that host the multiplayer games are categorized by "PW Story", "PW Action", etc. The "PW" here stands for "Persistent World". The term persistent means that it is an ongoing setting that doesn't go away when a user ends their game session. The "world", or the server, continues even when players log off.
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