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Talk:Media Vision Pro AudioSpectrum

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OEM versions

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One OEM clone of the PAS 16 was produced as part of Sigma Designs "Reel Magic" line, incorporating a 24bit SVGA videocard with the PAS 16 with SCSI CD-ROM interface. Curiously, Sigma Designs also made the exact same board with only the PAS 16 components installed, no video or SCSI.

(The above is an unsigned comment left 12:16, 12 December 2006 by 67.136.145.233 - Johnlogic (talk) 04:47, 13 January 2010 (UTC))[reply]

I recall that the PAS 16 came out before the SoundBlaster 16, actually, but since that was before the web became popular, it's tough to document. I'll keep looking. Scalveg (talk) 21:51, 21 June 2013 (UTC)[reply]

Image caption text is wrong

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From first image -- Pro Audio Studio with SCSI CD-ROM interface

From second image -- Pro AudioSpectrum 16 with SCSI CD-ROM interface

These are both the same cards. You can verify this by looking at the FCC ID printed above the 8-bit portion of the ISA connector. They're both IXW-PAR. Both of these images are of of the same card, a PA Studio. The second card is not a PAS 16, but a Pro Audio Studio.

Easy way to tell one from the other - the PAS16 has three 1/8" jacks and the PA Studio has four (the latter having a line-level output). 57.135.233.22 (talk) 08:44, 9 October 2024 (UTC)[reply]

MVSOUND.SYS requirement

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Under DOS, a terminate and stay resident driver called mvsound.sys had to be used in order to initialize the card although most programs did not use this driver but rather programmed the PAS chip directly.

MVSOUND.SYS didn't 'have' to be used. If you weren't interested in the resident API, you could initialize the card with MVPROAS.EXE, which didn't stay resident. Down-side, is you can't use the bundled DOS mixer, but you can set the master volume with MVPROAS. The resident API might have been required for some games, but I can't think of any that actually did. By this time, game audio was handled by audio middleware libraries and none of them, to my knowledge use the MV API. 57.135.233.22 (talk) 00:27, 17 October 2024 (UTC)[reply]