Talk:List of WebGL frameworks
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Suggestions
[edit]Intersting new page!
A few more columns may be interesting:
- Cloud Hosting (does the framework include the ability to host your content: Sketchfab, Clara.io, Playcanvas, and Goo include this)
- Editor (does the framework include an Editor: Sketchfab [limited], PlayCanvas, Unity, Three.JS [limited], Clara.io and Goo include this.).
- Exporting (does the framework support exporting to other tools: Sketchfab, and Clara.io do.)
Probably should include Famo.us as another framework, although it is store of a weird inclusion.
Thanks for your interest!
"Cloud Hosting" is already present as the negative form of "Cloud-Independent" column. I believe that "Cloud-Independent" is more appropriate to use since such solutions are more free in their nature than cloud-hosted solutions. About the proposed "Editor": I believe all frameworks listed have a more or less developed editor of some sort, so it will not be a distinguishing feature. Exporting to other tools: looks a bit specific feature to me for now.
Adding Famo.us or any other WebGL framework is always welcome! Go ahead! — Preceding unsigned comment added by SantaWinsAgain (talk • contribs) 11:49, 7 July 2015 (UTC)
- Hi - per your above, I added React 360. It's the first time I've edited an active page, please be gentle :0 Jgwinner (talk) 22:08, 8 November 2018 (UTC)
- @Jgwinner: You must have forgotten to click "Save" because your contribution history doesn't show you made any edits to the article. ~Anachronist (talk) 22:11, 8 November 2018 (UTC)
- @Anachronist:I was still editing it :) Please take a look now! Jgwinner (talk) 22:17, 8 November 2018 (UTC)
- Noted, thanks. ~Anachronist (talk) 22:21, 8 November 2018 (UTC)
Unity audio and network support
[edit]The list states that Unity3d does not have audio nor network support for WebGL. However since Unity officially released it's WebGL support it had audio and networking support. While the WebGL build target was a beta feature it wasn't fully implemented yet. https://docs.unity3d.com/Manual/webgl-audio.html Unity's new networking system is also supported and uses WebSockets internally: https://docs.unity3d.com/Manual/webgl-networking.html
Maybe someone corrects this?
--Bunny99s (talk) 21:06, 20 September 2016 (UTC)
New in 2017: WebGL 2.0
[edit]New table data todo — Preceding unsigned comment added by 95.90.230.81 (talk) 12:59, 6 February 2017 (UTC)
Magnum
[edit]See
https://github.com/mosra/magnum — Preceding unsigned comment added by 2A02:810B:C53F:B9E8:D139:9E78:C4CA:A0A2 (talk) 13:07, 6 February 2017 (UTC)
add gpu.js
[edit]it compiles javascript to webgl, and has some optional canvas graphics, but mostly its used as a compiler. — Preceding unsigned comment added by 2600:6C5E:1C7F:3889:44A5:B9DE:AFF4:4B8B (talk) 16:44, 17 June 2022 (UTC)