Talk:Generative systems
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Non-sensical introduction paragraph
[edit]The introduction paragraph doesn't make any sense in context of the examples given afterwards. This the the current introduction paragraph:
"Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. When generative systems provide a common platform, changes may occur at varying layers (physical, network, application, content) and provide a means through which different firms and individuals may cooperate indirectly and contribute to innovation."
In the next paragraph, examples are provided:
"Depending on the rules, the patterns can be extremely varied and unpredictable. One of the better-known examples is Conway's Game of Life, a cellular automaton. Other examples include Boids and Wikipedia. More examples can be found in generative music, generative art, in video games such as Spore, and more recently generative generosity and platforms like generos.io."
But there's no role of "audiences" in Conway's game of Life, and it doesn't "provide a means through which different firms and individuals may cooperate". Same with Boids. It seems the introduction paragraph is written based on a specific definition which is way, WAY too narrow to encompasses the variety of things the term "Generative Systems" can refer to, and as such is not a fit introduction paragraph at all. 80.221.253.12 (talk) 20:30, 16 September 2024 (UTC)