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Quake II RTX

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Quake II RTX actually uses Vulkan instead of DirectX, and uses a choice of NVIDIA's RTX extension or as of a recent patch the official Vulkan raytracing API. 2603:7080:C43F:9694:CC14:68D2:3C28:5992 (talk) 23:15, 10 February 2021 (UTC)[reply]

Technical details are not correct for DXR

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The "technical details" section comes from general statements in the source about ray-tracing. They are not a correct description of DXR in particular. DXR offers something that lets user implement for example what is described here, or something else, but DXR itself does not do what is described here. 160.119.43.73 (talk) 09:12, 3 August 2022 (UTC)[reply]

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The article features an image demonstrating the capabilities of POV-Ray, which is a cross platform project that has been around and does not use DX. Thus the only relation this image has to the actual article is that it also uses RT, but it uses a technically quite different approch (and it is deviced different use cases, i.e. non realtime use cases).

Thus I don't think this image really makes sense on this article. 178.190.108.81 (talk) 07:28, 2 November 2022 (UTC)[reply]