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Reviewer: Tezero (talk · contribs) 18:11, 7 February 2014 (UTC)[reply]

Good Article review progress box
Criteria: 1a. prose () 1b. MoS () 2a. ref layout () 2b. cites WP:RS () 2c. no WP:OR () 2d. no WP:CV ()
3a. broadness () 3b. focus () 4. neutral () 5. stable () 6a. free or tagged images () 6b. pics relevant ()
Note: this represents where the article stands relative to the Good Article criteria. Criteria marked are unassessed

The article's pretty good. Most of my issues with it are in terms of non-standard or ambiguous wording. There's one more substantial issue that'll take longer to fix, but that's later in the list. Tezero (talk) 18:11, 7 February 2014 (UTC)[reply]

  • "The game features a science fiction story influenced by cyberpunk, film noir, and quirky humor": It doesn't look like the game was influenced by quirky humor; it looks like it had it. Change this to something like "The game features a science fiction story influenced by cyberpunk and film noir, as well as unconventional humor."
  • "spliced together sequences and cutscenes": "Sequences" is ambiguous. Do you mean "gameplay footage and cutscenes"?
  • "It offers gameplay in the style of older role-playing video games, such as Chrono Trigger and the Final Fantasy series." Why is this relevant? It seems to be true of most RPGs. Is it that this was unusual for an American developer? Unusual for its era? Unusual for something not produced by Square in general? Was it influenced especially heavily by those games? Was the use of Active Time Battles unusual? State what you mean in that sentence.
  • "Players can use MysTech to inflict damage upon enemies, plagues them with certain status effects (such as freezing them in place), or heals party members": Reword for grammar.
  • "Special Hosts with two or three different functions": What's a Special Host?
  • "Anachronox is a small planet floating inside a huge artificial sphere known as Sender One." While I'm fine with this in and of itself, game article convention says you should make this more explicitly fictional. Change it to something like "The game takes place on Anachronox, a small planet floating inside a huge artificial sphere known as Sender One."
  • "MysTech was first" → "MysTech were first"
  • "her book 'MysTech Awake!'" → "her book, MysTech Awake!"
  • "With Daikatana, it became known as one of the 'crown jewels' of Ion Storm": What does this mean? Did they consider it one of their most valuable projects? Who said "crown jewels", anyhow?
  • "planned to use Magpie Pro": Hasn't been introduced. What about "planned to use software called Magpie Pro'"?
  • "went 'gold' and shipped to manufacturers'": De-quote "gold." It's a pretty well-known term in the industry.
  • Having a "Release and legacy" section seems awkward, since legacy doesn't come about until after critical reviews. I think you should move everything after the first sentence, until the end of the large quote, to a new subsection called "Legacy" , along with "Machinima film" and "Sequel", which you should make subsections of Legacy. Keep the rest of "Release and legacy" but title it "Release and patches".
  • The Reception section is way too long. You don't really need more than two paragraphs each for "Technical design" and "Story and direction". Each of those subsections would be fairly long for a Reception section by itself. As it stands, Reception is overly detailed and difficult to navigate for the average reader.
    • I may need something to work with this in terms of getting this one done. Are there any parts in the section that you consider to be redundant or unnecessary to have in it? GamerPro64 04:52, 18 February 2014 (UTC)[reply]
      • It's not that specific points are unnecessary; I just find Reception to go too far into detail for each one. I mean, look at the paragraph starting with "Critics enjoyed the characters and dialogue of Anachronox." That sounds fine, but then it lists the opinions of numerous critics that generally overlap. For each major point like this about the game, you can probably condense it to three sentences or so, including a couple of quotes that summarize opinions on each side. Actually, most of the first paragraph of Reception is redundant, too; for example, "involved storytelling and fascinating gameplay" each correspond to not only another point made by reviewers, but a whole other subsection. I really do think you could condense Reception down to the size of the current "Technical design" subsection and you wouldn't be leaving much out. Tezero (talk) 05:35, 18 February 2014 (UTC)[reply]
  • "illustrating the game's musical style.": What's the musical style like? Elaborate on that a bit in the caption.

Update: You've done well so far. Keep it up. Tezero (talk) 17:46, 8 February 2014 (UTC)[reply]

I'm just gonna put this out there that I'm working on trimming down the Reception section but with college work it will a slow task. Made slower since I have to figure out what is unnecessary in the section to take out. GamerPro64 23:09, 10 February 2014 (UTC)[reply]

Fair enough. I don't really care about the seven-day guideline; I just want to know you're still working on it. I'm in college myself. Tezero (talk) 15:49, 11 February 2014 (UTC)[reply]