Swordtag
Swordtag is a set of rules for a fantasy live-action role-playing game (LARP) published by The Adventurers' Guild in 1988 in which players take on character roles, dress in "play" armor and fight each other with boffer weapons.
Gameplay
[edit]Swordtag is set of basic rules for a fantasy LARP. Players can be one of nine character classes, largely drawn from Dungeons & Dragons, such as thief, mage, warrior, or bard. (In the updated Swordtag II booklet, this was increased to fifteen character classes.)[1] The booklet gives an outline of combat and magic, and provides instructions on how to construct a boffer weapon or create a wand of light from a paper towel tube and a flashlight.[2]
Publication history
[edit]The concept of Swordtag was created by Brett Dougherty and was published by The Adventurers' Guild in 1988 as a digest-sized booklet with artwork by Mike Bjornson titled The Adventurer's Guild Swordtag Rulebook. This was followed two years later by the updated and expanded Swordtag II – The Gamebook.
Reception
[edit]In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan was largely dismissive of the first edition of Swordtag, noting, "Swordtag is more of an outline than an actual game; in spite of some engaging ideas, there's barely enough information to stage a brief encounter, let alone an entire adventure." Swan concluded by giving the game a poor rating of only 1.5 out of 4.[2]
Stewart Wieck reviewed Swordtag II - The Gamebook in White Wolf #27 (June/July, 1991), and noted that the most useful information was how to construct equipment such as helmets, shields and swords. Wieck concluded by giving this booklet a rating of 4 out of 5, stating, ""Overall, it's relatively simple to pass judgment on this product. If you're interested in Live-Action gaming, then this is a fine way to find out more and get involved immediately."[1]
References
[edit]- ^ a b Wieck, Stewart (June–July 1991). "Capsule Reviews". White Wolf Magazine. No. 27. pp. 39–40.
- ^ a b Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. pp. 203–204.