Super Lemonade Factory
Super Lemonade Factory | |
---|---|
Developer(s) | Initials Command |
Director(s) | Shane Brouwer |
Artist(s) | Miguelito Doggerland |
Composer(s) | Easyname |
Series | Super Lemonade Factory |
Engine | Flixel, Adobe AIR |
Platform(s) | iOS, Windows, Mac OS X, Ouya |
Release | iOS
|
Mode(s) | Single-player, multiplayer |
Super Lemonade Factory is a puzzle-platform video game developed by Initials Command.
Gameplay
[edit]Super Lemonade Factory is a puzzle-platform game where players assume the role of two player characters after World War II, Andre and Liselot. Andre's father offers the soft drink factory to his son after he and his wife, Liselot, make a tour of the entire factory. Liselot can perform a double jump, push crates, and talk to other characters, while Andre can smash bigger crates and carry Liselot. The player will need to play as both characters to finish the levels. A level editor based on the Ogmo Editor was included in desktop versions.
Development and release
[edit]Super Lemonade Factory was originally released for iOS on March 14, 2012.[1][2] The game was released for Microsoft Windows and Mac OS X via IndieVania on July 9 of the same year.[3] It was released on Steam on July 9, 2014 after successfully getting Greenlit by the community.[4] The game was released for Ouya on November 29, 2013.
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 74/100 |
Publication | Score |
---|---|
Gamezebo | 3/5[5] |
Pocket Gamer | 3.5/5[6] |
AppSpy | 4/5[7] |
TouchArcade | 4/5[8] |
Super Lemonade Factory received "mixed" reviews according to the review aggregation website Metacritic.
AppSpy, TouchArcade and 148Apps rated it 4/5.[7][8][9] Slide To Play gave it a 3/4.[10]
Pocket Gamer rated it 3.5/5.[6] Gamezebo rated it 3/5.[5]
Legacy
[edit]A sequel, Super Lemonade Factory Part Two, was released for iOS on November 12, 2013, and for Microsoft Windows, OS X and Ouya on May 17, 2014. A free demake titled Super Lemonade Factory 1989 was released for Microsoft Windows and Ouya in 2014.[11]
In July 2012, Shane Brouwer uploaded the source code to the iOS and AIR versions of the game under the MIT License (same license as Flixel) on GitHub.[12] The assets are included in the repositories, but aren't under a free license. The game was released as freeware on itch.io on February 2, 2021.[13] The entire source code repository (source code and art assets) for the Ouya version was released under the GPL-3.0-only license on GitHub two days later to support the efforts for the preservation of Ouya games.[14]
References
[edit]- ^ Giles, Thomas (1 March 2012). "Super Lemonade Factory Announced". Capsule Computers. Archived from the original on 19 November 2020. Retrieved 19 November 2020.
- ^ Groenendijk, Ferry (14 March 2012). "On iOS App Store: Super Lemonade Factory, Kung Fu Rabbit, Chaos Rings 2, MotoHeroz". Video Games Blogger. Archived from the original on 17 March 2012. Retrieved 19 November 2020.
- ^ Twitter/Facebook
- ^ Chalk, Andy (11 June 2014). "ADOM, Logigun and 73 others get the Greenlight on Steam". PC Gamer. Future plc. Archived from the original on 27 June 2015. Retrieved 19 November 2020.
- ^ a b Zuccarelli, Dan (19 March 2012). "Super Lemonade Factory Review". Gamezebo. Archived from the original on 21 March 2012. Retrieved 19 November 2020.
- ^ a b Slater, Harry (15 March 2012). "Super Lemonade Factory". Pocket Gamer. Steel Media Ltd. Archived from the original on 16 March 2012. Retrieved 19 November 2020.
- ^ a b Flodine, Dave (19 March 2012). "Super Lemonade Factory Review". AppSpy. Steel Media Ltd. Archived from the original on 21 March 2012.
- ^ a b Campbell, Nissa (6 April 2012). "'Super Lemonade Factory' Review – A Post-War Platforming Delight". TouchArcade. MacRumors.com, LLC. Archived from the original on 7 April 2012. Retrieved 19 November 2020.
- ^ Dotson, Carter (10 April 2012). "Super Lemonade Factory Review". 148Apps. Steel Media Ltd. Archived from the original on 13 April 2012. Retrieved 19 November 2020.
- ^ Carlson, Erik (26 March 2012). "Super Lemonade Factory Review". Slide to Play. Archived from the original on 31 March 2012. Retrieved 19 November 2020.
- ^ Peeples, Jeremy (10 September 2014). "Super Lemonade Factory: 1989 Released on the OUYA". Hardcore Gamer. Archived from the original on 15 October 2014. Retrieved 19 November 2020.
- ^ Brouwer, Shane (27 July 2012). "Super Lemonade Factory releases source code". Archived from the original on 24 November 2012. Retrieved 19 November 2020.
- ^ Brouwer, Shane [@initials_games] (2 February 2021). "Do you remember Super Lemonade Factory. It's free now on itch.io. I've also added back the cute run cycle gifs to the page. It's been 10 years of bubbly fun, it's time to open source the art and code" (Tweet). Archived from the original on 1 October 2021. Retrieved 1 October 2021 – via Twitter.
- ^ Brouwer, Shane [@initials_games] (4 February 2021). "So do you remember the OUYA preservation effort? I've just dumped the source code for Super Lemonade Factory for OUYA and you're welcome to do whatever you want with it" (Tweet). Archived from the original on 1 October 2021. Retrieved 1 October 2021 – via Twitter.
External links
[edit]- Official website (via Internet Archive)
- Super Lemonade Factory (iOS) on GitHub
- Super Lemonade Factory (AIR) on GitHub
- Super Lemonade Factory (Ouya) on GitHub
- Super Lemonade Factory at Metacritic
- 2012 video games
- Commercial video games with freely available source code
- Cooperative video games
- IOS games
- Formerly proprietary software
- MacOS games
- Open-source video games
- Ouya games
- Puzzle-platformers
- Side-scrolling platformers
- Software using the GPL license
- Software using the MIT license
- Steam Greenlight games
- Video games developed in Australia
- Video games featuring female protagonists
- Video games with user-generated gameplay content
- Windows games
- World War II video games
- Multiplayer and single-player video games