Solitaire's Journey
Solitaire's Journey | |
---|---|
Developer(s) | Quantum Quality Productions |
Publisher(s) | Quantum Quality Productions |
Platform(s) | Amiga, DOS |
Release |
|
Genre(s) | Puzzle |
Solitaire's Journey is a 1992 video game by Quantum Quality Productions for Amiga and DOS.
Gameplay
[edit]Solitaire's Journey includes a variety of solitaire games, which can be played in the campaign style of either transcontinental trip or haunted house.[1]
Development
[edit]Solitaire's Journey was designed by Andrew Visscher, who pitched it as an "unsolicited submission" to Quantum Quality Productions.[2]
Reception
[edit]Allen L. Greenberg reviewed the game for Computer Gaming World, and stated that "Journey will prove an effective way of satisfying that primal appetite for entertainment."[3]
According to Computer Gaming World, Solitaire's Journey was a commercial success.[2] Jeff Koke reviewed Solitaire's Journey in Pyramid #1 (May/June, 1993), and stated that "This is not the type of game that eats your brain for 10 hours a day, but it's not meant to be. Instead it's a game that provides a new twist on a very old pastime, and does it admirably."[4]
In 1996, Computer Gaming World declared Solitaire's Journey the 72nd-best computer game ever released.[1]
References
[edit]- ^ a b Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- ^ a b Staff (January 1993). "Little Things Mean A Lot At QQP". Computer Gaming World. No. 102. pp. 84, 85.
- ^ Greenberg, Allen L. (October 1992). "Journey to the Center of the Mind: QQP's Solitaire's Journey". Computer Gaming World. Vol. 1, no. 99. pp. 34, 36.
- ^ "Pyramid: Pyramid Pick: Solitaire's Journey".