Jump to content

Siren: Blood Curse

From Wikipedia, the free encyclopedia

Siren: Blood Curse
Developer(s)Japan Studio (Project Siren)
Publisher(s)Sony Computer Entertainment
Director(s)Keiichiro Toyama
Producer(s)Takafumi Fujisawa
Artist(s)Isao Takahashi
Writer(s)Naoko Sato
Keiichiro Toyama
Composer(s)Hitomi Shimizu
Platform(s)PlayStation 3
Release
  • WW: July 24, 2008
  • AU: October 29, 2008
Genre(s)Survival horror, stealth
Mode(s)Single-player

Siren: Blood Curse[a] is a 2008 survival horror stealth game developed by Project Siren,[1] a development team of Japan Studio, and published by Sony Computer Entertainment for the PlayStation 3. The third and final installment in the Siren series, Blood Curse was released in July 2008 in Japan and on the PlayStation Store in North America and PAL regions. It was released in October 2008 in Australia and Europe and in December on the PlayStation Store in Japan.

Blood Curse is a "reimagining" of the first installment in the series, Siren, with many alterations to structure and content, along with most of the gameplay improvements introduced in Forbidden Siren 2. The game follows a cast of interconnected characters as they try to survive a cursed village in a remote area of Japan.

Gameplay

[edit]

In Siren: Blood Curse, the Link Navigator from previous games is replaced by a series of twelve chronological episodes, each containing parallel and intersecting chapters for different player characters. Each chapter consists of either a cutscene or a mission, the latter being where gameplay mainly takes place.[2]

The main gameplay of Blood Curse generally involves controlling a player character from a third-person perspective. The player must complete missions to progress the story, while evading the shibito, the game's main enemies.[3] The series' signature "Sight Jack" ability operates in an automated split-screen mode, allowing the player to see through the eyes of others while continuing to play normally. Sight jacking is imperative to surviving in the game; the player can only discover clues to their next goal or target through this ability.[4][5]

Blood Curse puts an emphasis on stealth gameplay. When the player enters a shibito's vicinity, a heartbeat-like drum will sound to warn the player. Shibito are usually found standing guard at certain points, preventing entry; or patrolling the area on a set path. Should the player get a shibito's attention, it will attack the player until the latter's death. It is possible to knock a shibito out for a small amount of time; however, it will eventually resurrect and attack again. If the player manages to successfully hide from an alerted Shibito, it may give up and resume its idle activity.[3]

Characters are generally unarmed at the start of a mission, making them easy targets for any who see them. The player can only carry one weapon at any time. Weapons include shovels, pistols, rifles, and a katana.[6] In some situations, the player must brace doors to prevent shibito from entering; in others, they must hide to sneak past a shibito following a patrol route.[1]

In the Archives catalog, the player has access to audio recordings, videos, and documents collected by fulfilling certain conditions in an episode. The Archive includes a record of the weapons found throughout the game. The documents can uncover story details hinted upon in the episodes.[1][7]

Synopsis

[edit]

Setting and characters

[edit]

Siren: Blood Curse features a cast of interconnected characters, caught up in the unnatural forces surrounding Hanuda Village, Japan. The main protagonist is Howard Wright, an American high school student who arrives in Hanuda due to a mysterious e-mail message.[8][9][10] Throughout the game, he encounters members of an American TV crew: Sam Monroe, a cultural anthropologist and college professor; Melissa Gale, a TV presenter and Sam's ex-wife; Bella Monroe, Sam and Melissa's ten-year-old daughter; and Sol Jackson, the cameraman. He also encounters Miyako (美耶古), a girl who wishes to escape Hanuda; Seigo Saiga (犀賀 省悟, Saiga Seigo), a doctor of the local Saiga Hospital;[11] and Amana, an amnesiac Caucasian who is revealed to be the main human antagonist.[12][13]

The game is mostly set in Hanuda Village (羽生蛇村, Hanyūda Mura), including the Karuwari and Tabori districts, the Hanuda Mine, and the Saiga Hospital. The village is home to the unique Mana religion. The dead humans who now roam the area, the shibito (屍人, lit. "corpse people"), are a result of the Mana "god" Kaiko (蚕子, lit. "silkworm child"), the primary antagonist.[14][15][16] Because of Kaiko's influence, Hanuda is "cut off" from the outside world, preventing communication and escape from the village.[17]

Plot

[edit]

On the night of August 2, 2007, an American TV crew visits Hanuda Village, Japan, a mountain village that vanished in 1976.[1][18] There, Sol and Melissa stumble upon a Mana ritual, where Yukie Kobe is murdered as a sacrifice. Howard Wright intervenes, allowing Miyako to escape unharmed.[13][19][20] Howard runs to find help, but is attacked by a hostile policeman.[citation needed] Killing the officer, Howard discovers that the man was already dead.[21] As he crosses a bridge, an ominous siren shakes the region, and the policeman, a shibito, shoots Howard who falls into a river.[22] Meanwhile, Yukie resurrects as a shibito and attacks the camera crew, separating them.[22]

Howard wakes up downstream, having survived the gunshot. Amana assists him, but is carried away by a flying shibito. Sam reawakens in the Hanuda mines, and reunites with Melissa.[23] When, Bella, hiding in the Saiga Hospital, calls for help; Sol, now a shibito, finds and attacks her.[24] Howard encounters Miyako and attempts to escape with her.[25] Later, Sam and Melissa meet Saiga. After they leave, Saiga decides to kill himself after Yukie, his fiancé, appears again. The Monroes encounter Bella, who died and has become a shibito. Amana recovers her lost memories, remembering that she is to bring the god Kaiko into the world.[26][27] She subdues Howard, and takes Miyako into the Shibito Nest. Howard pursues them, but is too late: Miyako has already been sacrificed. He encounters Sam and Bella, both shibito, and an insane Melissa who shoots and kills him.

However, Bella and Howard's deaths cause a time loop, returning to when Howard first encountered Amana. Both retain their memories: Howard remembers her actions from the previous timeline and runs away.[28]

In this timeline, Sol and Sam reunite in the mines; while Melissa finds Bella safe in the hospital. However, Sol dies after he and Sam are surrounded, and Melissa dies while saving Bella.[29] Saiga, experiencing déjà vu, protects Bella and uncovers an ancient Mana text.[30] Sam finds the text and discovers their experiences were all predestined.[31] Howard, meanwhile, recalls Miyako melded her blood with his to prevent him from becoming a shibito, and searches for her.[31] Bella narrowly escapes from Melissa, now another shibito.[32]

Howard finds Miyako, who explains the village is caught in an unending time loop, and they must release the "other power" to stop it.[33] They break the seals, but Amana appears, knocking Howard unconscious and kidnapping Miyako.[34] Saiga and Bella tale Howard to the hospital, where Saiga "experiments" on a shibito.[35][36] He then goes to the mines, fights a mutated Yukie and retrieves an artifact called "the Uryen".[37] Howard, Bella, and Sam enter the shibito nest and see Amana sacrifice Miyako in the red sea, this time summoning Kaiko: an otherworldly insectoid monster. Amana, however realizes something is wrong: Kaiko's form is incomplete and fragile.[38]

Saiga uses the Uryen, the "fruit" that Amana was supposed to use to resurrect Kaiko in its true form, to unleash sacred fire on Kaiko after it impales him.[39] Howard and Sam get separated from Bella: Howard realizes Sam had sent Howard the email that brought him here, but Sam has no recollection of this and follows Bella to the Nest's core where he encounters Melissa and Sol.[40][41] As Sol corners Bella, Melissa intervenes, but they fall through an orange void. Howard, meanwhile, finds Miyako's spirit in the pool's reflection; she requests he "make it all disappear". Falling in, he enters "Inferno" (いんふぇるの), where he encounters Saiga's spirit.[42]

Giving him the Uryen, Saiga battles Howard as a test; he defeats Saiga, who leaves behind a sword.[43][6] Amana appears, and offers herself up to resurrect Kaiko's true form: a mass of floating insect parts. With Miyako's spirit guiding him, Howard turns the sword into a vessel for the "other power", which the Uryen's flame unleashes and he destroys the deity. Amana returns and says the ritual has succeeded, then walks away. Sam falls into another orange void, which deposits him into Hanuda in 1976, after the village was washed away in a flood. He comments that "everything must be repeated so that Bella can exist forever", and remembers Howard, ensuring that these events would repeat.[44]

In the epilogue, Howard approaches Hanuda's shibito, while listening to his music player. Armed with guns, Saiga's sword, and the Uryen, Howard begins to destroy the village: his "promise to Miyako."[45]

Development and release

[edit]

Director and co-writer Keiichiro Toyama said: "Siren Blood Curse is not a sequel or a standard remake of the other games. Suppose the events of the original SIREN were real, in that case Siren Blood Curse would be like a 'movie based on a true story', adapting and dramatizing the original. While some of the key events bear resemblance to those in the first SIREN, the characters and the background are completely different. The addition of Western characters who have stumbled into horrific events taking place in a world that is foreign to them helps enhance the feelings of isolation and terror. I think they will also present Western players with characters that are easier to relate to. This mix of Western and Japanese characters with the inevitable communication troubles that ensue adds to the frustration the various characters feel toward their situation. We were able to present the game more like a dramatic TV show in a way that hasn’t been done before. A lot of survival horror titles in recent years have been focusing mostly on just the action element, while Siren Blood Curse puts a lot of its effort into scaring the player and presenting a rich story".[46] The game was promoted with a special area at PlayStation Home, including the Ward of Despair minigame lobby for up to five players.[47]

The original soundtrack of Siren: Blood Curse, titled Siren: New Translation Original Soundtrack was released in Japan on August 27, 2008.[48] The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.

Reception

[edit]

Siren: Blood Curse received "generally favorable reviews", according to the review aggregation website Metacritic.[49] IGN praised the game's "increasingly suspenseful set of chapters and cutscenes, frightening jumps and gameplay sequences", but criticized some of the gameplay's aspects.[60] While reviewing the first chapter of the game, Eurogamer stated that "Siren: Blood Curse is the best thing to appear in the genre in a very long time".[52] GameSpot's Carolyn Petit praised the sight jacking mechanic, while noting repetition in locations and controls.[55] In Japan, Famitsu gave the game a score of all four nines for a total of 36 out of 40.[53] 1001 Video Games You Must Play Before You Die included Siren: Blood Curse as one of its titles.[63]

Notes

[edit]
  1. ^ Known in Japan as Siren: New Translation (Japanese: サイレン: ニュー トランスレーション, Hepburn: Sairen:Nyū Toransurēshon)

References

[edit]
  1. ^ a b c d "Siren: Blood Curse manual" (PDF). Sony Computer Entertainment Europe. Archived from the original (PDF) on March 4, 2016. Retrieved May 25, 2012.
  2. ^ a b Reed, Kristan (July 24, 2008). "Siren: Blood Curse". Eurogamer. Retrieved October 6, 2015.
  3. ^ a b c Haynes, Jeff (August 5, 2008). "Siren: Blood Curse Episode 1-4 Review". IGN. Retrieved October 6, 2015.
  4. ^ McDonell, Jess (July 29, 2013). "House of Horrors - Siren". GameSpot. Retrieved January 3, 2017.
  5. ^ Crecente, Brian (May 6, 2008). "Episodic Siren Blood Curse Hits PS3 This Summer". Kotaku. Retrieved October 6, 2015.
  6. ^ a b Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Homuranagi. Level/area: Archive. Category: Heavy Bladed Weapon [...] A sword Seigo was wielding engraved with the name "Homuranagi". It has been well-maintained and keeps a sharp edge despite its age.
  7. ^ Yuasa, Kumi (September 16, 2008). "SIREN: Blood Curse Tips Straight From the Producer". PlayStation Blog. Retrieved October 6, 2015.
  8. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Howard Wright's Student ID. Level/area: Archive. Yorimi International School / Name: Howard Wright / Birth Date: July 30th, 1989 / Expiration: June 30th, 2008 / hw-biker.blog-paradise.com
  9. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Howard Wright's Cell Phone. Level/area: Archive. Eric (voice): [...] Oh hey, you said you were going up to Hanuda, didn't you? Yeah, from what some Japanese friends tell me, that place sounds f[***]ed up. They're probably just full of BS. And hey, you want a little excitement anyway right? A bike trip sounds like just what you needed. [...] Well hey, just give me a call when you can.
  10. ^ Wright, Howard. "hw-biker-blog-paradise". Wright Rider. Sony Computer Entertainment. Archived from the original on October 24, 2016. Retrieved January 4, 2013.
  11. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Seigo Saiga's Driver's License. Level/area: Archive. Class D Driver's License / Name: Seigo Saiga / D.O.B.: 21/6/1946 [June 21st, 1946] / Registered Address: 367 Arato, Hanuda Village, Misumi County
  12. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3). Sony Computer Entertainment. Scene: Ending/Credits.
  13. ^ a b "Siren: Blood Curse". PlayStation. Archived from the original on February 1, 2010. Retrieved December 1, 2013.
  14. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Holy Scroll - Ouroboros. Level/area: Archive. The Ouroboros, a powerful symbol for the Mana religion, is painted on this sacred scroll. It is usually depicted as a snake or a dragon biting its own tail, forming a circle, and represents cyclicality and the concept of infinity. The name Ouroboros itself means "one who devours his own tail". The beginning and the end are as one with this symbol. The snake destroys itself and renews itself in the same action; giving birth to itself, an endless cycle of creation and annihilation. The Ouroboros will exist forever as it continues this process of self-renewal.
  15. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Gojaku Mural. Level/area: Archive.
  16. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Legends of Hanuda Village. Level/area: Archive. "The Girl who Devoured the Celestial One"
    A long time ago, a terrible drought forced the village into a deep famine. A girl with the hair of the sun prayed for help and soon a strange animal descended from the sky. The odd creature possessed the physical qualities of both a fish and an insect.
    Upon seeing it, the girl could no longer restrain her hunger. However, the moment she bit into the mysterious being's flesh, the sky grew ominously dark, and a loud, horrible sound echoed throughout the land.
    The girl was frightened and begged for forgiveness. She promised to offer up another divine fruit in exchange for the one she had consumed if her life would be spared.
  17. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 5. Sam: [while Melissa sight-jacks either him or Saiga; about using the phone] Hey, does that work? maybe we can use it to call for help. / Saiga: Unfortunately, all means of contact with the outside world have been cut off. We can communicate within the village, but it would be taking a great risk, assuming the person on the other end is really a person. [...] The area surrounding the village has been completely covered by a red sea. Or...perhaps, the village has been ripped from the world and placed in a red sea.
  18. ^ Harradence, Mike (January 27, 2011). "Inside PlayStation Network - Siren: Blood Curse". PlayStation Universe. Retrieved December 16, 2012.
  19. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 1 - Chapter 1. Sol Jackson: [coming up to a clearing, where a ceremony is taking place] Uhh, that don't look right. What is that? / Melissa Gale: [...] Huh? What are they doing? I thought this was an abandoned village. Who are those people—? / Sol: Shh! [...] Damn, that's some f**ked-up shit! They just straight up killed her! F**k...! [...] / Melissa: No! They're gonna kill her, too! [...] [The second girl escapes; a man from the group goes after her.] / Howard Wright: Stop! Hey! [runs into view of the camera] Leave her the f**k alone! [attacks the man going after the girl]
  20. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 5. Sam: [while Melissa sight-jacks either him or Saiga; about the ritual, which he hadn't witnessed] But someone came in and stopped it. Apparently, the other girl [Miyako] managed to get away. / Saiga: So you weren't there, I see. That's a relief that you and your daughter didn't have to witness that.
  21. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 1 - Chapter 2/Lower Arato. Howard: [running for a police station] Help! A woman got stabbed! [in Japanese] Help! Somebody died! [...] / Police officer: [in Japanese] 10-4. Shoot to kill.
  22. ^ a b Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Chapter 3. Level/area: Episode 1 - Chapter 3.
  23. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Sam Monroe's Voice Recorder. Level/area: Archive. Sam (voice): What is this place in Bella's picture? Could it really be somewhere in this town? What relation does it have to those monsters? It looks like a nest, but if they're building a nest, does that imply that they have a type of hive intelligence, like bees or ants? Why would they need a nest, and what could they be hiding in there?
  24. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 3. Sol: Bella! Bellaaaa! ... I've found you! Now you're IT! / Bella: No!
  25. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Howard: Hey... you were part of that ritual!
  26. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 5. Amana: O my lord, what is it you desire?
  27. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 5. Howard: [to Miyako, in Japanese] Uh... My name is Howard Wright. Okay? Let's get out of here, together. We can do this! I'm Howard. You are? / Miyako: Miyako.
  28. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Amana: No! [smiles] ...Wait...
  29. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 9. Melissa: I love you, Bella! Run!
  30. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 9. Saiga: [in Japanese; to himself] I don't understand... Have I done this before? [...] What an odd feeling...
  31. ^ a b Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 9. Miyako: [in Japanese] This is my blood, an eternal pact of salvation... This is the only thing I could do. You were untainted, but now... [...] / Howard: [after the memory] Miyako... [...] / Sam: [examining the Ancient Book] My God... It was all foreseen? There are drawings of us in here?! I don't believe this...
  32. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 10.
  33. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 10. Howard: [to Miyako] I remember now. / Miyako: [in Japanese] We're trapped within a closed loop, and everything keeps happening over and over. We have to release the other power sleeping over there.
  34. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 10. Amana: [incapacitationg Howard] There is no escape. You have no place to run!
  35. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 11 - Chapter 1. Howard: [to Bella, who is sitting near his gurney(?)] Hey, who are you? Are you here alone? / [...] Saiga: [to Howard; in English] Oh, our savior! How do you feel, now that you've started your new existence? While I was waiting for you to wake up, I've been doing a little...experimenting. [...] You're more than welcome to stay as long as you like, but I have work to do.
  36. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 10. Saiga: [discovering Howard, out cold; in Japanese] It seems this is no chance encounter.
  37. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 11 - Chapter 2 - Mount Gojaku, Hanuda Mine. Saiga: [picking up the cube-like object; in Japanese] This must be the buried ancient power...
  38. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Chapter 11. Amana: Now, the gates [of] Paradise shall open... / Howard: [as Miyako's body combusts] Miyako? Miyako! / Bella: [seeing Sam] Daddy! / Sam: No! I'm too late! This is exactly as the prophecy said! / Bella: [running towards Sam] Daddy! / Sam: [seeing her] No, Bella! Stay back! It's too dangerous! [...] / Amana: [seeing Kaiko's form] No... This isn't how it's supposed to be!
  39. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12. Saiga: [while impaled by Kaiko; to Amana, in English] I'm afraid you can't get rid of me that easily. / Amana: So it was you who stole the fruit! / Saiga: [raises the Uryen up] It was only a small piece... [The Uryen activates.] / Amana: NO!
  40. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12. Sam: [to Howard] Hey, what's your name? / Howard: Howard Wright. / Sam: My name's Sam Monroe. If you see my Bella again, please make sure she's okay. / Howard: Wait, you're Sam Monroe? So you're the one who sent me the message. / Sam: I don't know what you're talking about.
  41. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12 - Shibito Nest. Sam: [in disbelief] Melissa, is that you...?!
  42. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12.
  43. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12 - Inferno. Howard: You...! / Seigo: [tosses the Uryen to Howard, who catches it in surprise] This role is meant for you. I'm afraid you are more suited for it. [aims rifle at Howard] [...] / Seigo: [discarding his rifle for the Homuranagi; in Japanese] I'm no Dante...and I have no Beatrice to guide me...
  44. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12. Sam: Everything must be repeated...so that Bella can exist forever. Howard... That was his name. According to in-game files, Sam's reason for saying this is because Amana is actually a grown-up Bella, who would fall into the past and become the priestess that would bring Kaiko into the world.
  45. ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Level/area: Episode 12. Howard: [after using the Uryen to signal Hanuda's end] This is my promise to Miyako.
  46. ^ Inaba, Tsubasa (June 13, 2008). "Developer Q&A: SIREN Blood Curse". PlayStation Blog. Retrieved February 25, 2013.
  47. ^ Fahey, Mike (May 6, 2009). "Japanese Siren Home Space Creeps Westward". Kotaku. Retrieved February 25, 2013.
  48. ^ "Siren R: New Translation Original Soundtrack". CDJapan. Retrieved December 27, 2014.
  49. ^ a b "SIREN: Blood Curse for PlayStation 3 Reviews". Metacritic. Retrieved February 2, 2012.
  50. ^ 8BitBrian; Rice, Brad; Chester, Nick (August 7, 2008). "Destructoid review: Siren: Blood Curse". Destructoid. Retrieved January 3, 2016.{{cite web}}: CS1 maint: numeric names: authors list (link)
  51. ^ Edge staff (September 2008). "Siren: Blood Curse". Edge. No. 192. p. 86.
  52. ^ a b Fahey, Rob (July 8, 2008). "Siren: Blood Curse - Chapters 1-3". Eurogamer. Retrieved January 24, 2014.
  53. ^ a b Ashcraft, Brian (February 10, 2009). "Famitsu's Best PS3 Games of 2008". Kotaku. Retrieved January 3, 2017.
  54. ^ Ramsey, Andrew (July 28, 2008). "Review: Siren: Blood Curse". GamePro Arcade. Archived from the original on December 11, 2008. Retrieved January 3, 2017.
  55. ^ a b Petit, Carolyn (August 11, 2008). "Siren: Blood Curse Review". GameSpot. Retrieved January 3, 2016.
  56. ^ McGarvey, Sterling (August 8, 2008). "GameSpy: Siren: Blood Curse". GameSpy. Retrieved March 7, 2013.
  57. ^ Hopper, Steven (August 3, 2008). "SIREN: Blood Curse - PS3 - Review". GameZone. Archived from the original on October 7, 2008. Retrieved January 3, 2016.
  58. ^ Haynes, Jeff (August 5, 2008). "Siren: Blood Curse Episodes 5-8 Review". IGN. Retrieved January 3, 2017.
  59. ^ Haynes, Jeff (August 5, 2008). "Siren: Blood Curse Episodes 9-12 Review". IGN. Retrieved January 3, 2017.
  60. ^ a b Haynes, Jeff (August 5, 2008). "Siren: Blood Curse Review". IGN. Retrieved January 24, 2014.
  61. ^ "Siren: Blood Curse". PlayStation: The Official Magazine. November 2008. p. 89.
  62. ^ Alexander, Leigh (August 11, 2008). "Review: 'Siren: Blood Curse'". Variety. Retrieved January 3, 2017.
  63. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. Universe Publishing. ISBN 978-0-7893-2090-2.
[edit]