Samurai Shodown V
This article needs additional citations for verification. (October 2018) |
Samurai Shodown V | |
---|---|
Developer(s) | Yuki Enterprise |
Publisher(s) | SNK Playmore Ignition Entertainment (PS2/Xbox) |
Producer(s) | Yasuo Tanaka |
Designer(s) | Koji Takaya (Dorio) Tōru Sakurai |
Programmer(s) | Kazuro Morita M. Kawamura Yoshihiro Nakamura |
Artist(s) | C. Takahashi Daisuke Shimada Manabu Sakai |
Composer(s) | Haruhiko Kuroiwa Kennosuke Suemura |
Series | Samurai Shodown |
Platform(s) | |
Release | |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS |
Samurai Shodown V[b] is the eighth game in SNK's Samurai Shodown series of fighting games.[1] It was one of the last games to be released on the Neo Geo. This title takes place before the first Samurai Shodown.
Gameplay
[edit]Following the revitalization of SNK after its collapse in 2001, the company decided that it would be worthwhile to create another game in the largely-defunct Samurai Shodown series. As part of their reorganization, development duties were given over to the relatively-unknown Yuki Enterprise, which had mainly only created simulation and board games for the Simple 2000 series of PlayStation 2 games in Japan, and had no experience in developing fighting games. This announcement caused considerable unease among series fans.
In spite of this, SNK managed to raise excitement by announcing that Nobuhiro Watsuki, the creator and author of the Rurouni Kenshin manga and anime series, was hired to design some of the new characters, and they were gradually revealed by way of silhouettes on the official website, and slowly showing the official artwork. Word finally got out that the game was to be a true prequel to the rest of the series, taking place two years before Samurai Shodown. This created its own issues with the series timeline.
The gameplay was sped up slightly from Samurai Shodown IV, and the button layout was changed again.
The Slash/Bust system of the last few games was done away with, and each character now only had one version, though in several cases, the Bust mode was replaced by a new character of very similar setup.
Synopsis
[edit]Seven years after the release of Samurai Shodown IV, the storyline of this game is a prequel for the rest of the series, two years after the events of the original Samurai Shodown, focusing in a new protagonist called Yoshitora Tokugawa that, besides other warriors, must face the rebellion of his former mentor Gaoh Kyogoku Hinowanokami. This prequel created little conflicts with the argument of previous games.
Development
[edit]SNK Playmore hired Yuki Enterprise (later became Examu) to develop a new Samurai Shodown installment, where project lead Koji Takaya was a former SNK employee and worked on the main titles of the series. Takaya and the team developed the title based on decompiled ROM of Samurai Shodown IV with their own development tools.
Release
[edit]This section needs expansion. You can help by adding to it. (April 2020) |
Samurai Shodown V (Xbox)
[edit]In 2005, a remixed version was released on the Xbox that had Sankuro Yorozu and Yumeji Kurokouchi as playable characters.[citation needed]
Samurai Shodown V Special
[edit]This section needs expansion. You can help by adding to it. (April 2020) |
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 58%[2] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 58%[citation needed] |
G4 | 40%[citation needed] |
GameRevolution | 42%[4] |
GameSpot | 69%[3] |
GameSpy | 3/5[5] |
IGN | 62%[6] |
Official Xbox Magazine (UK) | 50%[citation needed] |
This section needs expansion. You can help by adding to it. (April 2020) |
The game had mediocre reception. GameSpot said "This 2D fighting game is a real blast from the past, but its big cast of fairly interesting characters and its online play can make it worthwhile for NeoGeo fans."[3] IGN said "It's got lots of moves, a deep fighting system, and the online play is a big plus, but it really isn't that enjoyable in the end."[6] GameSpy summarised it as "A competent port of an iffy game in a good series",[5] while EGM said "this classic weapons-based fighting series has lost much of its soul. While the original cast moves as fluidly as ever, the newer faces are the epitome of mediocre design and animation".[citation needed] The Official Xbox Magazine said it was "an obsolete relic".[citation needed] Metacritic rated the Xbox version of the game 58% based on 29 critics, indicating "mixed or average reviews".
Notes
[edit]References
[edit]- ^ "Title Catalogue - NEOGEO MUSEUM". SNK Playmore. 2010. Archived from the original on 28 August 2018. Retrieved 7 April 2020.
- ^ "Samurai Shodown V". Metacritic.
- ^ a b "Samurai Shodown V Review". GameSpot. Retrieved 14 June 2024.
- ^ "Samurai Shodown V Review". GameRevolution. 30 January 2006. Retrieved 14 June 2024.
- ^ a b "Samurai Shodown V (Xbox)". GameSpy. Archived from the original on 3 February 2006.
- ^ a b "Samurai Shodown V". IGN. 26 January 2006. Retrieved 14 June 2024.
External links
[edit]- 2003 video games
- ACA Neo Geo games
- Arcade video games
- Fighting games
- 2D fighting games
- Neo Geo games
- Nintendo Switch games
- Nobuhiro Watsuki
- PlayStation 2 games
- PlayStation Network games
- PlayStation 4 games
- Samurai Shodown video games
- SNK games
- SNK Playmore games
- Video game prequels
- Video games about samurai
- Xbox games
- Xbox One games
- UTV Ignition Games games
- Multiplayer and single-player video games
- Video games developed in Japan
- Hamster Corporation games
- Examu games