Jump to content

Samurai Gunn

From Wikipedia, the free encyclopedia
Samurai Gunn
Logo
Developer(s)Beau Blyth
Publisher(s)Beau Blyth
Composer(s)Doseone
EngineGameMaker: Studio
Platform(s)Microsoft Windows, OS X
ReleaseMicrosoft Windows
10 December 2013
OS X
29 January 2015
Genre(s)Action
Mode(s)Multiplayer

Samurai Gunn is a 2D action video game developed by Beau Blyth and Doseone and originally published by Maxistentialism (though it is currently being self-published).[1] The game was released for Microsoft Windows in 2013, OS X in 2015, and a planned PlayStation 4 and PlayStation Vita version were announced but never released.[2] A sequel, Samurai Gunn 2, was released in early access via Steam on 20 July 2021, and is currently in development for Microsoft Windows, Nintendo Switch, and PlayStation 5.[3][4][5]

Gameplay

[edit]

Samurai Gunn is a local multiplayer game that supports 2 to 4 players utilising melee and shooting mechanics as well as platforming.

Players are armed with a sword and gun with only three bullets per life. A match typically consists of players defeating each other with one hit with an attack with either their sword or a bullet. Both swords and bullets can be deflected by other players with precise timing.

Development

[edit]

Teknopants' Beau Blyth came up with the concept of Samurai Gunn while watching Tommy Wiseau's film The Room and in his boredom exclaimed to his friend Jake that he would make a game. His friend replied, "Samurais. With guns."[6]

Development of the game started the same night, in which Blyth had a working prototype running with most of the basic features. The core game was produced within a week while the full game took half a year to develop.[7][6]

Reception

[edit]

Samurai Gunn received positive reviews from most critics.

References

[edit]
  1. ^ "Samurai Gunn Official website". Archived from the original on 24 April 2016. Retrieved 16 April 2016.
  2. ^ "Samurai Gunn press website". Archived from the original on 24 September 2015. Retrieved 16 April 2016.
  3. ^ Kuchera, Ben (28 August 2018). "Samurai Gunn 2 announced for Nintendo Switch". Polygon. Archived from the original on 15 April 2019. Retrieved 14 April 2019.
  4. ^ "Samurai Gunn 2". Nintendo of America. Archived from the original on December 18, 2019. Retrieved December 18, 2019.
  5. ^ Romano, Sal (2022-02-10). "Samurai Gunn 2 coming to PS5, Switch". Gematsu. Archived from the original on 2022-07-27. Retrieved 2022-07-27.
  6. ^ a b McWhertor, Michael (3 September 2013). "Polygon interview with Beau Blyth". Polygon. Vox Media. Archived from the original on 27 April 2016. Retrieved 27 April 2016.
  7. ^ Graft, Kris (11 February 2013). "Gamasutra interview with Beau Blyth". Gamasutra. UBM plc. Archived from the original on 19 September 2016. Retrieved 27 April 2016.
  8. ^ "Samurai Gunn PC review". Metacritic. CBS Interactive. Archived from the original on 30 July 2016. Retrieved 16 April 2016.
  9. ^ Mc Shea, Tom (12 December 2013). "Samurai Gunn Gamespot review". GameSpot. CBS Interactive. Archived from the original on 1 August 2016. Retrieved 16 April 2016.
  10. ^ Albert, Brian (18 December 2013). "Samurai Gunn IGN review". IGN. Ziff Davis. Archived from the original on 27 January 2020. Retrieved 16 April 2016.
[edit]