Jump to content

Riot Sydney

From Wikipedia, the free encyclopedia

Riot Sydney
FormerlyBigWorld Technology (2002-2012)
Wargaming Sydney (2012-2022)
Company typeSubsidiary
IndustryVideo games
Founded2002; 22 years ago (2002)
HeadquartersSydney, Australia
Key people
Steve Wang (CEO)
Simon Hayes (CTO)
Number of employees
~65 (2013)
ParentWargaming (2012-2022)
Riot Games (2022-present)

Riot Sydney (formerly BigWorld Technology and Wargaming Sydney) is an Australian software company, formed in 2002 by John De Margheriti. It was the developer of BigWorld, a middleware development tool suite for creating massively multiplayer online games (MMO) and virtual worlds. It was the first company that developed a middleware platform for the MMO market. In 2007, BigWorld was recognised by the UK's Develop magazine as an industry leader.[1]

On 7 August 2012, Wargaming — which had used BigWorld as part of the infrastructure for games such as World of Tanks — acquired BigWorld Technology for $45 million. Wargaming stated that it would continue to license and support BigWorld, and foresaw the possibility that it could offer its technologies with BigWorld for third-party licensors.[2][3] The studio was operated as Wargaming Sydney. On 17 October 2022, Wargaming sold the studio to Riot Games for an undisclosed amount, renaming it to Riot Sydney; the sale excluded the BigWorld technology itself and the studio's publishing arm, which will be retained by Wargaming.[4]

Technical overview

[edit]

BigWorld Technology provides an underlying software architecture that can be used by game developers to build MMOs and online games. The 3D client technology is built for Windows PCs and browsers and is available on iOS, Xbox 360, and PlayStation 3 via a network API. The back-end server solution was implemented on Linux with a Python API scripting environment. The tool suite includes content creation tools, server monitoring tools, and support. BigWorld Technology also integrates various third-party plugins such as Umbra (occlusion culling), Scaleform (user interface creation), Speedtree (foliage), and Vivox (VOIP).

Server load balancing

[edit]

BigWorld Server supports dynamic load balancing, a feature that automatically and dynamically spreads user load across multiple cell apps on the same game server, allowing for large numbers of concurrent users to inhabit the same game space. In 1999, BigWorld ran a test simulating 900 entities on the same server.[5] In 2005, large-scale tests were carried out at the IBM Deep Computing facility in Poughkeepsie, NY. BigWorld successfully demonstrated the linear scalability of its load-balancing technology by dynamically balancing 100,000 entities across various cell apps on a single server.[6]

List of games made with BigWorld technology

[edit]

Reception

[edit]

Guinness World Record

[edit]

World of Tanks is built on BigWorld Technology. On 23 January 2011, Guinness stated that the World of Tanks Russian server broke the previous record for Most Players Online Simultaneously on One MMO Server when they reached 91,311 concurrent users.[26] In November 2011 World of Tanks reached a new concurrency level of 250,000 players.[27]

Awards

[edit]

BigWorld Technology has received a number of business and technology innovation related awards:

  • 2007 Australian Export Awards – Austrade Arts, Entertainment & Design Award Finalist[28]
  • 2007 Finalist of Australian Technology Showcase Patrons Awards[28]
  • 2006 Cool Company Awards[28][29]
  • 2006 Finalist of the Secrets of Australian IT Innovation competition, Arts and Entertainment category[28][30]
  • 2005 Winner ACT Chief Minister's Export Award in Art and Entertainment Award[28][31]
  • 2005 Australian Game Developer Awards – Award for Outstanding Innovation[32]
  • 2005 Sumea Awards for Best Engine Technology[28]
  • Secrets of Australian IT Innovation 2005 Winner – 2nd Prize in Entertainment Category[28]
  • 2003 Winner ACT Chief Ministers Export Award in the Arts and Entertainment[28]
  • 2003 Winner of the Secrets of Australian IT Innovation competition in the Arts and entertainment category[28]
  • 2003 Australian Game Developers Awards – Award for Outstanding Innovation[28]
  • 2003 National Finalist of the Austrade Australian Export Award – Arts and Entertainment[28]
  • 2003 National Winner in the Panasonic Australia Business Award Category of the Telstra and Australian Government Small Business Awards[28]
  • 2002 National Finalist of the Austrade Australian Export Award – Arts and Entertainment[28]
  • 2002 Winner ACT Chief Ministers Export Award in the Arts and Entertainment[28]
  • 2002 Australian Winner of The Asia Pacific ICT Award (APICTA), Creative Digital Industries category[28]

References

[edit]
  1. ^ "MMO Engine Round-Up". Develop Magazine. Archived from the original on 6 February 2013. Retrieved 9 July 2008.
  2. ^ Takahashi, Dean (7 August 2012). "Wargaming acquires BigWorld middleware firm for $45M (exclusive)". VentureBeat. Retrieved 17 October 2022.
  3. ^ "Wargaming acquires BigWorld for $45 million". Engadget. 15 July 2016. Retrieved 17 October 2022.
  4. ^ "Riot games acquires Wargaming Sydney Studio". GamesIndustry.biz. 17 October 2022. Retrieved 17 October 2022.
  5. ^ "[1999] BigWorld Server 900 Entity Concurrency on Vimeo". BigWorld Pty Ltd.
  6. ^ "BigWorld and IBM: Large-scale testing for online games". IBM. Archived from the original on 25 January 2013.
  7. ^ "World of Tanks Blitz". Wargaming. Retrieved 6 April 2021.
  8. ^ "World of Tanks". Wargaming.
  9. ^ "World of Warplanes". Wargaming.
  10. ^ "World of Warships". Wargaming.
  11. ^ "Realm of the Titans". Aeria Games. Archived from the original on 16 April 2013.
  12. ^ "Moego". Userjoy. Archived from the original on 8 February 2012. Retrieved 27 January 2012.
  13. ^ a b "Aeria Acquires 2 new MMOS". MMOCulture.com.[permanent dead link]
  14. ^ "Tian Xia II". Netease.
  15. ^ "Tian Xia III". Netease. Archived from the original on 13 January 2012. Retrieved 27 January 2012.
  16. ^ "Gung Ho Licenses BigWorld for Grandia Online". Gamesindustry.biz. 10 June 2009.
  17. ^ "Secret Kingdoms Online Game Details Revealed". MMOCulture.com.[permanent dead link]
  18. ^ "States at War". Sunhome Entertainment. Archived from the original on 3 February 2012. Retrieved 27 January 2012.
  19. ^ "Kai Xun". Zhejiang Kai Xun Technology Co., Ltd. Archived from the original on 7 February 2012. Retrieved 27 January 2012.
  20. ^ "Twinity". Metaversum. Archived from the original on 8 February 2012. Retrieved 27 January 2012.
  21. ^ "Genesis: Journey to the West". Netease. Archived from the original on 18 January 2012. Retrieved 27 January 2012.
  22. ^ "Legendary Champions Gameplay - First Look HD - YouTube". MMOHut. Archived from the original on 21 December 2021.
  23. ^ "Hokuto no ken Online / 北斗の拳ONLINE HEROES - 2009 - YouTube". MMOHut. Archived from the original on 21 December 2021.
  24. ^ "Interzone Futebol". Interzone. Archived from the original on 15 March 2016. Retrieved 27 January 2012.
  25. ^ "CTS-Games". Cybertime System Company.
  26. ^ "World of Tanks sets Guinness World Record". Joystiq. Archived from the original on 25 December 2013. Retrieved 27 January 2012.
  27. ^ "World of Tanks Sets a New Guinness World Record". MMOSite.com. Archived from the original on 3 January 2014. Retrieved 27 January 2012.
  28. ^ a b c d e f g h i j k l m n o "Australia Training & Simulation Industry Capability Directory: BigWorld Pty Ltd". Australian Government/Simulation Australia. Archived from the original on 7 January 2013. Retrieved 27 January 2012.
  29. ^ "Cool Company Awards 2006". Australian Anthill Magazine. August–September 2006. Archived from the original on 18 July 2012. Retrieved 9 July 2008.
  30. ^ "IT Secrets Competition Winners 2002-2005" (PDF). Department of Broadband, Communications and the Digital Economy. 2005. Archived from the original (PDF) on 23 May 2011. Retrieved 9 July 2008.
  31. ^ "2007 Australian Export Awards". Austrade.[permanent dead link]
  32. ^ "Australian Game Developers Conference 2005 Award winners". AGDC. 2005.
[edit]