Rendezvous with Rama (video game)
Appearance
You can help expand this article with text translated from the corresponding article in German. (October 2011) Click [show] for important translation instructions.
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Rendezvous with Rama | |
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Developer(s) | Telarium |
Publisher(s) | Telarium |
Designer(s) | Ron Martinez |
Platform(s) | Apple II, Commodore 64, MS-DOS, MSX2 |
Release | 1984 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Rendezvous with Rama is an interactive fiction[1] game with graphics published by Telarium, a subsidiary of Spinnaker Software, in 1984. It was developed in cooperation with Arthur C. Clarke and based upon his 1973 science fiction novel Rendezvous with Rama.
Reception
[edit]German reviewers recognized the complexity of the storyline and the various possibilities of interaction with non-player characters.[2]
See also
[edit]- Fahrenheit 451 (video game)
- Rama, 1996 computer game also based on Clarke's novel
References
[edit]- ^ Murphy, Jamie (May 13, 2013). "Stepping into the Story: Players participate in 'interactive fiction'". Time. Vol. 125, no. 19. Reported by Cristina Garcia. p. 64.
A version of Rendezvous with Rama is available in interactive form on a floppy disk (Telarium $39.95).
- ^ Boris Schneider-Johne, Heinrich Lenhardt: Science Fiction-Adventures, Happy Computer 5/1985, p.145ff.
External links
[edit]- Rendezvous with Rama at Museum of Computer Adventure Game History by Howard Feldman
- Rendezvous with Rama at MobyGames
- Rendezvous with Rama in the Interactive Fiction Database
Categories:
- 1980s interactive fiction
- 1984 video games
- Adaptations of works by Arthur C. Clarke
- Apple II games
- Biorobotics in fiction
- Commodore 64 games
- DOS games
- Interactive fiction based on works
- MSX games
- Rama series
- Science fiction video games
- Single-player video games
- Telarium games
- Video games about extraterrestrial life
- Video games based on novels
- Video games developed in the United States
- Adventure game stubs