Quest of the Space Beagle
Quest of the Space Beagle | |
---|---|
Publisher(s) | Avalon Hill Microcomputer Games |
Designer(s) | Scott Lamb[1] |
Platform(s) | Atari 8-bit, Commodore 64 |
Release | 1984: Atari 8-bit 1985: C64 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Quest of the Space Beagle is an action-adventure game written by Scott Lamb for Atari 8-bit computers and published by Avalon Hill Microcomputer Games in 1984.[1] It is the sequel to Jupiter Mission 1999.[2] A Commodore 64 port followed in 1985.[3]
Gameplay
[edit]Quest of the Space Beagle is a collection of minigames about the player finding and returning to Earth after a failed trip to Jupiter in the previous game.[4]
Development
[edit]Scott Lamb wrote the game in Atari BASIC.[2]
The manual contains a note about a programming technique used to create the visuals: "One effect employs alternating graphics screens every 60th second, which considerably extends the graphics capabilities of the Atari computer. A side effect of this technique is flicker."[5]
Reception
[edit]In an Antic review, Michael Ciraolo wrote, "there is little incentive to get to the next level so the game gets boring quickly. You do the same thing again and again."[4] He also disliked the flickering effect of the graphics. Steve Hudson wrote in Compute!: "The game's programmers have used some pretty fancy techniques to jazz up an already exciting game," and called one screen "an incredibly realistic display".[6]
References
[edit]- ^ a b Hague, James. "The Giant List of Classic Game Programmers".
- ^ a b "Quest of the Space Beagle". Atari Mania.
- ^ "Quest of the Space Beagle". Gamebase 64.
- ^ a b Ciraolo, Michael (January 1985). "Product Reviews: Quest of the Space Beagle". Antic. 3 (9): 80–81.
- ^ "Quest of the Space Beagle manual". Atari Mania. Avalon Hill. 1984. p. 3.
- ^ Hudson, Steve (February 1986). "Quest of the Space Beagle". Compute! (69): 46–47.
External links
[edit]- Quest of the Space Beagle at Atari Mania