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Prism (video game)

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Prism
A globe is behind the text "_PRISM".
App icon
Developer(s)Clint Siu
Publisher(s)Clint Siu
Designer(s)Clint Siu
Programmer(s)Clint Siu
Artist(s)Clint Siu
Composer(s)Clint Siu
Platform(s)iOS, Android
Release
  • iOS
  • February 11, 2016
  • Android
  • June 16, 2016
Genre(s)Puzzle
Mode(s)Single-player

Prism (stylized as _PRISM) is a 2016 puzzle game developed and published by Clint Siu. The game involves the player moving lines on a shape's surface to unlock its core. Developed during Stugan, a two-month games accelerator program, it was released on iOS in February 2016 and for Android in June 2016 and was met with a positive reception for its simple gameplay and graphics.

Gameplay

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Gameplay screenshot.
In Prism, the player has to manipulate shapes to find its core.

In each of the game's thirteen levels, the player explores a microcosmic galaxy and must solve puzzles on a shape to reveal its core,[1][2] doing so by tapping, sliding, and spinning the lines on a shape's surface into designated markings.[3][4][5][6] Later levels task the player to change the shape's form.[1]

Development and release

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Prism was developed by Clint Siu during the first Stugan, a games accelerator program in 2015 where participants spent two months in a Swedish isolated cabin developing a game.[4][7][8] Siu had previously produced a game in college named Squirrel Squabble in collaboration with two programmers; at the Independent Games Festival, the game won the Student Showcase award.[9] The graphics were inspired by unfolding origami and were made realistic to portray looking through a microscope.[10] Prism was released for iOS on February 11, 2016,[1][11] and subsequently for Android on June 16, 2016.[12]

Reception

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On Metacritic, Prism received a "generally favorable" score of 84 based on six critics.[13]

Reviewers positively received Prism's gameplay. While some critics compared the game to The Room,[8][14] others found it similar to The Witness.[3] Most reviewers appreciated the game's lack of a tutorial that allowed the player to learn by themselves,[2][3][15] with Pocket Gamer's Harry Slater stating that the game amplifies the feeling of discovery.[14] 148Apps's Jennifer Allen found Prism relaxing and slow-paced, commenting that it would be fit for playing after work.[2] However, Slater criticized how the game forced the player to solve a specific solution.[14] Critics praised the game's graphics and soundtrack.[3][15]

References

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  1. ^ a b c Valentin, Christian (February 11, 2016). "Solve tactile puzzles and unfold abstract structures in Prism". Pocket Gamer. Archived from the original on September 28, 2023. Retrieved October 12, 2024.
  2. ^ a b c d Allen, Jennifer (February 11, 2016). "_PRISM review". 148Apps. Archived from the original on January 5, 2020. Retrieved October 12, 2024.
  3. ^ a b c d e Reinauer, Nathan (February 26, 2016). "_PRISM Review – Wouldn't It Be Nice To Code Together". TouchArcade. Archived from the original on January 9, 2020. Retrieved October 12, 2024.
  4. ^ a b Hodapp, Eli (February 12, 2016). "TouchArcade Game of the Week: _PRISM". TouchArcade. Archived from the original on September 16, 2024. Retrieved October 12, 2024.
  5. ^ Valentin, Christian (June 29, 2015). "Prism is an abstract puzzle game about manipulating elemental matter". Pocket Gamer. Archived from the original on July 3, 2022. Retrieved October 12, 2024.
  6. ^ Allen, Jennifer (February 11, 2016). "_PRISM guide - How to solve those puzzles". 148Apps. Archived from the original on April 17, 2021. Retrieved October 12, 2024.
  7. ^ Dotson, Carter (February 3, 2016). "Stugan Game Accelerator Returns for 2016; First Game from 2015, _Prism, Set to Release". TouchArcade. Archived from the original on September 16, 2024. Retrieved October 12, 2024.
  8. ^ a b Squires, Jim (July 22, 2015). "_Prism Looks Beautiful, Puzzling". Gamezebo. Archived from the original on August 22, 2023. Retrieved October 12, 2024.
  9. ^ "Stugan 2015". Stugan. Retrieved October 12, 2024.
  10. ^ Game Spotlight: Prism (Video). July 21, 2015. Archived from the original on October 2, 2023. Retrieved October 12, 2024.
  11. ^ Nelson, Jared (February 10, 2016). "Out Now: Shadow Blade: Reload, Smooth Operator!, Target Acquired, Final Fantasy IX, Ys Chronicles 2, Tennis Club Story, Tomb of the Mask and More". TouchArcade. Archived from the original on September 9, 2024. Retrieved October 12, 2024.
  12. ^ Renaudin, Clement (June 17, 2016). "Gold Award-winning and The Room-like _PRISM is finally out on Android". Pocket Gamer. Retrieved October 12, 2024.
  13. ^ a b "_PRISM". Metacritic. Retrieved October 12, 2024.
  14. ^ a b c d Slater, Harry (February 12, 2016). "_Prism - Like The Room, if the room in The Room was like, THE UNIVERSE man". Pocket Gamer. Retrieved October 12, 2024.
  15. ^ a b c Pugliese, Tommaso (March 1, 2016). "Il triangolo sì" [The triangle yes]. Multiplayer.it (in Italian). Archived from the original on December 10, 2019. Retrieved October 12, 2024.
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