Pictionary (video game)
Pictionary | |
---|---|
Developer(s) | Software Creations |
Publisher(s) | LJN |
Programmer(s) | Tony Pomfret |
Artist(s) | Craig Houston |
Composer(s) | Tim Follin |
Platform(s) | NES |
Release | |
Genre(s) | Board game |
Mode(s) | Single-player, multiplayer |
Pictionary, taglined The Game of Video Quick Draw, is a video board game developed by Software Creations and published by LJN for the Nintendo Entertainment System.[1] It is based on the board game of the same name. Players may play in up to four teams of unlimited players.
The game is notorious for its uncharacteristically enthusiastic soundtrack, and has received a lot of retrospective accolades for how intricately and professionally done the game's six songs are.
Modes of play
[edit]There are two modes of play: "Regular Game" and "Alternative Game".
Regular game mode
[edit]In "Regular Game" mode, you can either play in teams, or against the CPU. If you play against the CPU, or if you play with only two people, then the game is played by completing a series of minigames, every point scored revealing a part of a picture, and after the minigame is over, you must guess what the picture is, based on the amount you've been able to reveal.
If you're successful in guessing what the picture is, then you can "roll" a virtual die, to decide how many spaces you may move along the "board". The first person to reach the end of the board wins the game.
If you play in teams of two or more, then a "designated drawer" is chosen, and instead of the computer drawing a picture, you yourself draw a picture of something the computer has pre-decided upon (for example, 'snowmobile') using the controller, and if it is correctly guessed, the user must use the honor system to tell the game whether or not the answer was guessed correctly.
If your team guesses correctly, you may roll the virtual die, and proceed that number of spaces down the board. Whoever reaches the finish space first wins the game.
Alternative game mode
[edit]Alternative Game Mode is played much the same way as "Regular Game Mode", except instead of the Computer supplying an answer, the designated drawer does so himself, and both teams may guess instead of just the drawer's team. At the end of a round, the game asks which team was successful in guessing, and you may choose "Nobody did", Team 1, Team 2, Team 3, or Team 4. If no one wins, then play moves on to the other team's designated drawer, and a new round begins. If a team guesses correctly, they may roll the virtual die, and proceed down the board. The first team to reach the end of the board is declared the winner.
Reception
[edit]Nintendo Power gave Pictionary a score of 3.5/5 for graphics and sound, 2.7/5 for play control, 3.1/5 for challenge, and 3/5 for theme and fun.[2]
Notes
[edit]References
[edit]- ^ a b "Release Information". GameFAQs. Retrieved November 27, 2012.
- ^ "Pictionary". Nintendo Power. No. 14. July 1990. p. 86.
- Pages using the JsonConfig extension
- 1990 video games
- LJN games
- Multiplayer and single-player video games
- Nintendo Entertainment System games
- Nintendo Entertainment System-only games
- North America-exclusive video games
- Puzzle video games
- Video games based on board games
- Video games developed in the United Kingdom
- Video games scored by Tim Follin