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Peer-polity interaction

From Wikipedia, the free encyclopedia

Peer-polity interaction is a concept in archaeological theory, developed by Colin Renfrew and John Cherry, to explain changes in society and material culture.[1]

Peer-polity interaction models see the primary driver of change as the relationships and contacts between societies of relatively equal standing. According to the model set out by Renfrew,[2] it encompasses three main sorts of interaction:

  • Competition, including warfare and competitive emulation.
  • Symbolic entrainment, where societies borrow symbolic systems wholesale from their neighbours, such as numerical systems, social structures and religious beliefs, because these fill a currently empty niche in their society.
  • Transmission of innovation, where technology spreads by trade, gift-giving, and other forms of exchange.

Further reading

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  • Colin Renfrew, John F. Cherry (Eds.): Peer Polity Interaction and Socio-Political Change. Cambridge University Press, Cambridge 1986, ISBN 0-521-11222-2.
  • John Ma: Peer Polity Interaction in the Hellenistic Age. In: Past and Present. 180, 2003, S. 9–39.
  • Anthony Snodgrass: Interaction by Design: The Greek City State. In: Ders.: Archaeology and the Emergence of Greece. Edinburgh University Press, Edinburgh 2012, ISBN 9780748623334, S. 234–257.
  • Summary of the article by Anthony Snodgrass: [1]

Bibliography

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  1. ^ Colin Renfrew: Introduction: Peer Polity Interaction and Socio-Political Change. In: Colin Renfrew, John F. Cherry (Hrsg.) Peer Polity Interaction and Socio-Political Change. Cambridge University Press, Cambridge 1986, ISBN 0-521-11222-2, S. 1-18.
  2. ^ Ibidem, S. 6.