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Portable Game Notation

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(Redirected from PGN (chess))
Filename extension
.pgn
Internet media type
application/vnd.chess-pgn
Developed bySteven J. Edwards
Initial release1993; 31 years ago (1993)
Type of formatChess game record

Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software.

History

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PGN was devised around 1993, by Steven J. Edwards, and was first popularized and specified[1] via the Usenet newsgroup rec.games.chess.[2]

Usage

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PGN is structured "for easy reading and writing by human users and for easy parsing and generation by computer programs." The chess moves themselves are given in algebraic chess notation using English initials for the pieces. The filename extension is .pgn.

There are two formats in the PGN specification, the "import" format and the "export" format. The import format describes data that may have been prepared by hand, and is intentionally lax; a program that can read PGN data should be able to handle the somewhat lax import format. The export format is rather strict and describes data prepared under program control, similar to a pretty printed source program reformatted by a compiler. The export format representations generated by different programs on the same computer should be exactly equivalent, byte for byte.

PGN text begins with a set of "tag pairs" (a tag name and its value), followed by the "movetext" (chess moves with optional commentary).

Tag pairs

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Tag pairs begin with an initial left bracket [, followed by the name of the tag in plain ASCII text. The tag value is enclosed in double-quotes, and the tag is then terminated with a closing right bracket ]. A quote inside a tag value is represented by the backslash immediately followed by a quote. A backslash inside a tag value is represented by two adjacent backslashes. There are no special control codes involving escape characters, or carriage returns, and linefeeds to separate the fields, and superfluous embedded spaces are usually skipped when parsing.

Seven Tag Roster

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PGN data for archival storage is required to provide seven tag pairs – together known as the "Seven Tag Roster". In export format, these tag pairs must appear before any other tag pairs and in this order:

EventName of the tournament or match event.
SiteLocation of the event. This is in City, Region COUNTRY format, where COUNTRY is the three-letter International Olympic Committee code for the country. An example is New York City, NY USA.
Although not part of the specification, some online chess platforms will include a URL or website as the site value.[3]
DateStarting date of the game, in YYYY.MM.DD form. ?? is used for unknown values.
RoundPlaying round ordinal of the game within the event.
WhitePlayer of the white pieces, in Lastname, Firstname format.
BlackPlayer of the black pieces, same format as White.
ResultResult of the game. It is recorded as White score, dash, then Black score, or * (other, e.g., the game is ongoing).

Optional tag pairs

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The standard allows for other optional tag pairs. The more common ones include:

Annotator The person providing notes to the game.
PlyCount String value denoting the total number of half-moves played.
TimeControl e.g. 40/7200:3600 (moves per seconds: sudden death seconds)
Time Time the game started, in HH:MM:SS format, in local clock time.
Termination Gives more details about the termination of the game. It may be abandoned, adjudication (result determined by third-party adjudication), death, emergency, normal, rules infraction, time forfeit, or unterminated.
Mode OTB (over-the-board) ICS (Internet Chess Server)
FEN The initial position of the chessboard, in Forsyth–Edwards Notation. This is used to record partial games (starting at some initial position). It is also necessary for chess variants such as Chess960, where the initial position is not always the same as traditional chess.
If a FEN tag is used, a separate tag pair SetUp must also appear and have its value set to 1.

Movetext

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Chessboard notation

The movetext describes the actual moves of the game. This includes move number indicators (numbers followed by either one or three periods; one if the next move is White's move, three if the next move is Black's move) and movetext in Standard Algebraic Notation (SAN).

For most moves the SAN consists of the letter abbreviation for the piece, an x if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are K (king), Q (queen), R (rook), B (bishop), and N (knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation P is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is a1, the rightmost square closest to the white is h1, and the rightmost (from white's perspective) square closest to black side is h8.

In a few cases, a more detailed representation is needed to resolve ambiguity; if so, the piece's file letter, numerical rank, or the exact square is inserted after the moving piece's name (in that order of preference). Thus, Nge2 specifies that the knight originally on the g-file moves to e2.

SAN kingside castling is indicated by the sequence O-O; queenside castling is indicated by the sequence O-O-O (note that these are capital Os, not zeroes, contrary to the FIDE standard for notation).[4] Pawn promotions are notated by appending = to the destination square, followed by the piece the pawn is promoted to. For example: e8=Q. If the move is a checking move, + is also appended; if the move is a checkmating move, # is appended instead. For example: e8=Q#.

An annotator who wishes to suggest alternative moves to those actually played in the game may insert variations enclosed in parentheses. They may also comment on the game by inserting Numeric Annotation Glyphs (NAGs) into the movetext. Each NAG reflects a subjective impression of the move preceding the NAG or of the resultant position.

If the game result is anything other than *, the result is repeated at the end of the movetext.

Comments

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Comments are inserted by either a ; (a comment that continues to the end of the line) or a { (which continues until a }). Comments do not nest.

Example

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Here is the PGN format of the 29th game of the 1992 match played in Yugoslavia between Bobby Fischer and Boris Spassky:

[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]

1.e4 e5 2.Nf3 Nc6 3.Bb5 {This opening is called the Ruy Lopez.} 3...a6
4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8 10.d4 Nbd7
11.c4 c6 12.cxb5 axb5 13.Nc3 Bb7 14.Bg5 b4 15.Nb1 h6 16.Bh4 c5 17.dxe5
Nxe4 18.Bxe7 Qxe7 19.exd6 Qf6 20.Nbd2 Nxd6 21.Nc4 Nxc4 22.Bxc4 Nb6
23.Ne5 Rae8 24.Bxf7+ Rxf7 25.Nxf7 Rxe1+ 26.Qxe1 Kxf7 27.Qe3 Qg5 28.Qxg5
hxg5 29.b3 Ke6 30.a3 Kd6 31.axb4 cxb4 32.Ra5 Nd5 33.f3 Bc8 34.Kf2 Bf5
35.Ra7 g6 36.Ra6+ Kc5 37.Ke1 Nf4 38.g3 Nxh3 39.Kd2 Kb5 40.Rd6 Kc5 41.Ra6
Nf2 42.g4 Bd3 43.Re6 1/2-1/2

Handling chess variants

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Many chess variants can be recorded using PGN, provided the names of the pieces can be limited to one character, usually a letter and not a number. They are typically noted with a tag named "Variant" giving the name of the rules. The term "Variation" must be avoided, as that refers to the name of an opening variation. Note that traditional chess programs can only handle, at most, a few variants. Forsyth-Edwards Notation is used to record the starting position for variants (such as Chess960) which have initial positions other than the orthodox chess initial position.

Blind Game Notation

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A proposed variant of pgn is Blind Game Notation, or BGN, for Blind Players. FIDE Master Kevin Bachler developed this variant in 2022 in conjunction with several members of the US Blind Chess Association, notably Marilyn Bland and Eric (Ché) Martin. The key differences are

1. Translation for Output: For any existing database system, specialized chess symbols other than the basic are translated to text, because the more complex symbols are not available within a simple ASCII character set. The basic symbols are:

    a. !! - Excellent move
    b. !  - Good move
    c. !? - Double-edged move
    d. ?! - Dubious move
    e. ?  - Bad move
    f. ?? - Blunder
    g. +  - Check
    h. #  - Checkmate

For example, the chess symbol ∆ means “with the idea of.” Because this symbol is not generally available, it should always be converted to text when saved to BGN or printed from BGN.

2. Line Breaks and Game Moves: Text or screen readers used by blind players often have issues with verbalizing "run-on" text understandable. Thus, the following rules are important to make reading to the blind player more understandable. a. Paired game moves appear on separate lines. (Scoresheet fashion.)

   Example: Do not use 1. e4 e5 2. Nf3 Nc6 but instead
   1. e4 e5
   2. Nf3 Nc6

b. A blank line must appear after a move and before a comment.

c. Comments begin on a new line, with the mentioned blank line above it and below the move to which the comment applies.

d. A Comment's beginning is denoted by a single vertical bar sign plus a space before the comment begins

e. The end of a Comment is on a separate line after the end of the comment text. This line has 2 vertical bars plus a space.

Example of the above comments: Example:

  1. e4 e5
  2. Nf3 Nc6
  3. Bb5
  
  | White opens with the Ruy Lopez Opening. 
  || 
  
  3...  a6

f. Vertical bars are important because text or screen readers often only announce whatever sort of bracket PGN software provides only by the user exploring with the cursor, which is tedious for the blind player. With this revised format, one can use the arrow down key to find when a vertical bar is announced, indicating a comment has begun. Double vertical bars indicating the closure of the comment are on a separate line, so anyone wishing to skip the comment can arrow down the line by line until they are announced.

3. Comments must never begin with a move, as this is too easily mistaken for normal notation. When a move is to start a comment, start like this: | Comment: 4. Start each sentence of a comment on a separate line. 5. For variations: Start it on a new line with a letter: Example:

|A. 6 Ng5 Bg7

||

|B. 6 d3 d6

||


For nested variations, add numbers. Extended text sounds like spaghetti to the blind player.

Example

|A 6 Ng5 Bg7

| Comment: A1 7 d3 d6 8 Bf4 00

||


| Comment: A2 7 a3 d6

8 h3 Nd7

||

See also

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References

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  1. ^ "Standard: Portable Game Notation Specification and Implementation Guide". Internet Archive. 12 March 1994. Retrieved 25 July 2020. The page linking to the document is here.
  2. ^ The Rise of Internet Chess, Mark Weeks' chess pages
  3. ^ For example, the PGN generated by lichess for the online match between grandmasters Pavel Smirnov and Andrew Tang (2020) lists a URL in the site field.
  4. ^ Burgess, Graham (2000) [1997], The Mammoth Book of Chess, Carroll & Graph, p. 517, ISBN 0-7867-0725-9, The main differences from standard Algebraic are that there is both a dot and a space after each move number, and an upper case "O" is used instead of a zero in the notation for castling.