Jump to content

Outlast

From Wikipedia, the free encyclopedia
Outlast
Developer(s)Red Barrels
Publisher(s)Red Barrels
Writer(s)J. T. Petty
Composer(s)Samuel Laflamme
SeriesOutlast
EngineUnreal Engine 3[1]
Platform(s)
Release
  • Microsoft Windows
    • WW: September 4, 2013
    PlayStation 4
    • NA: February 4, 2014
    • PAL: February 5, 2014
    Xbox One
    • WW: June 19, 2014
    Linux, OS X
    • WW: March 31, 2015
    Nintendo Switch
    • WW: February 27, 2018
Genre(s)Psychological horror
Mode(s)Single-player

Outlast is a 2013 first-person psychological survival horror game developed and published by Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named Mount Massive Asylum, located deep in the mountains of Lake County, Colorado.

Outlast was released for Microsoft Windows on September 4, 2013, PlayStation 4 on February 4, 2014, and Xbox One on June 19, 2014. Linux and OS X versions were released on March 31, 2015.[2] A Nintendo Switch version titled Outlast: Bundle of Terror was released in February 2018.

Outlast generally received positive reviews, with praise for its atmosphere, horror elements, and overall gameplay. As of October 2016, the game sold 4 million copies.[3] A sequel, Outlast 2, was released on April 25, 2017, while a prequel, The Outlast Trials, was released on March 5, 2024. As of October 2024, the whole series sold 37 million copies.[4]

The Murkoff Account, a comic book series set between Outlast and Outlast 2, was released from July 2016 to November 2017. A film adaptation is in development.

Gameplay

[edit]
The player can see their surroundings and other enemies in the dark, using night vision mode on their camcorder.

In Outlast, the player assumes the role of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric hospital in Leadville, Colorado that is overrun by homicidal patients.[5] The game is played from a first-person perspective and features some stealth gameplay mechanics.[6] The player can walk, run, crouch, jump, climb ladders and vault over objects.[7] Unlike most games, however, the player does not have a visible health bar on the screen and is unable to attack enemies. The player must instead rely on stealth tactics such as hiding in lockers, sneaking past enemies, staying in the shadows, and hiding behind or under things to survive. Alternatively, the player can attempt to outrun their pursuer.[8] If the player dies, the game will reset to the most recent checkpoint.[6]

Most of the hospital is unlit, and the only way for the player to see while in the dark is through the lens of a camcorder equipped with night vision.[5] Using the night vision mode will slowly consume batteries, of which there are not many, forcing the player to scavenge for additional batteries found throughout the asylum.[9] Outlast makes heavy use of traditional jump scares and audio cues, which alert the player if an enemy has seen them.[10] If the player records specific events with their camcorder, Miles will write a note about it, providing further insight into his thoughts. Documents can be collected, which offer backstory and other expository information about the facility, including pages taken from the diaries of patients and reports from the hospital staff.[9]

Developer Red Barrels have pointed to the survival-focused gameplay in Amnesia: The Dark Descent (2010) as a primary influence on the combat-free narrative style of Outlast.[11] Found-footage horror films like Quarantine (2008) and Rec (2007) also served as influences.[11]

Plot

[edit]

Freelance investigative journalist Miles Upshur receives an anonymous e-mail that inhumane experiments are being conducted at Mount Massive Asylum, a private psychiatric hospital owned by the notoriously unethical Murkoff Corporation. Upon entering, Miles is shocked to discover its halls ransacked and littered with the mutilated corpses of the staff. He's informed by a dying officer of Murkoff's private military unit that Mount Massive's deranged inmates, known as "variants", have escaped and are freely roaming the grounds, butchering Murkoff's employees. The officer implores Miles to escape and reveals that the main doors can be unlocked from the building's security control room.

Moving on, Miles is suddenly ambushed by a hulking variant named Chris Walker, who knocks him unconscious. While incapacitated, Miles encounters Father Martin Archimbaud, a self-appointed priest with schizotypal personality disorder, who claims that Miles is his "apostle" and sabotages his escape by cutting off power to the front doors. Miles restores power in the control room, but Father Martin injects him with an anesthetic. He shows Miles footage of "the Walrider", a ghostly entity killing patients and staff alike, which he claims is responsible for the hospital's dilapidated state.

Regaining consciousness, Miles finds himself trapped in a decaying cell block filled with catatonic and demented patients. He escapes through the sewers to the main wards, pursued by Walker and two cannibalistic twins, only to be captured by Richard Trager, a former Murkoff executive driven insane. Trager amputates two of Miles' fingers with a pair of bone shears, preparing to do the same to his tongue and genitals. However, Miles escapes to an elevator, inadvertently crushing Trager to death between floors when he attacks him.

Miles reconvenes with Father Martin, who tells him to go to the hospital chapel. Reaching an auditorium, Miles learns that the Walrider was created by Dr. Rudolf Gustav Wernicke, a German scientist brought to the U.S. during Operation Paperclip. Wernicke believed that intensive dream therapy conducted on traumatized patients could connect swarms of nanites into a single malevolent being. It is also revealed over the course of the game that the experiments were originally a part of project MKUltra.

In the chapel, Miles finds a crucified Father Martin, who gives Miles a key to the atrium elevator that he insists will take him to freedom before immolating himself. Miles takes the elevator, which descends into a subterranean laboratory. Walker attacks him, only to be eviscerated by the Walrider. Miles locates an aged Wernicke, who confirms that the Walrider is a biotechnological nanite entity controlled by Billy Hope, a comatose subject of Murkoff's experiments. He orders Miles to terminate Billy's life support in the hopes that this will destroy the Walrider. Miles accomplishes this task; however, just before Billy dies, the Walrider attacks Miles and possesses his body. On his way out of the laboratory, Miles encounters a Murkoff paramilitary team led by Wernicke, which guns him down. A horrified Wernicke realizes that Miles is the Walrider's new host. Panicked screams and gunfire are heard as the screen fades to black.

Whistleblower

[edit]

Waylon Park is a software engineer working at Mount Massive Asylum. His job entails maintaining the Morphogenic Engine, which allows Murkoff scientists to manipulate lucid dreaming in comatose patients. After witnessing the Morphogenic Engine's effects on the abused patients, a horrified Park sends an anonymous e-mail to journalist Miles Upshur to expose Murkoff's human experiments. Shortly afterward, Park is summoned to the underground laboratory's operations center to debug a monitoring system. When he returns to his laptop, his supervisor, Jeremy Blaire, has him detained and exposed to the Morphogenic Engine after discovering his e-mail. However, Park escapes his restraints when the Walrider is unleashed. He roams the increasingly decrepit facility as surviving guards and medical personnel flee from the newly freed variants, searching for a shortwave radio that he can use to contact the authorities, all the while eluding a cannibal named Frank Manera, who wields an electric bone saw. Just as Park manages to find a working radio transmitter, Blaire appears and destroys it. Blair tries to suffocate Park, but is forced to flee by the approaching Chris Walker.

Park finds his way into the asylum's vocational block where he is captured by Eddie Gluskin, a serial killer obsessed with finding the "perfect bride" by killing other patients and mutilating their genitalia. Gluskin tries to hang Park in a gymnasium with his other victims, but during the struggle, he is entangled by his pulley system and a sudden weight shift causes him to be fatally impaled on a loose section of rebar.

At daybreak, Murkoff's paramilitary division arrives at the asylum, intent on eliminating the variants. Park slips past them and escapes into the main lobby. There, he finds a gravely wounded Blaire, who stabs him suddenly, insisting that no one can know the truth about Mount Massive, but the Walrider kills him before he can kill Park. Park then stumbles out the open front door and towards Miles Upshur's jeep, which is still parked near the main entrance. He starts the jeep and drives away as Miles, now seemingly possessed by the Walrider, also emerges from the asylum.

In the epilogue, Park is sitting at a laptop with his camcorder footage, ready for upload to expose the conditions at Mount Massive. An associate informs him that it will be more than enough to ruin Murkoff, but is warned that they will seek to retaliate against him and his family. Despite some initial hesitation, Park decides to upload the file.

Development

[edit]

Outlast was Red Barrels' first game, although the team had worked on big AAA games in Ubisoft prior like Prince of Persia, Assassin’s Creed, and Splinter Cell. The game was made in 14 months with a team of 10 people.[12] Red Barrels' CEO Philippe Morin said in 2018 that they initially could not find anyone to invest in the project for 18 months, which means 18 months without salary. Fortunately, they were able to get the funding from Canada Media Fund for $1.36 million CAD.[13]

Release

[edit]

Outlast was released on September 4, 2013, for download through Steam, and it was released on February 4, 2014, for the PlayStation 4 as the free monthly title for PlayStation Plus users.[14]

The downloadable content, Outlast: Whistleblower, serves as an overlapping prequel to the original game. The plot follows Waylon Park, the anonymous tipster to Miles Upshur, and shows the events both before and after the main plotline.[15] The Microsoft Windows version of Whistleblower was released on May 6, 2014, worldwide, the PlayStation 4 version was launched on May 6, 2014, in North America and on May 7, 2014, in Europe, and the Xbox One version launched on June 18 in North America and Europe.[16] Linux and OS X versions were later released on March 31, 2015.[2]

In December 2017, Red Barrels announced that Outlast, including Whistleblower and the sequel Outlast 2, would be coming to the Nintendo Switch in early 2018.[17] The title was released by surprise on February 27, 2018, under the title Outlast: Bundle of Terror via Nintendo eShop.[18]

Reception

[edit]

As of October 19, 2016, Outlast has sold over 4 million copies.[27]

Outlast received positive reviews. Aggregating review website Metacritic gave the Xbox One version 80/100 based on 6 reviews,[21] the Microsoft Windows version 80/100 based on 59 reviews,[19] and the PlayStation 4 version 78/100 based on 33 reviews.[20] It has been received with numerous accolades and awards from E3 2013, including the "Most Likely to Make you Faint" honor, and one of "Best of E3".[28]

The PC gaming website Rock, Paper, Shotgun gave Outlast a very positive review, noting that "Outlast is not an experiment in how games can be scary, it’s an exemplification."[29] Marty Sliva of IGN rated the game with a score of 7.8, praising the horror elements and gameplay while criticizing the environments and character modeling.[25]

GameSpot gave the game a positive review as well stating that "Outlast isn't really a game of skill, and as it turns out, that makes sense. You're not a cop or a soldier or a genetically enhanced superhero. You're just a reporter. And as a reporter, you don't possess many skills with which you can fend off the hulking brutes, knife-wielding stalkers, and other homicidal maniacs who lurk in the halls of the dilapidated Mount Massive Asylum. You can't shoot them, or punch them, or rip pipes from the walls to clobber them with. You can only run and hide".[30]

Sequels

[edit]

On October 23, 2014, in an interview with Bloody Disgusting, Red Barrels revealed that due to the success of Outlast, a sequel was in development.[31] It was initially intended to be released in late 2016, but was delayed to early 2017 due to complications during development.[32] Subsequently, the release date was further pushed to Q2 2017, despite the intended Q1 2017 release. On March 6, 2017, Red Barrels announced that a physical bundle called Outlast Trinity would be released for Xbox One and PlayStation 4 on April 25.[33]

The sequel, titled Outlast 2, was made digitally available for Microsoft Windows, PlayStation 4, and Xbox One on April 25, 2017; and came to the Nintendo Switch, alongside Outlast, in February 2018.[17] It takes place in the same universe as the first game, but features a new storyline with different characters, set in the Arizona desert.

Outlast 3 was announced in December 2017, though no time frame or target platforms were confirmed.[17] During this announcement, Red Barrels said that because they could not easily add downloadable content for Outlast 2, they had a smaller separate project related to Outlast that would be released before Outlast 3.[34] The project, teased in October 2019, is a prequel for both Outlast games, called The Outlast Trials, and is a horror game set in the Cold War. The game was released on May 18, 2023 via early access for Microsoft Windows, and for a full launch on March 5, 2024 on Windows, PlayStation 4, Xbox One, Xbox Series X/S, and PlayStation 5.

Film adaptation

[edit]

On October 30, 2024, it was announced that a film adaptation was in development at Lionsgate, with Roy Lee producing and J. T. Petty, who wrote the video game, penning the screenplay.[4]

References

[edit]
  1. ^ Morin, Phillipe (September 3, 2021). "The Outlast Trials "is like a TV series", offering new challenges for players and developer alike". PlayStation Blog. Retrieved September 4, 2021.
  2. ^ a b "Humble Indie Bundle 14 Is Out, Outlast & Shadow Warrior New To Linux". GamingOnLinux. Archived from the original on 9 October 2016. Retrieved 31 March 2015.
  3. ^ "Red Barrels Shares Original Outlast Sales Figures, Talks About the Ending". 19 October 2016. Archived from the original on 22 December 2016. Retrieved 19 December 2016.
  4. ^ a b Squires, John (2024-10-30). "'SAW' Studio Lionsgate Bringing Iconic Horror Game 'Outlast' to the Big Screen [Exclusive]". Bloody Disgusting. Retrieved 2024-10-30.
  5. ^ a b McElroy, Griffin (September 4, 2013). "Outlast Review: Run Like Hell". Polygon. Archived from the original on December 26, 2016. Retrieved December 24, 2016.
  6. ^ a b Fogel, Stefanie (September 4, 2013). "The inmates are running the asylum in Outlast, and they're terrifying (review)". VentureBeat. Archived from the original on December 27, 2016. Retrieved December 24, 2016.
  7. ^ Crecente, Brian (June 19, 2013). "Outlast is a stealth horror game designed to make the player suffer". Polygon. Archived from the original on December 28, 2016. Retrieved December 24, 2016.
  8. ^ a b Johnson, Leif (September 4, 2013). "Outlast Review". GameSpot. Archived from the original on September 9, 2013. Retrieved September 10, 2013.
  9. ^ a b c Conditt, Jessica (September 10, 2013). "Outlast review: Fraught in the dark". Joystiq. Archived from the original on September 7, 2013. Retrieved September 10, 2013.
  10. ^ a b McCormick, Rich (September 5, 2013). "Outlast Review". Eurogamer. Archived from the original on September 8, 2013. Retrieved September 10, 2013.
  11. ^ a b Turi, Tim (April 25, 2013). "Outlast: Discussing Influences And Mainstream Horror With Red Barrels". Game Informer. Archived from the original on April 27, 2013. Retrieved October 18, 2018.
  12. ^ Morin, Philippe (3 September 2021). "The Outlast Trials "is like a TV series", offering new challenges for players and developer alike". PlayStation Blog. Retrieved 10 March 2022.
  13. ^ Handrahan, Matthew (14 May 2018). "From zero to 15 million: The story of Outlast". GamesIndustry.biz. Retrieved 10 March 2022.
  14. ^ Chen, Grace (February 4, 2014). "PlayStation Store Update". blog.us.playstation.com. Archived from the original on February 12, 2014. Retrieved February 4, 2014.
  15. ^ "Outlast: Whistleblower announced, is prequel DLC for the asylum horror". PC Gamer. 2013-11-01. Archived from the original on 2013-11-12. Retrieved 2013-11-12.
  16. ^ "Outlast reopens its gates with Whistleblower DLC in April". Joystiq. 2014-02-26. Archived from the original on 2014-03-10. Retrieved 2014-03-10.
  17. ^ a b c Barnett, Brian (December 7, 2017). "Outlast Coming to Switch, Outlast 3 Confirmed". IGN. Archived from the original on December 8, 2017. Retrieved December 7, 2017.
  18. ^ Frank, Allegra (February 27, 2018). "Surprise: Outlast is now available on Switch". Polygon. Archived from the original on February 27, 2018. Retrieved February 27, 2018.
  19. ^ a b "Outlast for PC Reviews". Metacritic. CBS Interactive. Archived from the original on September 11, 2013. Retrieved September 10, 2013.
  20. ^ a b "Outlast for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on February 7, 2014. Retrieved February 5, 2014.
  21. ^ a b "Outlast for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on July 2, 2014. Retrieved March 25, 2020.
  22. ^ "Outlast for Nintendo Switch Reviews". Metacritic. CBS Interactive. Retrieved July 7, 2020.
  23. ^ Brown, Fraser (September 4, 2013). "Review: Outlast". Destructoid. Archived from the original on September 8, 2013. Retrieved September 10, 2013.
  24. ^ Reeves, Ben (September 6, 2013). "Outlast: Red Barrels Delivers An Endurance Test In Terror". Game Informer. Archived from the original on September 9, 2013. Retrieved September 10, 2013.
  25. ^ a b Sliva, Marty (September 4, 2013). "Outlast Review: The Horror... The Horror..." IGN. Archived from the original on September 10, 2013. Retrieved September 10, 2013.
  26. ^ Livingston, Christopher (September 11, 2013). "Outlast review". PC Gamer. Archived from the original on September 13, 2013. Retrieved September 12, 2013.
  27. ^ Alex, Co (October 19, 2016). "Red Barrels Shares Original Outlast Sales Figures, Talks About the Ending". PlayStation LifeStyle. Archived from the original on April 16, 2017. Retrieved March 10, 2017.
  28. ^ Wood, Chandler (June 16, 2013). "Outlast (PS4) – E3 Preview". PlayStationLifeStyle.net. Archived from the original on August 24, 2013. Retrieved August 19, 2013.
  29. ^ Barrett, Ben (September 4, 2013). "Wot I Think: Outlast". Rock, Paper, Shotgun. Archived from the original on October 5, 2013. Retrieved September 5, 2013.
  30. ^ Petit, Carolyn (February 11, 2014). "Run like hell". GameSpot. Archived from the original on March 2, 2014. Retrieved February 11, 2014.
  31. ^ Dodd, Adam (October 23, 2014). "EXCLUSIVE: Red Barrels Confirms 'Outlast 2'!". Bloody Disgusting. Archived from the original on December 17, 2014. Retrieved October 24, 2014.
  32. ^ Matulef, Jeffery (August 1, 2016). "Outlast 2 delayed until early next year". Eurogamer. Archived from the original on August 2, 2016. Retrieved August 3, 2016.
  33. ^ "Outlast Trinity". TheRedBarrels@Twitter. Archived from the original on 2017-04-17.
  34. ^ Outlast Coming to Switch, Outlast 3 Confirmed - IGN, 7 December 2017, retrieved 2019-12-31
[edit]