OpenPipeline
Appearance
This article needs additional citations for verification. (September 2009) |
Developer(s) | Pratt Institute Digital Arts Lab |
---|---|
Initial release | December 28, 2006 |
Preview release | 0.9.2
/ August 5, 2010 |
Written in | MEL |
Platform | Autodesk Maya |
Type | Graphics pipeline |
License | BSD License |
Website | openpipeline |
openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
Development
[edit]Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.
Contributors
[edit]- Rob O'Neill (Creator)
- Paris Mavroidis
- Meng-Han Ho
References
[edit]- Computer Graphics World (2009) "Building the Perfect Production Pipeline"
- ACM Siggraph Educator's Program (2007) "openPipeline: teaching and implementing animation production pipelines in an academic setting"