Jump to content

Old Man Murray

From Wikipedia, the free encyclopedia
Old Man Murray
Available inEnglish
OwnerUGO Networks
Created byChet Faliszek and Erik Wolpaw
URLoldmanmurray.com
Current statusNo longer updated

Old Man Murray (OMM) is a UGO Networks[1][2] computer game commentary and reviews site, known for its highly irreverent and satiric tone. Founded in 1997, it was written and edited by Chet Faliszek and Erik Wolpaw.[3] Old Man Murray was critical of games that received strong reviews elsewhere,[4] Common targets of OMM news updates included John Romero[5] and American McGee.[6] Old Man Murray was a significant early influence in both the world of game development and internet comedy, and is often considered to have "helped birth online games journalism".[3][7][8][9][10]

Themes

[edit]

A major theme in Old Man Murray criticism was the accusation that many new games failed to add any original ideas to the medium. Gabe Newell, CEO of Valve, cited the opinion of Old Man Murray as a factor when designing the popular and iconoclastic Half-Life. Wolpaw and Faliszek would even become writers for Half-Life 2 episodes and other Valve games. Old Man Murray often took aim at the conventions embedded within game genres.

Two of the site's attacks on stale game conventions have received particular attention from game developers and journalists. One was the April 2000 "Crate Review System" essay, which half-seriously introduced the "Start to Crate" metric as an "objective" measure of the overall quality of a video game.[11] The Start to Crate was the number of seconds from the start of a game until the player first encountered a crate or barrel. By 2000, crates and barrels were a commonplace of video game map design; according to the essay, the first crate "represents the point where the developers ran out of ideas".[11] This essay has had a significant impact in future game design, in part for pointing out "a good gauge to determine just how creative your game is",[12] and driving designers to a point where games are "at the stage where warehouse based level design is not de rigueur".[13] Gabe Newell mentions that there was such a worry about the crate cliché that eventually the team gave up and made a crate one of the first things the player sees and manipulates, figuring that this "was the Old Man Murray equivalent of throwing yourself to the mercy of the court".[14] LightBox Interactive's Matthew Breit considered the "Start to Crate Time" system the "first actual critical look at a level design trend", making him self-conscious of the off-handed use of crates in his level designs to fill an otherwise empty room.[10] Ernest Adams of Gamasutra cites Old Man Murray as being the original source of the sixth condition of "twinkie denial" named in the article: "I can't claim crates without pallets as an original Twinkie Denial Condition because the Old Man Murray guys thought of it first...".[15] A decade after the original "Start to Crate" article, it can still be found as a tongue-in-cheek metric for game quality.[16][17]

Another essay, "The Death of Adventure Games", mocked the elaborate and contrived puzzles that adventure games of the time used to confound the player.[18] Wolpaw uses an example from Gabriel Knight 3: the game requires the player to make his character fashion a false mustache from hair collected from a cat by means of sticky tape and to attach it to his lip with maple syrup — all to impersonate a man who himself has no mustache.[19] The essay and its examples have been highlighted in analyses of the failing adventure game genre in the early 2000s.[20][21][22]

Other features of Old Man Murray included web browser games such as Alien vs. Child Predator[2] and Virtua Seaman[23] as well as serious interviews with leading game developers.[24][25] The Old Man Murray forums were a hotbed of discussion on games and other topics. When updates began to slow on the main website the forums remained active. When Faliszek removed the forums, many of the regular posters migrated to a new site called Caltrops.[26][27][28]

The Old Man Murray website is still online as of 2023, but for archival purposes only; the site is no longer updated. Faliszek continued to run Portal of Evil and its affiliate website system until February 6, 2011.[29]

Legacy

[edit]

Though the site has been defunct for decades, many leaders in the video game industry consider the site fundamental to both game design and video game journalism today. In March 2011, Rock Paper Shotgun's John Walker asked games industry figures for commentary of the site's legacy after he found the website's Wikipedia article was nominated for deletion.[30] Gabe Newell, the CEO of Valve, likened the site to "the Velvet Underground of post-print journalism". Bryan Lee O'Malley, creator of the Scott Pilgrim series, attributes his inspiration and success of the series on the Old Man Murray's comedic treatment of video games. Both Mike Wilson of Gathering of Developers and Roman Ribarić of Croteam believed that without the strong interest from Old Man Murray toward the Serious Sam demo, ultimately leading to the founding of Croteam, the game "would likely have died in the hands of whatever internal team the property was handed to".[10] Popular video game critic and satirist Ben "Yahtzee" Croshaw cites Old Man Murray as a major influence for his style of highly nitpicky writing and humor and has consistently praised games that Faliszek and Wolpaw worked on.[31][32]

Eric Church of Electronic Arts also called these criticisms "satire at its most effective", as it spurred "serious thought and discussions about the assumptions of game design". Dean O'Donnell, a professor at Worcester Polytechnic Institute's Interactive Media and Game Design school, includes the "Death of Adventure Games" as required reading in the student courses, considered it both a strong example of game journalism and game design considerations.[10] Kieron Gillen, former deputy editor at PC Gamer, praised Old Man Murray for taking advantage of the nascent internet culture in their writing and presentation, and attested that "they had a genuine impact in how people thought about games".[10] It has also been cited as being "among the most respected commentators and journalists."[33] On the other hand, John Adkins of Mic wrote that Old Man Murray's mordant tone and sometimes deliberately offensive humor contributed to toxic elements of internet and gamer culture, such as Gamergate.[34]

In March 2006, Wolpaw won a Game Developers Choice Award for Best Writing for co-writing Psychonauts, an award he shared with Double Fine studio head and Psychonauts co-writer Tim Schafer. Schafer referenced Wolpaw's work with Old Man Murray on the official Double Fine blog, as a way of drumming up attention for the game.[35][36]

Faliszek and Wolpaw were hired as writers for video game developer Valve in 2005.[37] Faliszek has spoken numerous times about his work as a designer for Left 4 Dead,[38] while Wolpaw has done the same for both Portal[39] and Portal 2.[40][41] The connection between the quality of writing in these games and the authors' previous work on Old Man Murray has also been noted by various reviewers.[42]

Appearances in other media

[edit]
  • On the Quake 3: Arena map Q3DM19, the OMM logo is on the back of the antenna lift.[43]
  • The Old Man Murray website appears on all the monitors within the game Postal 2.[44]
  • Old Man Murray is thanked in the first level of Serious Sam by avatars of the game's programmers. Old Man Murray had been one of the game's few media champions during its development cycle, thanks to its uncomplicated, Smash TV-esque gameplay.[45][46][47]
  • Delarion Yar, of the XYZZY Award-winning graphical text adventure Fallacy of Dawn is depicted throughout wearing an Old Man Murray shirt.[48]
  • In the game Oni, the first crate seen in the Warehouse bears a label saying "-OMM- TTC 1.1", a reference to the site's tongue-in-cheek Crate Review System.[11][49]
  • Old Man Murray is referenced on multiple occasions by various authors on the humour web site Something Awful,[50][51] with which it shares some aspects of its humour. Among the frequent references is the quote "If anything this has been the worst year for gaming journalism since Old Man Murray stopped updating roughly three weeks after they started the site."[52]

References

[edit]
  1. ^ Omni (June 20, 2001). "Erik Wolpaw (Old Man Murray) Q&A". The Armchair Empire. Hosting 4 Less. Archived from the original on 2011-07-07. Retrieved 2011-03-10.
  2. ^ a b Swiderski, Adam. "Ready to Rumble". UGO.
  3. ^ a b Griliopoulos, Dan (2011-03-28). "Portal 2: Test Subjects". IGN. Archived from the original on August 29, 2011. Retrieved 2011-03-28.
  4. ^ Johnson, Joel (March 5, 2011). "Remembering Old Man Murray, The Website That Rebooted Games Journalism". Kotaku. Australia: Allure Media in association with Gawker Media. Archived from the original on 2011-03-10. Retrieved 2011-03-10.
  5. ^ "Romero vs Erik". Old Man Murray. 1999-02-13. Archived from the original on 2009-11-21. Retrieved 2009-09-15.
  6. ^ "American McGee's Alice Review". Old Man Murray. 2000-12-12. Archived from the original on 2009-09-04. Retrieved 2009-09-15.
  7. ^ Carless, Simon. "Old Man Murray — Making Portal Hilaaarious". Game Set Watch. Archived from the original on 11 July 2011. Retrieved 2 March 2011.
  8. ^ Atwood, Jeff. "#029". Podcast. Stack Overflow. Archived from the original on 2011-07-11. Retrieved 2011-03-02.
  9. ^ O'Brien, Danny (2005). Foreword to The Best of Verity Stob. New York, NY: Apress. p. xi. ISBN 1-59059-442-8. Archived from the original on 2024-07-03. Retrieved 2020-10-24.
  10. ^ a b c d e Walker, John (2011-03-04). "The Remarkable Notability Of Old Man Murray". Rock Paper Shotgun. Archived from the original on 2017-10-27. Retrieved 2011-03-04.
  11. ^ a b c "Crate Review System". Old Man Murray. 2000-04-26. Archived from the original on 2009-09-16. Retrieved 2009-09-15.
  12. ^ Rogers, Scott. Level Up!: The Guide to Great Video Game Design Archived 2023-11-29 at the Wayback Machine, Wiley, 2010 p. 341. Accessed March 3, 2010.
  13. ^ 10 Trends in Game Design Archived 2011-07-11 at the Wayback Machine"
  14. ^ Raising the Bar, Valve
  15. ^ "Gamasutra". Gamasutra. Archived from the original on 2012-02-03. Retrieved 2012-03-09.
  16. ^ Kohler, Chris (2010-03-23). "Review: Stand, Shoot and Slash in Red Steel 2 Wii". GameLife. Wired. Archived from the original on 2011-06-29. Retrieved 2011-03-04.
  17. ^ Xoduz (December 7, 2009). "Start to Crate-times in MMORPGs". Guru Meditation Error. Archived from the original on 2011-08-12. Retrieved 2011-03-10.
  18. ^ "Death of Adventure Games". Old Man Murray. 2000-09-11. Archived from the original on 2021-04-13. Retrieved 2011-03-04.
  19. ^ Wolpaw, Erik. "Death of Adventure Games". Old Man Murray: Features. Archived from the original on 2011-03-05. Retrieved 2011-03-02.
  20. ^ Young, Shamus. "The Rise, Fall and Rise of Adventure Games". Experienced Points. The Escapist. Archived from the original on 2010-08-27. Retrieved 2011-03-02.
  21. ^ Bronstring, Marek (19 December 2003). "The Future of Adventure Games". Adventure Gamers. Archived from the original on 19 November 2010. Retrieved 2 March 2011.
  22. ^ Michael Mateas; Andrew Stern (2005). Katie Salen and Eric Zimmerman (ed.). The Game Design Reader: A Rules of Play Anthology. Boston, MA, USA: MIT Press. pp. 642–669. ISBN 978-0-262-19536-2. Archived from the original on 2011-02-22. Retrieved 2011-03-14.
  23. ^ Wolpaw, Erik. "Virtua Seaman". Old Man Murray. Archived from the original on 2024-07-03. Retrieved 2011-03-02.
  24. ^ Wolpaw, Erik. "Serious Sam: The Interview". Archived from the original on 2008-05-09. Retrieved 2008-08-21.
  25. ^ Wolpaw, Erik. "Serious Sam: The Second Interview". Archived from the original on 2011-03-06. Retrieved 2011-03-02.
  26. ^ AOQA (July 14, 2011). "Re: knol — the new Wikipedia with about.com thrown in". SQA Forums. Archived from the original on 2011-07-16. Retrieved 2011-03-10.
  27. ^ "ACWraith's Fooldom Come — In Memory of Old Man Murray". Byond.com. 2005-07-07. Archived from the original on 2009-04-01. Retrieved 2009-09-15.
  28. ^ "Explanation, stories, etc". How did you find Apezone?. ApeZone. Archived from the original on 2009-04-01. Retrieved 2009-09-15.
  29. ^ Faliszek, Chet. "RE: So Poral(sic) of Evil is officially dead now?". In House Stories. POE News. Archived from the original on 2011-07-15. Retrieved 2011-03-02.
  30. ^ Johnson, Joel (2011-03-04). "Remembering Old Man Murray, the Website That Rebooted Games Journalism". Kotaku. Archived from the original on 2022-12-26. Retrieved 2022-12-26.
  31. ^ "Zero Punctuation's Yahtzee Interview: Ben Croshaw & The Escapist". Geek.com. 2008-02-14. Archived from the original on 2008-07-07. Retrieved 2012-03-09.
  32. ^ [1] Archived 2011-06-13 at the Wayback Machine Yahtzee Visits Valve, a Travelogue
  33. ^ Squire, K. (in press). Critical education in an interactive age. To appear in Diana Silberman Keller, (Ed). Mirror Reflections: Popular culture and education. NY: Peter Lang Publishers.
  34. ^ Adkins, John (July 12, 2017). "The untold origins of Gamergate — and the gaming legends who spawned the modern culture of abuse". Mic. Archived from the original on August 20, 2017. Retrieved October 3, 2017.
  35. ^ Schafer, Tim (2004-03-10). "Comments". Action News. Double Fine. Retrieved 3 March 2011.
  36. ^ Schafer, Tim. "Funny thing about that last post". Action News. Double Fine. Archived from the original on 10 July 2011. Retrieved 3 March 2011.
  37. ^ Faliszek, Chet (Jan 2005). "Account" (Forums ed.). Steam powered. Archived from the original on 2017-06-05. Retrieved 2009-10-08.
  38. ^ Crecente, Brian. "Chet Faliszek Talks Left 4 Dead's Future". Kotaku. Archived from the original on 2012-02-28. Retrieved 2011-03-02.
  39. ^ Walker, John (31 October 2007). "RPS Interview: Valve's Erik Wolpaw". Rock Paper Shotgun. Archived from the original on 27 August 2010. Retrieved 2 March 2011.
  40. ^ Remo, Chris. "Portal 2's Wolpaw: 'I Do Not Want To Resurrect A Three-Year-Old Meme'". Gamasutra. Archived from the original on 2010-06-20. Retrieved 2011-03-02.
  41. ^ Yoon, Andrew. "Video Interview: Portal 2's Erik Wolpaw". Joystiq. Archived from the original on 2011-02-22. Retrieved 2011-03-02.
  42. ^ Staff (December 2007). "Review: The Orange Box". GameAxis Unwired (51). SPH Magazines: 39. ISSN 0219-872X. Archived from the original on 2024-07-03. Retrieved 2020-10-24.
  43. ^ "Quake Level Q3DM19" (JPEG). News. Old Man Murray. Archived from the original on 2011-07-22. Retrieved 2011-03-02.
  44. ^ Jonsey, Ice Cream. "Review: Postal 2". Reviews. Caltrops. Archived from the original on 2011-07-08. Retrieved 2011-03-02.
  45. ^ "Seriously, What The Fuck Is Going On?". Old Man Murray. 2000-06-04. Archived from the original on 2010-04-15. Retrieved 2009-09-15.
  46. ^ "Serious Sam: The Interview". Old Man Murray. 2000-06-09. Archived from the original on 2009-08-30. Retrieved 2009-09-15.
  47. ^ McDonald, T. Liam. "Random Thoughts" Archived 2023-11-29 at the Wayback Machine, "Maximum PC", August 2000, accessed March 3, 2010.
  48. ^ "Actors In Text Games: Part One". Jolt Country. Archived from the original on 2011-07-13. Retrieved 2011-03-02.
  49. ^ "Easter Eggs". Oni Galore. Archived from the original on 2011-07-23. Retrieved 2011-03-03.
  50. ^ Gutierrez, Zachary "Spokker Jones" (2004-08-01). "No, We Are Not Selling Doom 3 Today". Something Awful. Archived from the original on 2011-03-09. Retrieved 2011-03-03.
  51. ^ Mikal, Hassan "Acetone" (2008-01-10). "Have I Got A Deal For You". Something Awful. Archived from the original on 2011-07-16. Retrieved 2011-03-03.
  52. ^ Parsons, Zack "Geist Editor" (2005-12-30). "The Five Worst Gaming Articles of 2005". Something Awful. Archived from the original on 2024-07-03. Retrieved 2011-03-03. {{cite web}}: |first= has generic name (help)
[edit]