Nate Garrelts
This article may be in need of reorganization to comply with Wikipedia's layout guidelines. (June 2015) |
Nate Garrelts | |
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Born | Nathan Garrelts |
Nationality | American |
Education | PhD, Michigan State University, American Studies |
Known for | Cultural Studies |
Notable work | Responding to Call of Duty (2017), Understanding Minecraft (2014), The Meaning and Culture of Grand Theft Auto (2006), Digital Gameplay (2005) |
Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017).[1]The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series.[2][3] He has also contributed essays to the websites Bad Subjects[4] and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans[5][6] and continued to coordinate it until 2007.[7] This area, which has since been renamed Game Studies, is one of the longest continually run game studies events in the United States.[8]
Biography
[edit]Garrelts received his PhD in American Studies from Michigan State University (2003). His dissertation was titled The Official Strategy Guide for Video Game Studies: A Grammar and Rhetoric.[9] He is currently Professor of English at Ferris State University.[10]
Published works
[edit]- Garrelts, Nate (2005). Digital Gameplay: Essays on the Nexus of Game and Gamer. Jefferson, North Carolina, United States: McFarland. ISBN 9780786422920.
- Garrelts, Nate (2006). The Meaning and Culture of Grand Theft Auto: Critical Essays. Jefferson, North Carolina, United States: McFarland. ISBN 9780786428229.
- Garrelts, Nate (2014). Understanding Minecraft: Essays on Play, Community and Possibilities. Jefferson, North Carolina, United States: McFarland. ISBN 9780786479740.
- Garrelts, Nate (2017). Responding to Call of Duty: Critical Essays on the Game Franchise. Jefferson, North Carolina, United States: McFarland. ISBN 9781476668758.
References
[edit]- ^ "McFarland: A Leading Independent Publisher of Academic and Non-Profit Books". Retrieved 13 June 2015.
- ^ Dredge, Stuart (5 December 2006). "Top 10 things you never knew about Grand Theft Auto (because you're not brainy enough)". TechDigest. Retrieved 17 June 2015.
- ^ Sauvé, Christian. "The Meaning and Culture of Grand Theft Auto, Ed. Nate Garrelts". Retrieved 13 June 2015.
- ^ "Search Results". Bad Subjects. Retrieved 13 June 2015.
- ^ Voorhees, Gerald (2012). Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Continuum. p. 2. ISBN 9781441141088. Retrieved 20 June 2015.
- ^ Barr, Brandon. "Video Game Studies (11/10/02; PCA/ACA, 4/16/03-4/19/03)". Rhizome. Retrieved 13 June 2015.
- ^ "CFP: Digital Games (11/1/06, PCA/ACA, 4/4/07-4/7/07)". cfp.english.upenn.edu. Retrieved 13 June 2015.
- ^ "PCA/ACA Conference: Game Studies Area". HNET. Retrieved 13 June 2015.
- ^ "Doctoral Dissertations in American Studies Programs, 2002-2003 (September 2003)". American Studies Association. Retrieved 13 June 2015.
- ^ "Nathan Garrelts". Ferris State University. Retrieved 9 October 2016.