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Nate Garrelts

From Wikipedia, the free encyclopedia
Nate Garrelts
Born
Nathan Garrelts
NationalityAmerican
EducationPhD, Michigan State University, American Studies
Known forCultural Studies
Notable workResponding to Call of Duty (2017), Understanding Minecraft (2014), The Meaning and Culture of Grand Theft Auto (2006), Digital Gameplay (2005)

Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017).[1]The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series.[2][3] He has also contributed essays to the websites Bad Subjects[4] and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans[5][6] and continued to coordinate it until 2007.[7] This area, which has since been renamed Game Studies, is one of the longest continually run game studies events in the United States.[8]

Biography

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Garrelts received his PhD in American Studies from Michigan State University (2003). His dissertation was titled The Official Strategy Guide for Video Game Studies: A Grammar and Rhetoric.[9] He is currently Professor of English at Ferris State University.[10]

Published works

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  • Garrelts, Nate (2005). Digital Gameplay: Essays on the Nexus of Game and Gamer. Jefferson, North Carolina, United States: McFarland. ISBN 9780786422920.
  • Garrelts, Nate (2006). The Meaning and Culture of Grand Theft Auto: Critical Essays. Jefferson, North Carolina, United States: McFarland. ISBN 9780786428229.
  • Garrelts, Nate (2014). Understanding Minecraft: Essays on Play, Community and Possibilities. Jefferson, North Carolina, United States: McFarland. ISBN 9780786479740.
  • Garrelts, Nate (2017). Responding to Call of Duty: Critical Essays on the Game Franchise. Jefferson, North Carolina, United States: McFarland. ISBN 9781476668758.

References

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  1. ^ "McFarland: A Leading Independent Publisher of Academic and Non-Profit Books". Retrieved 13 June 2015.
  2. ^ Dredge, Stuart (5 December 2006). "Top 10 things you never knew about Grand Theft Auto (because you're not brainy enough)". TechDigest. Retrieved 17 June 2015.
  3. ^ Sauvé, Christian. "The Meaning and Culture of Grand Theft Auto, Ed. Nate Garrelts". Retrieved 13 June 2015.
  4. ^ "Search Results". Bad Subjects. Retrieved 13 June 2015.
  5. ^ Voorhees, Gerald (2012). Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Continuum. p. 2. ISBN 9781441141088. Retrieved 20 June 2015.
  6. ^ Barr, Brandon. "Video Game Studies (11/10/02; PCA/ACA, 4/16/03-4/19/03)". Rhizome. Retrieved 13 June 2015.
  7. ^ "CFP: Digital Games (11/1/06, PCA/ACA, 4/4/07-4/7/07)". cfp.english.upenn.edu. Retrieved 13 June 2015.
  8. ^ "PCA/ACA Conference: Game Studies Area". HNET. Retrieved 13 June 2015.
  9. ^ "Doctoral Dissertations in American Studies Programs, 2002-2003 (September 2003)". American Studies Association. Retrieved 13 June 2015.
  10. ^ "Nathan Garrelts". Ferris State University. Retrieved 9 October 2016.
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