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My Word Coach

From Wikipedia, the free encyclopedia
My Word Coach
Developer(s)Ubisoft Montreal / Ubisoft Quebec
Publisher(s)Ubisoft
Designer(s)Peter Yang
SeriesMy Coach
Platform(s)Nintendo DS, Wii, iOS
Release
November 6, 2007
  • Nintendo DS
    • NA: November 6, 2007
    • AU: November 7, 2007
    • EU: November 16, 2007
    Wii
    • NA: November 6, 2007
    • EU: November 16, 2007
    • AU: November 22, 2007
    iOS
    • NA: November 12, 2008
    • EU: November 12, 2008
    • AU: November 12, 2008
Genre(s)Self improvement, Education
Mode(s)Single-player, Multiplayer

My Word Coach is a video game from Ubisoft for the Nintendo DS, Wii and iOS. It involves English vocabulary, and is intended to develop the ability to express oneself clearly and with confidence, using a system called Expression Potential, or EP. It uses words and definitions from the Cambridge Advanced Learner's Dictionary.[1][2] The data of three players may be saved on to one copy, and one can compete on the Nintendo DS and Wii platforms using Nintendo Wi-Fi Connection.[citation needed]

Gameplay

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There are six single-player training exercises, as well as four games for recreation, one for wireless services.[citation needed] The single-player training exercises are: Missing Letter, Split Decision, Word Shuffle, Pasta Letters, Block Letters, and Safecracker.[3] These four recreation games are: Competition, Cube Panic, Speed Letters, and Multi-Card Play. In addition, there are three difficulties: Easy, Medium, and Hard. All games initially only have their Easy difficulty available, with harder difficulties unlocked over time.[citation needed]

A man stands beside a projector showing two words, one misspelled, and four different letters to select
Showing of an early build of My Word Coach at a Ubisoft press conference

The Wii version of the game also includes a feature that allows the player to wirelessly connect to a Nintendo DS, allowing the player use its touchscreen as input.[3][4]

Reception

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The game received "mixed or average" reception from review aggregator Metacritic.[5] Critics praised the game for its educational value, but critiqued its lack of content and variety, requiring long play sessions in order to progress, and inconsistent handwriting recognition.[2][4][6]

Notes

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  1. ^ Based on eight critic reviews, one positive and seven mixed

References

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  1. ^ "Spice up vocabulary with 'My Word Coach'". ABC News. January 19, 2008. Retrieved 7 November 2023.
  2. ^ a b c Metts, Jonathan (December 22, 2007). "My Word Coach Review - Review". Nintendo World Report. Retrieved 7 November 2023.
  3. ^ a b c Folkers, Brandon. "My Word Coach Review". GameZone. Archived from the original on November 21, 2007. Retrieved 7 November 2023.
  4. ^ a b c Casamassina, Matt (15 December 2007). "My Word Coach Review". IGN. Retrieved 7 November 2023.
  5. ^ a b "My Word Coach". Metacritic. Retrieved 7 November 2023.
  6. ^ a b Kitts, Martin (13 December 2007). "My Word Coach review". GamesRadar. Retrieved 7 November 2023.
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