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Module:User:Cscott/Advent Of Code 2023/Day 11

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return (function()
local builders = {}
local function register(name, f)
  builders[name] = f
end
register('llpeg', function() return require [[Module:User:Cscott/llpeg]] end)

register('pqueue', function(myrequire)
--[[  Priority Queue implemented in lua, based on a binary heap.
Copyright (C) 2017 Lucas de Morais Siqueira <lucas.morais.siqueira@gmail.com>
License: zlib
  This software is provided 'as-is', without any express or implied
  warranty. In no event will the authors be held liable for any damages
  arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgement in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
]]--
-- modified by xxopxe@gmail.com

local floor = math.floor


local PriorityQueue = {}
PriorityQueue.__index = PriorityQueue

setmetatable(
  PriorityQueue,
  {
    __call = function ()
      local new = {}
      setmetatable(new, PriorityQueue)
      new:initialize()
      return new
    end
  }
)


function PriorityQueue:initialize()
  --[[  Initialization.
    Example:
        PriorityQueue = require "priority_queue"
        pq = PriorityQueue()
    ]]--
  self.heap_val = {}
  self.heap_pri = {}
  self.current_size = 0
end

function PriorityQueue:empty()
  return self.current_size == 0
end

function PriorityQueue:size()
  return self.current_size
end

function PriorityQueue:swim()
  -- Swim up on the tree and fix the order heap property.
  local heap_val = self.heap_val
  local heap_pri = self.heap_pri
  local floor = floor
  local i = self.current_size

  while floor(i / 2) > 0 do
    local half = floor(i / 2)
    if heap_pri[i] < heap_pri[half] then
      heap_val[i], heap_val[half] = heap_val[half], heap_val[i]
      heap_pri[i], heap_pri[half] = heap_pri[half], heap_pri[i]
    end
    i = half
  end
end

function PriorityQueue:put(v, p)
  --[[ Put an item on the queue.
    Args:
        v: the item to be stored
        p(number): the priority of the item
    ]]--
  --
  self.current_size = self.current_size + 1
  self.heap_val[self.current_size] = v
  self.heap_pri[self.current_size] = p
  self:swim()
end

function PriorityQueue:sink()
  -- Sink down on the tree and fix the order heap property.
  local size = self.current_size
  local heap_val = self.heap_val
  local heap_pri = self.heap_pri
  local i = 1

  while (i * 2) <= size do
    local mc = self:min_child(i)
    if heap_pri[i] > heap_pri[mc] then
      heap_val[i], heap_val[mc] = heap_val[mc], heap_val[i]
      heap_pri[i], heap_pri[mc] = heap_pri[mc], heap_pri[i]
    end
    i = mc
  end
end

function PriorityQueue:min_child(i)
  if (i * 2) + 1 > self.current_size then
    return i * 2
  else
    if self.heap_pri[i * 2] < self.heap_pri[i * 2 + 1] then
      return i * 2
    else
      return i * 2 + 1
    end
  end
end

function PriorityQueue:pop()
  -- Remove and return the top priority item
  local heap_val = self.heap_val
  local heap_pri = self.heap_pri
  local retval, retprio = heap_val[1], heap_pri[1]
  heap_val[1], heap_pri[1] = heap_val[self.current_size], heap_pri[self.current_size]
  heap_val[self.current_size], heap_pri[self.current_size] = nil, nil
  self.current_size = self.current_size - 1
  self:sink()
  return retval, retprio
end

function PriorityQueue:peek()
  -- return the top priority item
  return self.heap_val[1], self.heap_pri[1]
end

return PriorityQueue

end)

register('day11', function(myrequire)
--[[ DAY 11 ]]--
local l = myrequire('llpeg')
local PriorityQueue = myrequire('pqueue')

--[[ PARSING ]]--
local Parsec = {}
Parsec.__index = Parsec
function Parsec:new(args)
   return setmetatable(args, self)
end
function Parsec:__tostring()
   if self.galaxy then
      if self.id == nil then return "#" end
      if self.id < 10 then return tostring(self.id) end
      if self.id < 36 then return string.char(65 + self.id - 10) end
      return "#" -- ran out of labels
   end
   return "."
end

local nl = l.P"\n"

function make_parsec(s)
   if s == "#" then return Parsec:new{galaxy=true, xlen=1, ylen=1} end
   return Parsec:new{xlen=1, ylen=1}
end

local patt = l.P{
   "Graph",
   Graph = l.Ct( l.V"Row" * (nl^1 * l.V"Row")^0 * nl^0) * -1,
   Row = l.Ct( l.V"Parsec"^1 ),
   Parsec = l.S"#." / make_parsec,
}

local Graph = {}
Graph.__index = Graph

function parse(source)
   --print(inspect(source))
   local ast, errlabel, pos = patt:match(source)
   if not ast then
      error(string.format("Error at pos %s label '%s'", pos, errlabel))
   end
   --print('Parsed with success!')
   --print(inspect(ast))
   return Graph:new(ast)
end

--[[ Part 1 ]]--

function Graph:new(data)
   return setmetatable({ data=data }, self)
end

function Graph:at(row,col,default)
   return (self.data[row] or {})[col] or default
end

function Graph:set(row,col,val)
   if self.data == nil then
      self.data = {}
   end
   if self.data[row] == nil then
      self.data[row] = {}
   end
   self.data[row][col] = val
end

function Graph:rowN()
   return #(self.data)
end

function Graph:colN()
   return #(self.data[1])
end

function Graph:print()
   for r,row in ipairs(self.data) do
      for c,val in ipairs(row) do
         if val == nil then val = " " end
         io.write(tostring(val))
      end
      io.write("\n")
   end
end

function Graph:number()
   local galaxies = {}
   local num = 1
   for r,row in ipairs(self.data) do
      for c,sp in ipairs(row) do
         if sp.galaxy then
            sp.id = num
            num = num + 1
            table.insert(galaxies, sp)
         end
      end
   end
   return galaxies
end

function Graph:expand(amt)
   if amt == nil then amt = 2 end
   -- first rows
   for r=1,self:rowN() do
      local saw_galaxy = false
      for c=1,self:colN() do
         if self:at(r, c).galaxy then saw_galaxy = true break end
      end
      if not saw_galaxy then
         -- if we didn't see a galaxy, expand space
         for c = 1,self:colN() do
            self.data[r][c].ylen = amt
         end
      end
   end
   -- now columns
   for c=1,self:colN() do
      local saw_galaxy = false
      for r=1,self:rowN() do
         if self:at(r, c).galaxy then saw_galaxy = true break end
      end
      if not saw_galaxy then
         -- if we didn't see a galaxy, expand space
         for r=1,self:rowN() do
            self.data[r][c].xlen = amt
         end
      end
   end
end

function Graph:link()
   for r=1,self:rowN() do
      for c=1,self:colN() do
         local sp = self:at(r,c)
         sp.r, sp.c = r,c
         if r > 1 then sp.n = self:at(r-1,c) end
         if c > 1 then sp.w = self:at(r,c-1) end
         if r < self:rowN() then sp.s = self:at(r+1,c) end
         if c < self:colN() then sp.e = self:at(r,c+1) end
      end
   end
end

function Graph:number_nodes()
   -- number all nodes
   local V = {}
   for r=1,self:rowN() do
      for c=1,self:colN() do
         local sp = self:at(r,c)
         table.insert(V, sp)
         sp.v = #V
      end
   end
   return V
end

-- Dijkstra algorithm
function Graph:shortest_path_from_node(V, galaxies, galaxy_num)
   local dist = {}
   local prev = {}
   local Q = PriorityQueue()
   local seen = {}
   dist[galaxies[galaxy_num].v] = 0
   Q:put(galaxies[galaxy_num], 0)
   while not Q:empty() do
      local u = Q:pop()
      seen[u.v] = true
      local neighbor = function(neigh, weight)
         if neigh == nil then return end
         if seen[neigh.v] then return end
         local alt = dist[u.v] + weight
         if dist[neigh.v] == nil or alt < dist[neigh.v] then
            dist[neigh.v] = alt
            prev[neigh.v] = u
            Q:put(neigh, dist[neigh.v])
         end
      end
      neighbor(u.n, u.ylen)
      neighbor(u.s, u.ylen)
      neighbor(u.e, u.xlen)
      neighbor(u.w, u.xlen)
   end
   local sum = 0
   for g=1,#galaxies do
      local gdist = dist[galaxies[g].v]
      -- print(string.format("Between galaxy %d and galaxy %d: %d", galaxy_num, g,gdist))
      sum = sum + gdist
   end
   return sum
end

-- Floyd-Warshall algorithm
function Graph:all_pairs_shortest_path(V, galaxies)
   -- let dist be a |V| x |V| array of minimum distances initialzed to
   -- infinity (which we'll represent as 'nil')
   local dist = {}
   for i=1,#V do
      table.insert(dist, {})
   end
   -- initialize with edge weights
   for r=1,self:rowN() do
      for c=1,self:colN() do
         local sp = self:at(r,c)
         -- dist[v][v] = 0
         dist[sp.v][sp.v] = 0
         if sp.n ~= nil then dist[sp.v][sp.n.v] = sp.ylen end
         if sp.s ~= nil then dist[sp.v][sp.s.v] = sp.ylen end
         if sp.e ~= nil then dist[sp.v][sp.e.v] = sp.xlen end
         if sp.w ~= nil then dist[sp.v][sp.w.v] = sp.xlen end
      end
   end
   -- ok, the big O(N^3) step
   for k=1,#V do
      for i = 1,#V do
         for j = 1,#V do
            -- if distances are nil they are infinity
            if dist[i][k] ~= nil and dist[k][j] ~= nil then
               if dist[i][j] == nil or
                  dist[i][j] > (dist[i][k] + dist[k][j]) then
                  dist[i][j] = dist[i][k] + dist[k][j]
               end
            end
         end
      end
   end
   -- ok, all pairs shortest paths!
   local sum = 0
   for i=1,#galaxies do
      for j=i+1,#galaxies do
         local iv = galaxies[i].v
         local jv = galaxies[j].v
         local dist = dist[iv][jv]
         sum = sum + dist
         -- print(string.format("Between galaxy %d and galaxy %d: %d", i, j, dist))
      end
   end
   return sum
end

function part12(source, amt)
   local graph = parse(source)
   --graph:print()
   graph:expand(amt)
   local galaxies = graph:number()
   graph:link()
   -- graph:print()
   -- print(graph:rowN(),'x',graph:colN())
   local V = graph:number_nodes()
   --return graph:all_pairs_shortest_path(V, galaxies)
   local sum = 0
   for g=1,#galaxies do
      sum = sum + graph:shortest_path_from_node(V, galaxies, g)
   end
   -- we double counted each pair, so:
   return math.floor(sum/2)
end

function part1(source) return part12(source, 2) end
function part2(source, amt) return part12(source, amt) end

--[[ CLI:
local source = io.input("day11.input"):read("a")
print('Sum:', part1(source))
print('Sum:', part2(source, 1000000))
]]--

return {
   part1 = function(frame)
      local s = mw.title.new(frame.args[1]):getContent()
      return part1(s)
   end,
   part2 = function(frame)
      local s = mw.title.new(frame.args[1]):getContent()
      return part2(s, tonumber(frame.args[2]))
   end,
}

end)

local modules = {}
modules['table'] = require('table')
modules['string'] = require('string')
modules['strict'] = {}
local function myrequire(name)
  if modules[name] == nil then
    modules[name] = true
    modules[name] = (builders[name])(myrequire)
  end
  return modules[name]
end
return myrequire('day11')
end)()