Module:Sports table/Fencing
Appearance
-- Style for fencing tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '170'
local sort_text = yesno(Args['sortable_table'] or 'no') and 'sortable' or ''
local show_played = yesno(Args['show_played'] or 'no') and true or false
local show_touches = yesno(Args['show_touches'] or 'yes')
local show_bouts = yesno(Args['show_bouts'] or 'no')
local show_points = yesno(Args['show_points'] or 'no')
-- Custom header
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
tt = p_sub.colhead(tt,28,pos_label) -- Position col
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,(Args['team_header'] or 'Team')..VTE_text) -- Team col
if show_played then
tt = p_sub.colhead(tt,28,'<abbr title="Matches">M</abbr>') -- Matches played col
end
if full_table then
tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>') -- Win col
tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>') -- Loss col
end
if show_points then
tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>') -- Points col
end
if full_table then
if show_touches then
tt = p_sub.colhead(tt,32,'<abbr title="Touches for">TF</abbr>') -- Touches
tt = p_sub.colhead(tt,32,'<abbr title="Touches against">TA</abbr>') -- Touched
end
if show_bouts then
tt = p_sub.colhead(tt,28,'<abbr title="Bouts won">BW</abbr>') -- Bouts won col
tt = p_sub.colhead(tt,28,'<abbr title="Bouts lost">BL</abbr>') -- Bouts lost col
end
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 2
local loss_points = tonumber(Args['losspoints']) or 0
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local tf = tonumber(Args['tf_'..team_code_ii]) or 0
local ta = tonumber(Args['ta_'..team_code_ii]) or 0
local bw = tonumber(Args['bw_'..team_code_ii]) or 0
local bl = tonumber(Args['bl_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + losses
local points = win_points*wins + loss_points*losses + s_pts
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'wins'
local win_fw, win_string, pts_fw, pts_string
ranking_style = string.lower(ranking_style)
if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
-- Based on points
win_fw=ii_fw
win_string = ''
pts_fw = 'font-weight: bold;'
pts_string = hth_string
else
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
pts_fw=ii_fw
pts_string = ''
end
-- Show maches, touches, bouts, and points
local show_played = yesno(Args['show_played'] or 'no') and true or false
local show_touches = yesno(Args['show_touches'] or 'yes')
local show_bouts = yesno(Args['show_bouts'] or 'no')
local show_points = yesno(Args['show_points'] or 'no')
-- Now that we are done calculating, show actual input values
if tonumber(Args['win_'..team_code_ii] or 0) == nil then
wins = Args['win_'..team_code_ii]
end
if tonumber(Args['loss_'..team_code_ii] or 0) == nil then
losses = Args['loss_'..team_code_ii]
end
local function numorval(s)
return s and ((s == '' and 0) or tonumber(s) or s) or 0
end
tf = numorval(Args['tf_'..team_code_ii])
ta = numorval(Args['ta_'..team_code_ii])
bw = numorval(Args['bw_'..team_code_ii])
bl = numorval(Args['bl_'..team_code_ii])
-- Row building
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
end
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end
if show_points then
if points<0 then
table.insert(t,'| style="'..pts_fw..bg_col..'" | −'..-points..pts_string..'\n')
else
table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')
end
end
if full_table then
if show_touches then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..tf..'\n') -- Touches
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ta..'\n') -- Touched
end
if show_bouts then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..bw..'\n') -- Bouts won
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..bl..'\n') -- Bouts lost
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='Advances to a further round', C='Champion', D='Disqualified',
E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after' -- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp