Module:Sports table/Badminton team/sandbox
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This is the module sandbox page for Module:Sports table/Badminton team (diff). |
-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '165'
local sort_text = ''
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Custom header options
local draw_head_text = Args['draw_header'] or '<abbr title="Drawn">D</abbr>'
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local team_head_text = Args['team_header'] or 'Team'
local loss_first = Args['loss_before_draw'] or false
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local show_points, show_perc = false
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
show_perc = true
else
-- Based on points
show_points = true
end
-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or 'matches'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
fa_letter = 'M'
fa_word_sing = 'Match'
fa_word_plur = 'Matches'
elseif for_against_style=='none' then
hide_for_against = true
else
fa_letter = 'M'
fa_word_sing = 'Match'
fa_word_plur = 'Matches'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end
-- Whether to use goal percentage instead
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local do_percentage = false
-- True if exist, false otherwise
if yesno(use_percentage_val) then do_percentage = true end
-- Use points instead of point for/against
local game_for_against_style = Args['game_for_against_style'] or 'games'
local gfa_letter, gfa_word_sing, gfa_word_plur
local hide_game_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if game_for_against_style=='g' or game_for_against_style=='game' or game_for_against_style=='games' then
gfa_letter = 'G'
gfa_word_sing = 'Game'
gfa_word_plur = 'Games'
elseif game_for_against_style=='none' then
hide_game_for_against = true
else
gfa_letter = 'G'
gfa_word_sing = 'Game'
gfa_word_plur = 'Games'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end
-- Whether to use goal percentage instead
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local do_percentage = false
-- True if exist, false otherwise
if yesno(use_percentage_val) then do_percentage = true end
-- Use points instead of point for/against
local point_for_against_style = Args['point_for_against_style'] or 'points'
local pfa_letter, pfa_word_sing, pfa_word_plur
local hide_point_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if point_for_against_style=='p' or point_for_against_style=='match' or point_for_against_style=='points' then
pfa_letter = 'P'
pfa_word_sing = 'Point'
pfa_word_plur = 'Points'
elseif point_for_against_style=='none' then
hide_point_for_against = true
else
pfa_letter = 'P'
pfa_word_sing = 'Point'
pfa_word_plur = 'Points'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end
-- Whether to use goal percentage instead
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local do_percentage = false
-- True if exist, false otherwise
if yesno(use_percentage_val) then do_percentage = true end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
tt = p_sub.colhead(tt,20,pos_label) -- Position col
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,20,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
tt = p_sub.colhead(tt,20,'<abbr title="Played">Pld</abbr>') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,20,'<abbr title="Won">W</abbr>') -- Win col
if loss_first then
tt = p_sub.colhead(tt,20,'<abbr title="Lost">L</abbr>') -- Loss col
else
tt = p_sub.colhead(tt,20,'<abbr title="Lost">L</abbr>') -- Loss col
end
if not hide_for_against then
tt = p_sub.colhead(tt,20,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>') -- For col
tt = p_sub.colhead(tt,20,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,20,'<abbr title="'..fa_word_sing..' ratio">'..fa_letter..'R</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,20,'<abbr title="'..fa_word_sing..' percentage">%</abbr>') -- Percentage col
else
tt = p_sub.colhead(tt,20,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>') -- Difference col
end
if not hide_game_for_against then
tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_plur..' for">'..gfa_letter..'F</abbr>') -- For col
tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_plur..' against">'..gfa_letter..'A</abbr>') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_sing..' ratio">'..gfa_letter..'R</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_sing..' percentage">%</abbr>') -- Percentage col
else
tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_sing..' difference">'..gfa_letter..'D</abbr>') -- Difference col
end
if not hide_point_for_against then
tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_plur..' for">'..pfa_letter..'F</abbr>') -- For col
tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_plur..' against">'..pfa_letter..'A</abbr>') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_sing..' ratio">'..pfa_letter..'R</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_sing..' percentage">%</abbr>') -- Percentage col
else
tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_sing..' difference">'..pfa_letter..'D</abbr>') -- Difference col
end
end
end
end
end
if show_points then
tt = p_sub.colhead(tt,20,'<abbr title="Points">Pts</abbr>') -- Points col
elseif show_perc then
tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>') -- Win percentage col
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 1
local loss_points = tonumber(Args['losspoints']) or 0
-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or false
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local mfor = tonumber(Args['mf_'..team_code_ii]) or tonumber(Args['mf_'..team_code_ii]) or 0
local maig = tonumber(Args['ma_'..team_code_ii]) or tonumber(Args['ma_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['gf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['ga_'..team_code_ii]) or 0
local pfor = tonumber(Args['pf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local paig = tonumber(Args['pa_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + losses
local points = win_points*wins + loss_points*losses + s_pts
local win_perc = ''
if matches == 0 then
-- Escape for zero matches
win_perc = '—'
else
--Some sports use draw as well
win_perc = mm._precision_format((2*wins) / (2*matches), 3)
if losses > 0 then
-- Drop the leading zero (from the string)
win_perc = string.sub(win_perc,2,string.len(win_perc))
end
end
-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='none' then
hide_for_against = true
end
-- Comparison of for against
local mcomp
-- Whether to use goal ratio (goal average) or goal percentage instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if maig == 0 then
mcomp = '—'
else
mcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(use_percentage_val) then
-- Now it is the percentage
if maig == 0 then
mcomp = '—'
else
mcomp = mm._precision_format(100 * gfor / gaig , 1)
end
else
-- It's match difference
mcomp = mfor - maig
-- Formatting with signs
if mcomp>0 then
mcomp='+'..mcomp
elseif mcomp < 0 then
mcomp='−'..-mcomp
end
end
local gcomp
-- Whether to use goal ratio (goal average) or goal percentage instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(use_percentage_val) then
-- Now it is the percentage
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(100 * gfor / gaig , 1)
end
else
-- It's match difference
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='−'..-gcomp
end
end
local pcomp
-- Whether to use goal ratio (goal average) or goal percentage instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local use_percentage_val = Args['use_goal_percentage'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if paig == 0 then
pcomp = '—'
else
pcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(use_percentage_val) then
-- Now it is the percentage
if paig == 0 then
pcomp = '—'
else
pcomp = mm._precision_format(100 * gfor / gaig , 1)
end
else
-- It's match difference
pcomp = pfor - paig
-- Formatting with signs
if pcomp>0 then
pcomp='+'..pcomp
elseif pcomp < 0 then
pcomp='−'..-pcomp
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local rank_points, rank_perc = false
local win_fw, win_string
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string = ''
else
-- Based on points
rank_points = true
win_fw=ii_fw
win_string = ''
end
-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
else
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end
if not hide_for_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..mfor..'\n') -- MF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..maig..'\n') -- MA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..mcomp..'\n') -- Match comparison
if Args['game_for_against_style'] ~= 'none' then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- GF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- GA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Game comparison
end
if Args['point_for_against_style'] ~= 'none' then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pfor..'\n') -- PF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..paig..'\n') -- PA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..'\n') -- Point comparison
end
end
end
if rank_points then
-- Add − for negative point totals
if points<0 then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\n')
else
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
end
elseif rank_perc then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='Advance to a further round', C='Champion', D='Disqualified',
E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
R='Relegated', T='Qualified, but not yet to the particular phase indicated',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
Q=false, R=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEGHOPQRTXYZ'
-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or ''
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp