MechCommander 2
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MechCommander 2 | |
---|---|
Developer(s) | FASA Interactive |
Publisher(s) | Microsoft |
Producer(s) | Mitch Gitelman |
Designer(s) | Michael Lee |
Programmer(s) | Frank Savage |
Artist(s) | Leigh Kellogg |
Composer(s) | Duane Decker |
Series | BattleTech |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single player, Multiplayer |
MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.
Development history
[edit]In 2006, Microsoft released a portion of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source license in order to demonstrate its XNA Build system.[2] The source release documentation warns developers that not all code necessary to produce a complete build has been included:
Source files are not provided for all of the output files from the MechCommander 2 build. For these output files, the built file itself exists in the source folder and is simply copied from there to the FinalBuild folder. Be careful not to delete .fst or .pak files that exist in the source directory at the time of installation because you will not be able to rebuild these.
The game is under mod by several projects and hosted on a GitHub repository.[3][4][5] As of 2017 there is a project fork on github with the goal to port the source code to Linux.[6]
Plot
[edit]The single-player game takes place on Carver V, a planet previously held by House Liao, but recently mostly captured by the Federated Commonwealth, who killed the local Liao ruler Mandarin Cho in combat. At the beginning of the story, the Federated Commonwealth, an alliance of House Steiner and House Davion, is breaking apart due to Archon Katrina Steiner's controversial seizure of power. All the Houses on Carver V are avoiding any military action that could endanger the peace, so when a suspiciously well-equipped bandit force threatens Steiner territory, House Steiner employs a mercenary team led by the player, who takes the role of their commander.
In Campaign 1, the player is under the command of Colonel David Renard of House Steiner, and starts with relatively simple missions to destroy minor bandit forces. However, a chase of a bandit convoy results in a firefight with Liao units. It is then revealed that the bandit leader is an ex-Liao officer. Renard authorizes full-scale attacks on Liao forces despite protests from Steiner Ambassador Yee. The final mission of the campaign ends with the destruction of the bandit HQ and the death of their leader. Over the course of the campaign, Colonel Renard becomes increasingly unstable, ending the campaign with the words: "Do this and get out. I've got plans for Carver V and you don't want to be part of them".
In Campaign 2, the player's mercenary team enters into a new contract with House Liao. The player is under the command of Mandrissa Anita Cho (widow of Mandarin Cho), who wants the planet for her son, Captain Jason Cho. The player is tasked with various covert operations, including the destruction of the interstellar communications relay on Carver V's moon and strikes against House Davion and House Steiner designed to implicate each other. Between Mandrissa Cho's machinations, Renard's instability, and the lack of off-world communications, Steiner and Davion forces on Carver V go to war. House Liao then makes a grab for power, but due to Jason Cho's incompetence as a commander, Liao forces are badly beaten and are forced to negotiate a truce with House Steiner. Colonel Renard agrees to share Carver V with House Liao in return for their help eliminating the Davions and the player's mercenaries. The player is forced to flee before the advancing Steiner and Liao forces, and are saved by resistance forces led by Baxter, a local partisan leader who wants his planet to become independent.
In Campaign 3, it is revealed that Baxter and Davion commander Major Kelly (Patricia Kara) have allied, as Davion supports an independent Carver V. In exchange for the opportunity for revenge and Clan technology, the player fights for the rebels, destroying the Liao palace, killing the crazed Colonel Renard, and destroying Steiner High Command on Carver V.
The Campaign ends with Archon Katrina Steiner mourning Colonel Renard's death, Baxter becoming President of Carver V, which is renamed Liberty, and the mercenary team returning to the Periphery - raising their price on MercNet: "Peace has been restored on Carver V by an unlikely source - a mercenary commander".
BattleMechs
[edit]MechCommander 2 features 29 mechs each with their own strengths and weaknesses. Generally, the lighter Mechs scout while the heavier mechs fight. Depending on which side the mercenary Mechcommander works for, different mechs would be available for purchase and salvage after combat missions. The mechs from each House also display different characteristics; heavy firepower for House Steiner mechs, agility and advanced sensors for House Liao mechs, and superior-quality 'imported' Clan mechs for House Davion.
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 80/100[7] |
Publication | Score |
---|---|
Computer Games Magazine | [8] |
Computer Gaming World | [9] |
Edge | 4/10[10] |
Eurogamer | 7/10[11] |
Game Informer | 8.75/10[12] |
GamePro | [13] |
GameRevolution | B+[14] |
GameSpot | 7.7/10[15] |
GameSpy | 84%[16] |
GameZone | 9.3/10[17] |
IGN | 8.2/10[18] |
Next Generation | [19] |
PC Gamer (US) | 80%[20] |
X-Play | [21] |
The game received "favorable" reviews according to the review aggregation website Metacritic.[7] John Lee of NextGen called it "An eminently playable, thoroughly engrossing game that's very close to its roots."[19]
References
[edit]- ^ IGN staff (July 19, 2001). "Mech Commander 2 now in Stores [sic]". IGN. Ziff Davis. Retrieved February 7, 2022.
- ^ Fleshbourne, Daniel (August 18, 2006). "Microsoft MechCommander 2 Shared Source Release". Neowin. Neowin, LLC. Archived from the original on December 20, 2016. Retrieved December 30, 2012.
This is the Shared Source release for MechCommander 2. This release contains all of the source code and source assets required to build MechCommander 2. This release can be used with the Microsoft XNA Build March 2006 Community Technology Preview (CTP).
- ^ "MechCommander 2". GitHub. 3 September 2022.
- ^ "What is MechCommander Omnitech ?". Hard Light Productions.
- ^ Homeless Bill (February 15, 2015). "MechCommander 2 HD Development Blog #1". Reddit. Advance Publications.
- ^ "mc2". GitHub. 31 August 2022.
- ^ a b "MechCommander 2". Metacritic. Red Ventures. Retrieved February 7, 2022.
- ^ Mayer, Robert (October 18, 2001). "MechCommander 2". Computer Games Magazine. theGlobe.com. Archived from the original on November 22, 2001. Retrieved February 7, 2022.
- ^ Brown, Ken (October 2001). "Lightning Bugs (MechCommander 2 Review)" (PDF). Computer Gaming World. No. 207. Ziff Davis. pp. 74–75. Retrieved February 7, 2022.
- ^ Edge staff (October 2001). "Mech Commander II [sic]" (PDF). Edge. No. 102. Future Publishing. p. 84. Retrieved February 7, 2022.
- ^ Bramwell, Tom (September 23, 2001). "MechCommander 2". Eurogamer. Gamer Network. Retrieved February 9, 2022.
- ^ Brogger, Kristian (August 2001). "Mechcommander 2 [sic]". Game Informer. No. 100. FuncoLand. Archived from the original on February 25, 2005. Retrieved February 7, 2022.
- ^ Jake the Snake (August 9, 2001). "Mech Commander 2 [sic] Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on December 5, 2004. Retrieved February 9, 2022.
- ^ Johnny B. (August 2001). "MechCommander 2 Review". GameRevolution. CraveOnline. Archived from the original on October 12, 2015. Retrieved February 9, 2022.
- ^ Geryk, Bruce (July 19, 2001). "MechCommander 2 Review". GameSpot. Red Ventures. Archived from the original on January 4, 2005. Retrieved February 7, 2022.
- ^ Abner, Will (July 27, 2001). "MechCommander 2". GameSpy. IGN Entertainment. Archived from the original on June 1, 2002. Retrieved February 9, 2022.
- ^ immortal (July 23, 2001). "MechCommander 2 Review". GameZone. Archived from the original on October 5, 2008. Retrieved February 9, 2022.
- ^ Butts, Steve (July 23, 2001). "MechCommander 2". IGN. Ziff Davis. Retrieved February 7, 2022.
- ^ a b Lee, John (November 2001). "Mech Commander 2 [sic]". NextGen. No. 83. Imagine Media. p. 113. Retrieved February 7, 2022.
- ^ Klett, Steve (October 2001). "MechCommander 2". PC Gamer. Vol. 8, no. 10. Imagine Media. Archived from the original on March 15, 2006. Retrieved February 7, 2022.
- ^ Rubenstein, Glenn (August 10, 2001). "'Mech Commander 2' [sic] (PC) Review". Extended Play. TechTV. Archived from the original on April 6, 2002. Retrieved February 9, 2022.
External links
[edit]- Official website (archived)
- MechCommander 2 at MobyGames
- Demo version at Internet Archive
- Source code at ModDB
- Encyclopedia program at ModDB
- 2001 video games
- BattleTech games
- Commercial video games with freely available source code
- FASA Studio games
- Freeware games
- Video games about mecha
- MechWarrior
- Real-time tactics video games
- Video games developed in the United States
- Video games set on fictional planets
- Windows games
- Windows-only games
- Video games set in the 31st century