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Matthias Worch

From Wikipedia, the free encyclopedia

Matthias Worch (born 1976) is a German video game designer and computer graphics artist. He started out creating custom Doom and Quake levels.[1] Matthias entered the computer game industry in 1998 when he moved to Dallas, Texas to work on Ritual Entertainment's 3D First Person Shooter SiN. He has since contributed to various 3D action games. Matthias has spoken at the Game Developers Conference[2] and the IGDA. Matthias is working at Epic Games as a Design Lead on the special projects group.[3]

Games worked on

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References

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  1. ^ "Nods to Mods Interview: Beyond Belief for Quake".
  2. ^ "GDC Vault".
  3. ^ "LinkedIn Profile: Matthias Worch".
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