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Ludicious

From Wikipedia, the free encyclopedia
Ludicious – Zürich Game Festival
Statusactive
GenreConvention
FrequencyAnnual
Location(s)Zürich
CountrySwitzerland
Inaugurated2014 (2014)
Most recent2019
Attendance700

Ludicious – Zürich Game Festival is a video game industry and development convention in Zürich, Switzerland. The most recent edition took place from January 31. to Feb 3. 2019.

The festival has taken place in 2014, 2016, 2017, and 2018. In 2018, the convention consisted of a three-day schedule of presentations and activities aimed at game developers and publishers, attended by about 700 people, and of a two-day free-to-access programme aimed at the general public, particularly families and children.[1] The conference program was organized in cooperation with the Zurich University of the Arts and the ETH Zurich, which curated summits on visual aesthetics in games and game technologies, respectively.[2] Since the beginning in 2014, the annual SGDA Swiss Game Awards are also presented during the opening gala of Ludicious.[3]

Competitions

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The convention presents two awards, chosen by a jury of game industry professionals based on a list of nominations also selected by the jury from public entries.[4]

Innovation in Games Award (International)

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The international competition "honours innovative games that explore novel ideas and convince in their execution", and is aimed at small studios and budgets. The criteria include "new ideas and approaches in game design, visual style or storytelling".

The following games have won the international competition:

Emerging Talent Award (International Student)

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The student competition honors games made by students that "demonstrate a level of creativity and quality that is exceptional among its peers".

The following games have won the student competition:

  • 2014: Soft Body by Zeke Virant[7]
  • 2016: FAR by Don Schmocker[6]
  • 2017: Nocturnal Hunt by Wolf Pack[1]
  • 2018: Tell Me What you See by Pesky Bees
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References

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  1. ^ a b c "Reigns wins the International Competition at the Zurich Game Festival". Pocket Gamer. 28 January 2017. Retrieved 28 January 2017.
  2. ^ Handrahan, Matthew (20 December 2017). "Ludicious 2017 adds summits on serious games and new technologies". GamesIndustry.biz. Retrieved 28 January 2017.
  3. ^ "SGDA Swiss Game Awards – Swiss Game Developers Association". Retrieved 2020-06-16.
  4. ^ "LUDICIOUS COMPETITIONS". Ludicious – Zürich Game Festival. Retrieved 28 January 2017.
  5. ^ "Galerie Projets::prix et récompenses". www.cnam-enjmin.fr. Retrieved 2017-05-30.
  6. ^ a b "Das war die Ludicious: Level 2 in Zürich: Prune und Far gewinnen an Ludicious: Level 2". games.ch (in Swiss High German). 26 January 2016. Retrieved 28 January 2017.
  7. ^ "Zeke Virant". zekevirant.com. Retrieved 2017-05-30.