Lucas Learning
Company type | Video game developer Educational technology |
---|---|
Industry | Educational software |
Founded | February 1996 (original) 2024 (current) |
Founder | George Lucas Susan Schilling |
Defunct | June 2001 (original) |
Headquarters | , |
Parent | LucasArts (original) George Lucas Educational Foundation (current) |
Website | lucaslearning.com (archived; original) lucaslearning.org (current) |
Lucas Learning is an initiative of the George Lucas Educational Foundation with a mission to work with partners to combine research-validated project-based learning principles with modern simulation technology for pre-K-12 schools.
History
[edit]In its initial iteration, started in 1996,[1] the Lucas Learning company was founded by George Lucas as a spin-off to LucasArts in order to provide challenging, engaging and fun educational software for classrooms.[2] Many of their award-winning titles were based on the national curriculum.[3] The company was located in San Rafael, California,[4] and was headed by former MECC senior vice president of development and creative director Susan Schilling.[5] Shilling asserted that Lucas was personally involved with the products and that a company mantra was to stay away from violence.[6] They released games from 1998 until announcing their cancellation of a Mac version of Star Wars Super Bombad Racing in mid 2001, the year Lucas Learning decided to leave the market.[7]
Games
[edit]Title | Platform | Release date |
---|---|---|
Star Wars: DroidWorks | PC/MAC | October 21, 1998 |
Star Wars Episode I: The Gungan Frontier | PC/MAC | May 24, 1999 |
Star Wars: Yoda's Challenge Activity Center | PC/MAC | August 17, 1999 |
Star Wars: Pit Droids | PC/MAC | September 18, 1999 |
Star Wars: Anakin's Speedway | PC/MAC | March 20, 2000 |
Star Wars: Early Learning Activity Center | PC/MAC | August 15, 2000 |
Star Wars Math: Jabba's Game Galaxy | PC/MAC | September 1, 2000 |
Star Wars: Jar Jar's Journey | PC/MAC | November 15, 2000 |
Star Wars: Super Bombad Racing (published by LucasArts) | PS2 | April 23, 2001 |
Critical reception
[edit]The Boston Herald wrote that the company was "setting a new standard in software development with a unique cooperative effort between Lucas' film and software sides".[8]
References
[edit]- ^ Armstrong, David (February 23, 1996). "Lucas getting into education via CD-ROM". SFgate. Retrieved May 2, 2024.
- ^ "Lucas Learning - Company Mission". 2001-12-20. Archived from the original on 2001-12-20. Retrieved 2017-02-20.
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: CS1 maint: bot: original URL status unknown (link) - ^ "Lucas Learning - Letter to Educators". 2002-02-08. Archived from the original on 2002-02-08. Retrieved 2017-02-20.
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: CS1 maint: bot: original URL status unknown (link) - ^ "Lucas Learning - George Lucas' Vision". 2002-02-08. Archived from the original on 2002-02-08. Retrieved 2017-02-20.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ Alexander, Steve (February 24, 1996). "MECC executive to join Lucas firm". Star Tribune. Archived from the original on February 21, 2017.
- ^ Olson, Karen Torme (May 17, 2000). "Game developers dazzle E3 crowds with new titles and technology". Chicago Tribune. Archived from the original on February 21, 2017.
- ^ Macworld Staff (June 20, 2001). "Lucas Learning axes Mac game, exits consumer market". Macworld. Retrieved 2017-02-20.
- ^ Cardwell, Annette (May 18, 1999). "Colo. shootings dominate talk at electronic games trade show". The Boston Herald. Archived from the original on February 21, 2017.