Jump to content

Sheep, Dog 'n' Wolf

From Wikipedia, the free encyclopedia
(Redirected from Looney Tunes: Sheep Raider)

Sheep, Dog 'n' Wolf
Developer(s)Infogrames Lyon House[2]
Publisher(s)Infogrames
Director(s)
  • Charles Carney
  • Norbert Cellier
Producer(s)Sylvain Chapuis
Designer(s)
  • Gregory Couppey
  • Herve Sliwa
Artist(s)Pascal Casolari
Composer(s)Eric Caspar
Platform(s)
ReleasePlayStation
  • FRA: 23 May 2001[1]
  • UK: 14 September 2001
  • NA: 27 September 2001
Windows
  • EU: 14 September 2001
Genre(s)
Mode(s)Single-player

Sheep, Dog 'n' Wolf (released as Looney Tunes: Sheep Raider in North America) is a puzzle-platformer stealth video game developed by Infogrames Lyon House and published by Infogrames for Microsoft Windows and PlayStation.

The game is based on the Warner Bros. series of Looney Tunes cartoons featuring Ralph Wolf and Sam Sheepdog. Controlling Ralph, the player must steal sheep from under Sam's nose while navigating through a series of levels, including two secret levels and a bonus level.

Plot

[edit]

After another failed attempt at stealing a sheep from Sam Sheepdog, Ralph Wolf returns home after his shift to relax and enjoy some television in his chair. Daffy Duck bursts in and declares that Ralph is the newest contestant on the game show "Sheep, Dog, and Wolf", or, as Daffy likes to call it, "Who Wants to Be a Sheep Stealer". In this show, Ralph is tasked with successfully stealing sheep from Sam in a variety of environments, though he is not allowed to harm the sheep in any way.

Despite many obstacles and encounters with various characters such as Porky Pig, Elmer Fudd, Yosemite Sam, Gossamer, Toro, and Road Runner, Ralph is finally able to steal Sam's entire flock, but as he is declared the winner, Marvin the Martian gatecrashes the show, angry at Ralph and Daffy because a specific sheep that Ralph was forced to fire into the sky using Yosemite Sam's cannon in order to win actually landed on Planet X while Marvin was experimenting with his instant Martians, causing a serious accident which led to the Martians scattering across the planet. Marvin forcibly takes Ralph to Planet X with the task of recovering the Martians. Ralph eventually completes his task and is returned home by Marvin along with the stranded sheep. However, once inside, the sheep is revealed to be Sam in disguise, who grabs Ralph and prepares to vengefully beat him until Ralph's alarm clock sounds, and he wakes up from his sleep, revealing that the story's events were only a dream. Disappointed, Ralph goes outside to start another shift of sheep stealing from Sam.

Gameplay

[edit]

The goal of each level is to steal one of the sheep from Sam Sheepdog's flock without him noticing and escort it to a marked area. Ralph is able to jump, tiptoe as to not make noise, and dash in case he needs to escape from danger. To aid Ralph in obtaining the sheep, Ralph can mail order various gadgets from Acme, such as rocket packs and dynamite. Certain items can be combined; for example, a fan can be used on a bottle of perfume to have its scent attract one of the sheep from afar. Ralph can also collect lettuces to lure the sheep towards places where Ralph is unable to carry them, such as on a weak bridge.

When approaching Sam, an icon shows up in the corner of the screen, showing that Ralph is in Sam's area. Sam's face shows where Sam's line of sight is, with the centre position looking in Ralph's direction. When it is green, Sam is unable to see or hear Ralph, but he is close to Sam's range. While it is orange, he is in Sam's area and Sam will be able to hear Ralph if he makes too much noise, and see him if he is not hidden in a bush or behind something. If Sam sees or hears Ralph, the icon will turn red and Sam will chase Ralph until he catches and punishes him, or Ralph escapes from his area. With almost each level passing, Sam becomes faster and faster, eventually faster than Ralph so more caution is needed when sneaking around in his area. Each level also has a hidden clock in machine to earn bonuses.

Reception

[edit]

The game was met with positive to average reception upon release, as GameRankings gave it a score of 73.04% for the PlayStation version[4] and 75.00% for the PC version,[3] while Metacritic gave it 72 out of 100 for the former version.[5]

See also

[edit]

References

[edit]
  1. ^ "Une Faim de Loup". Jeuxvideo.com. Retrieved 7 July 2024.
  2. ^ "Looney Tunes Sheep Raider for PSX now Available". 4 May 2012.
  3. ^ a b "Sheep, Dog 'n' Wolf for PC". GameRankings. Archived from the original on 9 December 2019. Retrieved 3 January 2024.
  4. ^ a b "Sheep, Dog 'n' Wolf for PlayStation". GameRankings. Archived from the original on 9 December 2019. Retrieved 3 January 2024.
  5. ^ a b "Sheep, Dog 'n' Wolf for PlayStation Reviews". Metacritic. Retrieved 18 May 2014.
  6. ^ Thompson, Jon. "Sheep, Dog 'n' Wolf – Review". Allgame. Archived from the original on 15 November 2014. Retrieved 18 May 2014.
  7. ^ "Sheep, Dog 'n' Wolf". Game Informer. No. 103. November 2001. p. 123.
  8. ^ Silverman, Ben (October 2001). "Sheep, Dog 'n' Wolf Review (PS)". Game Revolution. Archived from the original on 3 March 2016. Retrieved 4 January 2024.
  9. ^ Provo, Frank (3 October 2001). "Sheep, Dog 'n' Wolf Review (PS)". GameSpot. Retrieved 18 May 2014.
  10. ^ Lafferty, Michael (22 October 2001). "Sheep, Dog 'n' Wolf Review on PlayStation". GameZone. Archived from the original on 12 February 2005. Retrieved 18 May 2014.
  11. ^ Goldstein, Hilary (26 October 2001). "Sheep, Dog 'n' Wolf (PS)". IGN. Retrieved 18 May 2014.
  12. ^ "Sheep, Dog 'n' Wolf". Official U.S. PlayStation Magazine. December 2001. p. 172.
[edit]