Daffy Duck: Fowl Play
Appearance
Daffy Duck: Fowl Play | |
---|---|
Developer(s) | Sunsoft SANTACLAUS[1] |
Publisher(s) | Sunsoft |
Director(s) | Kiharu Yoshida |
Designer(s) | Michio Okasaka |
Programmer(s) | Michio Okasaka |
Artist(s) | Mayson Dassy Y. Oku Motoko Saito Esemaro |
Composer(s) | Atsushi Takada Satoshi Asano |
Platform(s) | Game Boy Color |
Release |
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Genre(s) | Platformer |
Mode(s) | Single-player |
Daffy Duck: Fowl Play is a 2D platform video game featuring the Looney Tunes character Daffy Duck. It was released for the Game Boy Color in 1999 in North America and 2000 in Japan and Europe.
Plot and gameplay
[edit]Daffy wants to become rich so he joins Bugs Bunny on a treasure hunt.[2] The player controls Daffy and navigates him through 6 levels in total. He can use dynamite to take out enemies and obstacles. At the end of each level, Bugs must be faced in order to progress to the next one. A password system is used to save progress. A minigame is played after clearing a level.
Reception
[edit]French gaming website Jeuxvideo.com gave it a rating of 13/20.[3] Total Game Boy Color gave it 88%.[4]
References
[edit]- ^ "Daffy Duck: "Fowl Play" for Game Boy Color (1999)". MobyGames.
- ^ Sunsoft (2000), Daffy Duck: Fowl Play EU Box Art
- ^ "Test du jeu Daffy Duck : Un Trésor de Canard ! sur GB". Jeuxvideo.com. 29 December 2009.
- ^ "Total Game Boy's Review Of Daffy Duck: Fowl Play (Sunsoft) for the Game Boy Color - Everygamegoing". www.everygamegoing.com. Archived from the original on 2020-02-13. Retrieved 2020-02-13.
External links
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