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List of common 3D test models

From Wikipedia, the free encyclopedia

This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

Modelled

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Designed using CAD software; sorted by year of modelling.

Name and viewer Render Year of creation Person/organisation that did the modelling Description of source object Model size License Comments
Utah teapot
1975 Martin Newell at University of Utah Melitta teapot 28 Bézier patches (32 with the bottom)[1] Also called the "Newell teapot". One of the first models not to be measured.
Cornell box
1984 Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, Bennett Battaile at Cornell University Originally meant to be compared to real-life setup to test physicality of simulated optics 5 quads, 1 light source Scene includes multiple models and light source. Many versions exist, but only one of them is considered the standard Cornell box; the color of the left and right walls is important.
Suzanne
2002 Willem-Paul van Overbruggen for Blender Chimpanzee head, based on an orangutan from the movie Jay and Silent Bob Strike Back 500 faces GNU GPL 2+ (inherited from Blender as a whole) Mascot for Blender[2]
Crytek Sponza 2010 Frank Meinl at Crytek The colonnaded atrium of the Sponza Palace in Dubrovnik[3] 262,267 triangles
184,330 vertices[3]
Used for demonstrating global illumination techniques.[4][5][6][7] The Crytek version is based on a model created by Marko Dabrović in early 2001 while he was at RNA studio, and donated to a radiosity competition held by CGTechniques.com in early 2002.[8][9]
Spot
2012 Keenan Crane at Caltech cartoon cow 2,930 vertices
5,856 triangles
Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture. All meshes are manifold, genus-0 embeddings.
3DBenchy
2015 Creative Tools cartoon boat 112,569 verts (225,154 tris) CC By ND 4.0[10] Specifically designed for testing the accuracy and capabilities of 3D printers

Scanned

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Includes photogrammetric methods; sorted by year of scanning.

Name and viewer Render Year of creation Person/organisation responsible for the scan Description of source object Model size License Comments
Stanford bunny
1993-94[11] Greg Turk, Marc Levoy at Stanford University Ceramic rabbit[12] 69,451 triangles[11] Figurine of unknown authorship and licensing status, scan itself released under a two-clause BSD license. A test of range scanning physical objects. Originally .ply file.
Stanford dragon
1996[11] Stanford University Chinese dragon 1,132,830 triangles
Stanford Armadillo
3D model of an armadillo action figure
1996[11] Venkat Krishnamurthy and Marc Levoy at Stanford University Armadillo action figure 345,944 triangles Free for scholarly writings and research, attribution required, no commercial use without prior permission[11]
Wooden Elk Toy 2000[13] Hans-Peter Seidel at Max-Planck-Institut für Informatik Often used as an example of a non-trivial object with high genus.
Phlegmatic Dragon[14]
Render of Phlegmatic Dragon model
Phlegmatic Dragon
2007 Academy of Sciences of the Czech Republic, Czech Technical University in PragueEurographics 2007 conference 667,214 faces (original)
480,076 faces (smoothed)
Sticker on the bottom says "GRUNCH © PANTON '88 MADE IN ENGLAND" Smoothed and nonsmoothed
David[15][16] 2009 Stanford University Michelangelo's 5-meter statue David[15] ~1 billion polygons[17] Only available to established scholars and for non-commercial use only.[16] range data[16]
Fertility 2009 AIM@SHAPE Repository (scanned at Utrecht University) Small stone statue with two joined figures. 241,607 vertices
483,226 triangles
Laser scan.
Nefertiti 2015 Nora Al-Badri and Jan Nikolai Nelles A stoneworked bust of the Egyptian queen Nefertiti was created in 1345 BC by Thutmose ~2 million triangles CC By SA 4.0 Surreptitiously scanned by Nora Al-Badri and Jan Nikolai Nelles, and subsequently separately by Scan the World with permission of the Neues Museum.
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See also

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References

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  1. ^ "The Utah Teapot". holmes3d.net. Retrieved 2020-10-28.
  2. ^ Primitive instantiable by clicking AddMeshMonkey
  3. ^ a b Morgan McGuire. "McGuire Computer Graphics Archive".
  4. ^ Jennifer O'Connor (1 July 2010). Mastering mental ray: Rendering Techniques for 3D and CAD Professionals. John Wiley & Sons. p. 175. ISBN 978-0470563854. The Sponza Palaze atrium scene has become a classic demonstration model for indirect illumination techniques in a wide variety of applications
  5. ^ Robert McMillan (24 September 2014). "Nvidia Proves We Walked on the Moon—Not That It Needed To". Wired. It cooked up a demo using a standard graphics simulation called the Sponza Atrium, a computer-generated stroll through a renaissance-style hallway.
  6. ^ Matt Pharr; Greg Humphreys (26 August 2010). Physically Based Rendering: From Theory to Implementation. Morgan Kaufmann. p. 493. ISBN 978-0123750792.
  7. ^ Jaroslav Krivanek; Pascal Gautron (2009). Practical Global Illumination with Irradiance Caching. Morgan & Claypool Publishers. p. 85. ISBN 978-1598296440.
  8. ^ Abecassis, Laurent (3 April 2001). "On The Web – RNA studio's GI architectural renderings". CGPress. Archived from the original on 4 June 2021. Retrieved 4 June 2021.
  9. ^ "Sponza Atrium - Hatch Studios". Hatch Studios. Archived from the original on 25 February 2021. Retrieved 4 June 2021.
  10. ^ "License - 3DBenchy.com". 7 April 2015. Retrieved 29 March 2022.
  11. ^ a b c d e "The Stanford 3D Scanning Repository". Stanford University. 22 Dec 2010. Retrieved 17 July 2011.
  12. ^ Greg Turk (2000). "The Stanford Bunny". Retrieved 18 July 2011.
  13. ^ Michael Goesele; Wolfgang Heidrich; Hendrik P. A. Lensch; Hans-Peter Seidel (January 2000). "Building a Photo Studio for Measurement Purposes". Computer Graphics Group, Max-Planck-Institut fur Informatik. CiteSeerx10.1.1.18.3510.
  14. ^ "EG 2007 Phlegmatic Dragon". Eurographics 2007. 12 May 2011. Retrieved 23 July 2011.
  15. ^ a b Levoy, Marc (August 11, 2009). "The Digital Michelangelo Project". Stanford University. Retrieved 22 September 2014.
  16. ^ a b c Levoy, Marc (August 19, 2014). "The Digital Michelangelo Project Archive of 3D Models". Stanford University. Retrieved 22 September 2014.
  17. ^ Levoy, Marc (November 27, 1998). "The Stanford Large Statue Scanner". Stanford University. Retrieved 22 September 2014.
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Standard test models
Other repositories