Legends of the Lost Realm
Legends of the Lost Realm | |
---|---|
Developer(s) | Avalon Hill |
Publisher(s) | Avalon Hill |
Designer(s) | David Cooke, Charles Collins |
Platform(s) | Macintosh |
Release | 1989 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Legends of the Lost Realm is a 1989 role-playing video game published by Avalon Hill for the Macintosh. An expansion pack, Legends of the Lost Realm II: Wilderlands, was released in 1993.
Gameplay
[edit]Legends of the Lost Realm is a game in which an ancient castle has recently been reclaimed by supporters of the High Kings.[1] The game is a turn-based first-person role-playing game with a party of up to six characters. The four base character classes can be upgraded to nine specialty classes once a player character reaches a certain level.[2]
Reception
[edit]Dennis Owens reviewed the game for Computer Gaming World, and stated that "despite its problems, Legends of the Lost Realm is a fascinating, complex, and rewarding gaming experience. It is a must buy for all Mac users who are desperately wailing for role-playing games and intricate adventures."[1]
Macworld inducted Legends of the Lost Realm into its 1990 Game Hall of Fame in the Best Role-Playing Game category, calling the game a "role-playing epic that tops Wizardry."[3]
Lisa Stevens reviewed Legends of the Lost Realm in White Wolf #26 (April/May, 1991), rating it a 2 out of 5 and stated that "this game is fine for a romp in the dungeon, but for those people who are used to more sophisticated adventure games, you will end up being disappointed. I don't feel the game measured up to the hype on the back of the box".[4]
References
[edit]- ^ a b Owens, Dennis (June 1990). "Legends of the Lost Realm: Avalon Hill's Macintosh Role-Playing Game". Computer Gaming World. Vol. 1, no. 72. pp. 20–21.
- ^ Legends of the Lost Realm: Rules of Play. Avalon Hill. 1989. pp. 3–5.
- ^ Levy, Steven (December 1990). "Game Hall of Fame". Macworld. 7 (12): 214.
- ^ Stevens, Lisa (April–May 1991). "The Silicon Dungeon". White Wolf Magazine. No. 26. pp. 61–62.