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Lamber-Goodnow

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Lamber Goodnow Injury Lawyers
HeadquartersPhoenix, Arizona
Major practice areasPersonal injury
Wrongful death
Key peopleMarc Lamber
Websitelambergoodnow.com

Lamber Goodnow Injury Lawyers is a legal team known for their work on implementing virtual reality (VR) technology for use in court cases in the United States.[1][2]

Virtual reality

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Lamber Goodnow Injury Lawyers specialize in personal injury and wrongful death claims. The group has been implementing VR in a number of cases to help transport judges and juries into recreated scenes such as crash sites. Accident scenes are translated into a 3D experience for Oculus Rift by a group of engineers and legal experts at the production company Kitchen Sink Studios, which reenacts collisions based on police records, victim stories, and witness statements.[2] Lamber-Goodnow use the technology to protect the rights of their clients by helping jury members to understand in the best way possible what really happened in a case.[3]

Other technology

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Aside from VR, the team has implemented several recent technological advances in a legal context.

They use 3D printers to provide jurors with tangible objects highlighting issues such as product defects.[4] They found two new uses for Google Glass: determining which arguments are most compelling with focus groups; and loaning them to clients, so they can record a day in their lives post-injury. Instead of traditional demand letters proposing out-of-court settlements, they send iPads Pre-loaded with a demand video.[5][6]

Practice and offices

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The Lamber-Goodnow team developed within Fennemore Craig. They have offices in Phoenix, Denver and Chicago.[5][1]

References

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  1. ^ a b Graham, Peter (27 January 2017). "Lamber Goodnow Brings VR To The Courtroom". VR Focus.
  2. ^ a b Alba, Alejandro (30 January 2017). "Virtual Reality Is Heading To The Courtroom". Vocativ.
  3. ^ Morgan, Jessica (27 January 2017). "VR Technology Brought to the Courtroom by Lamber Goodnow Injury Lawyers Legal Team". Tech Gadget Central.
  4. ^ McCue, T. J. (17 February 2016). "Thinking in 3D Is About So Much More Than the 3D Printer". Autodesk Redshift.
  5. ^ a b Friedman, Emily (19 July 2017). "The Inevitable Rise of Google Glass 2.0". BrainXchange.
  6. ^ Morgan, Lisa (27 November 2015). "Data, Lawyers, And IT: How They're Connected". Information Week.
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