Jump to content

Kengo: Master of Bushido

From Wikipedia, the free encyclopedia
Kengo: Master of Bushido
Developer(s)Genki
Publisher(s)
SeriesKengo
Platform(s)PlayStation 2
Release
  • JP: December 14, 2000
  • NA: January 2, 2001[1]
  • EU: March 30, 2001
Genre(s)Fighting
Mode(s)Single-player, Multiplayer

Kengo: Master of Bushido is a fighting game and the first entry in the Kengo series. Developed by Genki, it was released for the PlayStation 2 as Kengo (剣豪) in Japan on December 14, 2000 and as Kengo: Master of Bushido in North America and Europe in 2001 respectively.

Gameplay

[edit]

The single-player game consists of three sections. Of these, the first two sections are for training and for challenging other schools. The training consists of multiple mini-games which each focus on one gameplay aspect, such as timing or button combos. The training helps increase the maximum value for the character statistics, without augmenting their current value. When challenging other schools the player will fight four identical-looking opponents, one unique opponent, and the master of that school. The battles are fought using wooden swords but increase in difficulty consecutively, and the player recovers a small portion of health between battles.

The player will need to defeat each rival school to earn a place at the head of their school. The player randomly has access to the Imperial Tournament, which serves as the final goal for the game. Players fight in the tournament using steel swords and have full health at the start of each match. The player can challenge other schools with victory meaning that they have earned the sword of that school. The player gets a unique special move by arming with different swords. By this point the player will be challenged randomly either by the master or unique opponent from other schools and will not be able to decline. Losing random encounters strips the sword of that school from the character. Both the life and Ki bars are able to be hidden from battle, and a wounded character has their status displayed during battle.

Offense uses four "stances" as well as one special move. This special move is not always available if the wrong sword is equipped. These special moves are executed by pressing the triangle button when the player has a full Ki bar. The player can fill the Ki bar by pressing the triangle button or by fighting successfully. Each of these "stances" is selected using the shoulder buttons and is made up of three moves. These moves must be executed in sequence and each can be augmented by the proximity of the characters to one another, by using the analog stick, by or pressing another button while exeucting the combo. When not in battle, the player can re-design the four stances by replacing one move or all three moves with other moves that the player has earned during the game.

Reception

[edit]

The game received "mixed" reviews according to video game review aggregator Metacritic.[2] Chester "Chet" Barber of NextGen said, "With a deep fighting engine and great replay value, you'll be playing this one for weeks. If you loved Bushido Blade, Kengo is definitely a must-buy." In Japan, Famitsu gave it a score of 31 out of 40.[5] Four-Eyed Dragon of GamePro said, "Although Kengo may not be suited for button-mashers or die-hard Capcom fighter enthusiasts, its unique fighting style is a fresh and welcome addition to the genre."[13][b]

Notes

[edit]
  1. ^ Three critics of Electronic Gaming Monthly gave the game each a score of 5.5/10, 5/10, and 7/10.
  2. ^ GamePro gave the game 5/5 for graphics, two 4/5 scores for sound and control, and 4.5/5 for fun factor.

References

[edit]
  1. ^ "CRAVE'S "KENGO: MASTER OF BUSHIDO" BECOMES ONE WITH STORES". Crave Entertainment. January 2, 2001. Archived from the original on March 9, 2001. Retrieved March 7, 2024.
  2. ^ a b "Kengo: Master of Bushido". Metacritic. Fandom. Archived from the original on March 7, 2024. Retrieved March 7, 2024.
  3. ^ Edge staff (February 2001). "Kengo [JP Import]" (PDF). Edge. No. 94. Future Publishing. p. 94. Archived (PDF) from the original on April 7, 2023. Retrieved March 8, 2024.
  4. ^ Boyer, Crispin; Johnston, Chris; Dudlak, Jonathan (March 2001). "Kengo: Master of Bushido" (PDF). Electronic Gaming Monthly. No. 140. Ziff Davis. p. 115. Archived from the original on March 9, 2001. Retrieved March 8, 2024.
  5. ^ a b "プレイステーション2 - 剣豪". Famitsu (in Japanese). Vol. 915. June 30, 2006. p. 87. Archived from the original on December 23, 2015. Retrieved March 7, 2024.
  6. ^ Reppen, Erik (March 2001). "Kengo: Master of Bushido". Game Informer. No. 95. FuncoLand. Archived from the original on October 9, 2007. Retrieved January 7, 2015.
  7. ^ Dr. Moo (January 2001). "Kengo: Master of Bushido Review". GameRevolution. CraveOnline. Archived from the original on September 22, 2015. Retrieved March 7, 2024.
  8. ^ Stahl, Ben (January 5, 2001). "Kengo: Master of Bushido Review". GameSpot. Fandom. Archived from the original on January 6, 2022. Retrieved March 7, 2024.
  9. ^ Gonzalez, Jessyel (January 22, 2001). "Kengo: Master of Bushido Review". PlanetPS2. GameSpy Industries. Archived from the original on December 11, 2004. Retrieved January 7, 2015.
  10. ^ Smith, David (December 22, 2000). "Kengo: Master of Bushido [JP Import]". IGN. Ziff Davis. Archived from the original on March 27, 2020. Retrieved March 7, 2024.
  11. ^ Barber, Chester "Chet" (April 2001). "Kengo: Master of Bushido". NextGen. No. 76. Imagine Media. p. 77. Retrieved March 7, 2024.
  12. ^ Kennedy, Sam (March 2001). "Kengo: Master of Bushido". Official U.S. PlayStation Magazine. No. 42. Ziff Davis. Archived from the original on April 10, 2001. Retrieved January 7, 2015.
  13. ^ Four-Eyed Dragon (March 2001). "Kengo: Master of Bushido" (PDF). GamePro. No. 150. IDG. p. 80. Archived from the original on February 14, 2005. Retrieved March 8, 2024.
[edit]