Injured Engine
Injured Engine | |
---|---|
Developer(s) | Dave Johnson Karen Elliott Chip Curry |
Publisher(s) | Imagic |
Designer(s) | Dave Johnson |
Platform(s) | Commodore 64, Apple II |
Release | 1984 |
Genre(s) | Puzzle, simulation |
Mode(s) | Single-player, two player |
Injured Engine is a game released for the Apple II and Commodore 64 by Imagic. The player must diagnose problems in a simulated automobile engine. The game aims to teach how engines work and how engine parts relate to each other. It was created by an auto mechanic and a graphic artist. Imagic demonstrated it at the 1984 Consumer Electronics Show.[1][2]
Gameplay
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Reception
[edit]Rhea J. Grundy of Home Computer Magazine compared it to a Revell V-8 engine model and said the game teaches an "increased awareness of your automobile" rather than the skill necessary to make repairs.[3] Mark Cotone of Commodore Microcomputers wrote that Injured Engine will not replace mechanics or detailed manuals, but it can aid in learning proper maintenance.[4] Joyce Worley of Electronic Games called it an easy game that can help novices to talk more knowledgeably to mechanics.[5] Kiplinger's Personal Finance called it an easy way to learn the basics of car engines.[6]
References
[edit]- ^ Mace, Scott (July 9, 1984). "Games Exhibit Innovations". InfoWorld. Vol. 6, no. 26. pp. 35–37.
- ^ O'Malley, Christopher (September 1984). "A Buyer's Guide to Educational Science Software". Personal Computing. Vol. 8, no. 9. p. 96.
- ^ Grundy, Rhea (1985). "Injured Engine". Home Computer Magazine. Vol. 5, no. 4. p. 39.
- ^ Cotone, Mark (October 1985). "Injured Engine". Commodore Microcomputers. No. 37. p. 14.
- ^ Worley, Joyce (1985). "Injured Engine". Electronic Games. Vol. 3, no. 4. p. 49.
- ^ "On Your Computer: What's New in Software". Kiplinger's Personal Finance. Vol. 39, no. 5. May 1985. p. 79.
External links
[edit]- Injured Engine can be played for free in the browser at the Internet Archive