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Hsin-Chien Huang

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Hsin-Chien Huang
Born (1966-01-13) 13 January 1966 (age 58)
NationalityTaiwanese
EducationBachelor of mechanical engineering NTU
Bachelor of Science of Product Design ACCD
Master of design IIT
Known forVR, Digital Art
Notable workLa Camera Insabbiata(2017), Bodyless(2019), Samsara(2021)
Awards[Best VR Experience Award] - 74th Venice International Film Festival
[Honorary Mention] - 2020 Prix Ars Electronica
[Golden Mask] - 2020 Newimages Festival
[Jury Award] - 2021 Texas SXSW Festival

Hsin-Chien Huang (traditional Chinese: 黃心健 born 13 January 1966 in Taipei) is an artist and director working in mixed media. Science, technology, new media, programming, and algorithms are tools he uses to bring the universe of his imagination to life. He served as artistic director for SEGA and Sony. Huang collaborated with pioneering American media artist Laurie Anderson on their VR work La Camera Insabbiata/Chalkroom[1] which won the Best VR experience Award[2][3] at the 74th Venice International Film Festival[3][4](it was the first edition of the festival that introduced its virtual-reality section); he also designed her 1995 CD-ROM, Puppet Motel. His work Bodyless[5][6] was also nominated[7] in the 76th of the festival. In 2011,Huang received the "Pride of Taiwan" honor from president of Taiwan Ma Ying-jeou.[8]

He founded Storynest Studio after 2001, which engaged in artistic creation and commercial design. Huang is currently a distinguished professor[9] at National Taiwan Normal University.

His VR film Samsara[10] won the 2021 SXSW Jury Award.[11][12]

Early life

[edit]

At the age of four, the cornea of Hsin-Chien Huang's right eye was damaged so badly he was practically blind in that eye, his vision only returning after receiving a donated cornea at age 14. He lacked depth perception in the interim, so seeing things "properly" has since felt like a luxury to him.

Huang's mother is the eminent oil painter, Lee Lan.[13] Raised in an artistic environment, Huang was given his first computer, an Apple II, when he was in senior high school. Since that time, programming language has become his second language.

After graduating from college in Taiwan with a degree in mechanical engineering, he went on to earn a bachelor's degree in product design from the Art Center College of Design in Pasadena, followed by a master's degree from the Institute of Design at Chicago's Illinois Institute of Technology.

Artwork

[edit]
Year Title
2022 VR: The Eye and I
2021 VR: Samsara
2020 Through the Body
2019 VR: Bodyless[5]
2019 VR: Kuo Hsueh-Hu: Three States of Home Gazing
2019 VR: The Universe of Liu Kuo-Sung
2018 VR: To the moon
2017 VR: La Camera Insabbiata[1][14]
2017 VR: Aloft
2017 Window of Heaven and Earth, Mirror of the Travelers
2013 The Moment We Meet

Exhibitions

[edit]
  • 2022 - 'Hsin-Chien Huang: The Data We Called Home'[15] at Pratt Gallery - New York, the States
  • 2022 - 'Being X: Hsin-Chien Huang's Metaverse Theater' [16] at Kaohsiung Museum of Fine Arts - Kaohsiung, Taiwan
  • 2020 - "Out of the window"[17] International Exhibition Produced by Taoyuan Museum of Fine Arts & Centraal Museum Utrecht - Taoyuan, Taiwan
  • 2020 - "In the name of tree"[18] Art Museum of National Taiwan Normal University - Taipei, Taiwan
  • 2020 - "RE:Human Touch- A Closer Future"[19] Taiwan Creative Content Agency - Taipei, Taiwan
  • 2019 - "Immersive Interactive Unit"[20] International Documentary Filmfestival Amsterdam - Amsterdam, Netherlands
  • 2019 - "Vortex Program"[21] Laboratorio de Electrónica Visual L.E.V. Festival - Madrid, Spain
  • 2019 - "Every step in the right direction"[22] Singapore Art Museum - Singapore, Singapore
  • 2019 - "Our Moon. Longing, Art and Science"[23] Naturhistorisches Museum Wien - Vienna, Austria
  • 2017 - "La Camera Insabbiata/Chalkroom" Taipei Fine Arts Museum - Taipei, Taiwan
  • 2014 - "Thus have I remembered, once my mind was free"[24] Cathay Gallery - Taipei, Taiwan
  • 2008 - "The art of mortal apparatus"[25] Taipei Fine Arts Museum - Taipei, Taiwan

Collaboration

[edit]

Awards

[edit]
Year Event Award Work Status
2022 Muse Design Awards 2022 Conceptual Design - Gaming, AR & VR (NEW) Dance of Light Won
2022 VR AWARDS 2022 VR Film of the Year Samsara Nominated
2022 Bolton International Film Festival VR Competition Samsara Nominated
2022 SIGGRAPH 2022 VR Competition Samsara Nominated
2022 Ottawa International Animation Festival Best Virtual Reality Samsara Nominated
2022 Prix Ars Electronica Computer Animation Honorary Mention Samsara Won
2022 Annecy International Animated Film Festival VR Competition Samsara Nominated
2022 Animafest Zagreb VR Competition: the Best VR Project Samsara Won
2022 International Festival of Animated Films ANIFILM International Competition of VR Films Samsara Nominated
2022 Laval Virtual Awards VR/AR for Entertainment & Medias Samsara Nominated
2021 Jeddah Red Sea International Film Festival (RedSeaIFF) Sliver Yusr Immersive Award Samsara Won
2021 Geneva International Film Festival (GIFF) Future IS SENSIBLE Award Samsara Nominated
2021 VRE VIRTUAL REALITY EXPERIENCE -EXTENDED EDITION (3rd Edition) Special Jury Prize Samsara Won
2021 Festival of International Virtual & Augmented Reality Stories (FIVARS) Best Interactive Experience Samsara Won
2021 Venice International Film Festival VR Expanded Section Samsara Nominated
2021 Cannes XR Best VR Story Samsara Won
2021 Texas SXSW Festival Virtual Cinema Competition Jury Award Samsara Won
2021 The 5th Indian World Film Festival (India) Short Animation Bodyless Won
Texas SXSW Festival (Texas) Jury Award[12][11] Samsara[10] Won
2020 Los Angeles Film Award (Los Angeles) Best Virtual Reality[26] Bodyless Won
Asian Academy Creative Awards (Singapore) Best Immersive(360, VR)[27] Kuo Hsueh-Hu: Three States of Home Gazing Won
Newimages Festival (Paris) Golden Mask[28] Bodyless Won
Prix Ars Electronica (Austria) Honorary Mention[29] Bodyless Won
2019 Kaohsiung Film Festival[30] (Kaoshsiung) Special Mention[31] Bodyless Won
The 76th Venice International Film Fextival Interactive[32] Bodyless Nominated
2017 The 74th Venice International Film Festival Best VR Experience Award[3][2] La Camera Insabbiata[33][1] Won
2013 Public Art Award (Taipei) Art Creation Price[34] The Moment We Meet Won

Publications

[edit]
  • The Color Devourer[35] 2016. ISBN 9789574741458
  • Technology Mirage[36] 2013. ISBN 9862134224
  • Pictographic Labyrinth[37] 2003. ISBN 9789574113088

References

[edit]
  1. ^ a b c "La Camera Insabbiata". Taipei Fine Arts Museum.
  2. ^ a b "the films of venice virtual reality section". La Biennale di Venezia. 2017-07-28. Retrieved 2021-05-16.
  3. ^ a b c "Official Awards of the 74th Venice Film Festival". La Biennale di Venezia. 2017-09-09. Retrieved 2020-12-16.
  4. ^ "74th Venice International Film Festival | Homepage 2017". La Biennale di Venezia. 2017-02-20. Retrieved 2021-05-16.
  5. ^ a b "Bodyless | the 76th Venice International Film Festival (Biennale Cinema 2019)". La Biennale di Venezia. 2019-07-19. Retrieved 2021-05-16.
  6. ^ "Taiwan's VR films rank among the best in the world - Taiwan Creative Content Agency (TAICCA)". en.taicca.tw. Retrieved 2021-05-16.
  7. ^ "Venice VR 2019: An Overview". Submarine Channel. 2019-07-25. Retrieved 2021-05-16.
  8. ^ "President grants an interview to digital media artist Hsin-Chien Huang. (總統接見「臺灣之光系列人物」--數位互動藝術家黃心健老師 in Chinese)". www.president.gov.tw (in Chinese (Taiwan)). Retrieved 2021-05-25.
  9. ^ "Faculty". National Taiwan Normal University - Department of Design NTNU.
  10. ^ a b "Four Highlights from SXSW 2021's Virtual Cinema Competition". COOL HUNTING®. 2021-03-16. Retrieved 2021-05-16.
  11. ^ a b "VR film by Taiwanese artist wins SXSW film award". Taiwan News. 2021-03-21. Retrieved 2021-05-16.
  12. ^ a b "SXSW Film Awards". SXSW. Retrieved 2021-05-16.
  13. ^ Storm.mg (2017-10-02). "Song of nature - Lee lan's exhibition starts at 1st Oct (大地之頌–黎蘭畫展10月1日開幕 in Chinese)". www.storm.mg (in Chinese (Taiwan)). Retrieved 2021-05-25.
  14. ^ CTS NEWS. "New media artist Hsin-Chien Huang to hold an exhibition in Cannes. (新媒體藝術家黃心健 月中坎城展演in Chinese)". 華視新聞網 (in Chinese). Retrieved 2021-02-26.
  15. ^ "Pratt Manhattan Gallery". Pratt. Retrieved 2022-12-15.
  16. ^ 高雄市立美術館. "展覽預告". www.kmfa.gov.tw (in Chinese). Retrieved 2022-12-14.
  17. ^ "Out of the Window | Taoyuan Museum of Fine Arts". tmofa.tycg.gov.tw. Retrieved 2021-05-25.
  18. ^ ""In the name of tree" Art project launched, NTNU promote public art. (「以樹為名」藝術計畫啟動 師大美術館推社區公共藝術 in Chinese)". pr.ntnu.edu.tw. Retrieved 2021-05-25.
  19. ^ ""Bodyless Product info - Taiwan Creative Content Fest" (TCCF創意內容大會展品介紹in Chinese )". TCCF創意內容大會 (in Chinese). Retrieved 2021-05-25.
  20. ^ Bodyless | IDFA, retrieved 2021-05-25
  21. ^ "L.E.V. Matadero. Vrtx. Bodyless. Hsin-Chien Huang". LEV Festival. Retrieved 2021-05-25.
  22. ^ "Singapore Biennale 2019: Every Step in the Right Direction". www.singaporebiennale.org. Retrieved 2021-05-25.
  23. ^ "Naturhistorisches Museum Wien - Exhibition detail". www.nhm-wien.ac.at. Retrieved 2021-05-25.
  24. ^ ""Thus have I remembered, once my mind was free" :Hsin-Chien Huang's new media installation art exhibition (如是我聞、一時自在:黃心健新媒體裝置展 | 中華平面設計協會 in Chinese)". www.tgda.org.tw. Retrieved 2021-05-25.
  25. ^ "The art of mortal apparatus : Hsin-Chien Huang's personal exhibition".
  26. ^ "LAFA Winners - November 2020". LA Film Awards. LAFA. 2020-12-02. Retrieved 2020-12-16.
  27. ^ "AAA National Winners 2020" (PDF). Archived from the original (PDF) on 2020-12-15. Retrieved 2020-12-16.
  28. ^ "黃心健VR創作 奪巴黎新影像藝術節最大獎[影] | 文化 | 重點新聞 | 中央社 CNA". www.cna.com.tw (in Chinese). Retrieved 2021-02-26.
  29. ^ 聯合新聞網 (15 June 2020). "黃心健VR作品失身記 奧地利電子藝術節奪榮譽獎 | 聯合新聞網:最懂你的新聞網站". 聯合新聞網 (in Chinese). Retrieved 2021-02-26.
  30. ^ "Kaohsiung Film Festival (高雄電影節 in Chinese)". www.kff.tw. Archived from the original on 2021-03-03. Retrieved 2021-05-16.
  31. ^ "得獎名單 | 高雄電影節". www.kff.tw. Retrieved 2021-02-26.[permanent dead link]
  32. ^ "Venice Virtual Reality Lineup | Biennale Cinema 2019". La Biennale di Venezia. 2019-07-08. Retrieved 2021-05-16.
  33. ^ 中時新聞網 (28 May 2017). "黃心健未來劇場 玩VR穿越時空 - 藝文副刊". 中時新聞網 (in Chinese). Retrieved 2021-02-26.
  34. ^ "捷運信義線臺北101/世貿站公共藝術設置案|文化部公共藝術獎". publicartawards.moc.gov.tw (in Chinese). Retrieved 2021-02-26.
  35. ^ Huang, Hsin-Chien (2016). The Color Devourer. Taipei: Lionart. ISBN 9789574741458.
  36. ^ Technology Mirage. Taiwan: LocusPublishing. 2013. ISBN 978-9862134221.
  37. ^ Pictographic Labyrinth. Taipei: Moshi-Design Co. 2003. ISBN 9789574113088.