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Honghao Deng

From Wikipedia, the free encyclopedia
Honghao Deng
Deng in 2023
Born (1994-10-16) October 16, 1994 (age 30)
EducationHarvard University - Master's degree
OccupationComputational designer
Websitehonghao.gallery

Honghao Deng (zh:邓鸿浩) is a Chinese computational designer and entrepreneur who resides in San Francisco. He earned a Master of Design Technology with Distinction at Harvard University.[1] He is founder and CEO of Butlr Technologies and formerly was a researcher at City Science Group, MIT Media Lab.[2][3] His latest project with Jiani Zeng Illusory Material: 3D Printed Optical Textiles[4][5] was selected "The best experimental design project of 2020" by Fast Company[6] and won the 2020 Red Dot: Best of the Best, selected from 4170 entries from 52 countries.[7]

During COVID-19 pandemic, Honghao led his team at Butlr to develop sensors to help combat the disease. These sensors are ceiling-mounted to detect body heat and track people's movements indoors.[8] They are thought to help business understand how clients navigate their stores.[9]

Publications

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  • 2019 - Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space.[10][11]
  • 2019 - Hypercept: Speculating the Visual World Intervened by Digital Media.[12]
  • 2018 - Twinkle: A Flying Lighting Companion for Urban Safety.[13][14]
  • 2018 - Transvision: exploring the state of the visual field in the age of extreme augmentation.[15]
  • 2017 - CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World.[16]
  • 2017 - MagicTorch: A Context-aware Projection System for Asymmetrical VR Games.[17]

References

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  1. ^ "February 2020 News Roundup". Harvard Graduate School of Design. 2020-02-28. Retrieved 2021-02-17.
  2. ^ "Person Overview ‹ Honghao Deng". MIT Media Lab. Retrieved 2020-10-28.
  3. ^ "中国留学生发明"会飞的路灯"亮相迪拜设计周-中新网视频". www.chinanews.com. Retrieved 2020-10-28.
  4. ^ Sorokanich, Lara (2020-09-30). "This incredible 3D printing technique generates impossible objects". Fast Company. Retrieved 2020-10-28.
  5. ^ Wustemann, Louis (2020-10-02). "Bowls, vases and lamps: how 3D printing came home". Financial Times. Retrieved 2021-03-27.
  6. ^ "The best experimental design projects of 2020". Fast Company. 2020-09-30. Retrieved 2020-10-28.
  7. ^ "MIT Researcher Develops "Illusory Material" and Lenticular 3D Printing Platform". 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing. 2020-09-03. Retrieved 2021-02-17.
  8. ^ Ren, Richard (2021-03-19). "2021年度全美30岁以下青年精英榜单 华裔新生代英雄联盟 -". www.aacyf.org (in Chinese (China)). Archived from the original on 2021-05-16. Retrieved 2021-03-27.
  9. ^ "This startup reworked its privacy-friendly sensors to help battle COVID-19". TechCrunch. 23 July 2020. Retrieved 2021-03-27.
  10. ^ Deng, Honghao; Li, Jiabao; Zhang, Xuesong; Michalatos, Panagiotis (2019-06-13). "Diffusive Geometries". Proceedings of the 2019 on Creativity and Cognition. C&C '19. San Diego, CA, USA: Association for Computing Machinery. pp. 436–443. doi:10.1145/3325480.3329170. ISBN 978-1-4503-5917-7. S2CID 189895886.
  11. ^ "Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space - by Honghao Deng / Core77 Design Awards". Core77. Retrieved 2020-10-28.
  12. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2019-05-02). "Hypercept". Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. CHI EA '19. Glasgow, Scotland Uk: Association for Computing Machinery. pp. 1–4. doi:10.1145/3290607.3313282. ISBN 978-1-4503-5971-9. S2CID 144207355.
  13. ^ Deng, Honghao; Li, Jiabao; Sayegh, Allen; Birolini, Sebastian; Andreani, Stefano (2018-03-18). "Twinkle". Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. TEI '18. Stockholm, Sweden: Association for Computing Machinery. pp. 567–573. doi:10.1145/3173225.3173309. ISBN 978-1-4503-5568-1. S2CID 3869229.
  14. ^ "Twinkle: A Flying Lighting Companion for Urban Safety". Industrial Designers Society of America - IDSA. 2019-09-25. Retrieved 2020-10-28.
  15. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2018-10-08). "Transvision". Proceedings of the 2018 ACM International Symposium on Wearable Computers. ISWC '18. Singapore, Singapore: Association for Computing Machinery. pp. 284–289. doi:10.1145/3267242.3267293. ISBN 978-1-4503-5967-2. S2CID 52944695.
  16. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2017-10-15). "CatEscape". Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '17 Extended Abstracts. Amsterdam, the Netherlands: Association for Computing Machinery. pp. 585–590. doi:10.1145/3130859.3130860. ISBN 978-1-4503-5111-9. S2CID 7341344.
  17. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis (2017-10-15). "MagicTorch". Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '17 Extended Abstracts. Amsterdam, the Netherlands: Association for Computing Machinery. pp. 431–436. doi:10.1145/3130859.3131341. ISBN 978-1-4503-5111-9. S2CID 2339775.