Gregory Avery-Weir
Gregory Avery-Weir[1] | |
---|---|
Nationality | American |
Occupation(s) | Game developer, writer |
Known for | Developer of Flash Games / writer for GameSetWatch |
Gregory Avery-Weir is an American game designer and writer, best known for the 2009 browser game The Majesty of Colors. Avery-Weir lives in Charlotte, North Carolina, United States.[2]
Early life and education
[edit]Avery-Weir received little formal art training, other than occasional art and cartooning classes while growing up.[3] At college they produced a weekly comic in their college newspaper called “The Absolute Sum of All Evil”.[3]
Career
[edit]Up until 2008, Avery-Weir worked as a web developer for RealEstate.com.[2] Prior to their fully released games, Avery-Weir developed hobby game projects in Logowriter, Hypercard, DOS batch scripts, Megazeux, and Inform 6 and 7.[2]
Avery-Weir wrote most of their games in the language ActionScript 3 for the Flash platform.[3] Avery-Weir takes responsibility for the graphics, the programming, and the design of the games.[3] They funded their work through a bid-based model, where casual gaming portals such as Kongregate or Armor Games bid to sponsor Flash projects in exchange for privileges such as their logo appearing in the final game, site exclusivity, or other benefits. Avery-Weir's games are developed start to finish, and then offered up for sponsorship as a complete product. Says Avery-Weir, "That means that I get to maintain creative freedom, although it does introduce uncertainty. I’m never quite sure if a game is going to get sponsors interested at all."[3][4]
Influences
[edit]Among the games that Avery-Weir has suggested influence their work is Shadow of the Colossus, Planescape: Torment and Knytt.[3] They have also mentioned H. P. Lovecraft as an influence.[4]
Writing
[edit]During 2008 and 2009, Avery-Weir undertook paid work writing for game website GameSetWatch. They also maintain a blog on games called Ludus Novus.[4]
Games
[edit]- Necropolis
- The Majesty of Colors
- Babies Dream of Dead Worlds
- Bars of Black and White
- Exploit
- Sugarcore
- How to Raise a Dragon
- Silent Conversation
- The Mold Fairy
- The Bryant Collection
- Backup
- Looming
- The Day
- A Ride Home
- Beneath the Waves
- Passing the Ball
- The Whispering Thing
- FutureProof[5]
See also
[edit]References
[edit]- ^ "The 004 Show: Show -001: "Episode: IV The Revival"". YouTube. Archived from the original on August 17, 2016. Retrieved May 22, 2012.
- ^ a b c Hall, Taylor (July 21, 2009). "Q. & A. Gregory Weir". Dudgy.com - Pixel Culture on the Internet. Archived from the original on August 15, 2011. Retrieved March 15, 2010.
- ^ a b c d e f Bernardi, Joe (March 18, 2009). "Gregory Weir". Whose Fault Is That: Interviews With Wonderful People. Archived from the original on December 16, 2012. Retrieved February 26, 2010.
- ^ a b c Citro, Angelantonio (July 6, 2009). "Intervista a Gregory Weir" [Interview with Gregory Weir]. Indie Vault (in Italian). Archived from the original on September 25, 2009. Retrieved March 15, 2010.
- ^ "IndieGames.com PC Pick: Gregory Weir's first paid foray is Ossuary, the puzzling place of bones". IndieGames.com. February 5, 2015. Archived from the original on February 15, 2015. Retrieved July 25, 2015.
External links
[edit]- Ludus Novus, Avery-Weir's blog, with playable versions of many of Avery-Weir's games
- Gregory Avery-Weir at MobyGames
- Gregory Avery-Weir on Mastadon
- Gregory Avery-Weir on Twitter