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Golaem Crowd

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Golaem Crowd
Developer(s)Golaem
Initial releaseMay 2011; 13 years ago (2011-05)
Stable release
8.0.3 / November 3, 2021; 3 years ago (2021-11-03)[1]
Written inC++, MEL, Python
Operating systemLinux, Windows
Platformx64
Available inEnglish
Type3D Computer Graphics
LicenseProprietary
Websitegolaem.com/content/product/golaem

Golaem Crowd is a plug-in for Autodesk Maya that simulates controllable character crowds based on independent agents.[2] Golaem, a French-based software company, developed it.

History

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  • The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.[3][4][5]
  • V1.1 was released in June 2011 with the added support of 3Delight.[6]
  • During SIGGRAPH 2011, Golaem and the Academy award-winning post-production studio Mikros Images[7] released Golaem Project, a short film showcasing Golaem Crowd's capabilities.[8]
  • V1.2 was released in September 2011. It was the first version to support Chaos Group's V-Ray rendering engine and use Disney's Partio particle cache.[9]
  • V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog.[10][11]
  • V1.5 was released in July 2012.
  • V2.0 was released in August 2012 and added a graphical behavior editor and ragdoll physics and formations.[12]
  • V2.2 was released in January 2013 and added support for Solid Angle's Arnold rendering engine.[13]
  • V3.0 was released in December 2013, adding n-peds support, flock behaviors, and a new previsualization.[14]
  • V3.1 was released in February 2014, adding visual debugging and Arnold mtoa 1.x compatibility.[15]
  • V4.0 was released in March 2015, adding timeline scrubbing, cache editing, cloth simulation, squash and stretch, and alembic support.[16]

In production

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Some examples where Golaem Crowd was used in production includes:

Compatible renderers

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See also

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References

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  1. ^ "Release Notes | Golaem". golaem.com. 4 November 2013. Retrieved 2021-04-10.
  2. ^ "Interview with Golaem's CEO Stéphane Donikian". Archived from the original on 2011-04-12. Retrieved 2011-04-29.
  3. ^ "Attack Of The Crowds - New Tools For Crowd Simulation". Archived from the original on 2011-04-27. Retrieved 2011-04-29.
  4. ^ www.vizworld.com (28 April 2011). "Golaem launches Golaem Crowd at FMX". Retrieved 2011-08-12.
  5. ^ www.3dworldmag.com. "Golaem Crowd for Maya released". Retrieved 2011-08-12.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. ^ "Golaem Crowd 1.1, Golaem Puppet 2.2, Golaem SDK 2.3 available". Retrieved 2011-08-12.
  7. ^ "Logorama remporte l'Oscar 2010 du meilleur court-métrage d'animation". Archived from the original on 2011-08-18. Retrieved 2011-08-12.
  8. ^ "Golaem and Mikros Image partnered to produce funny short mov". Retrieved 2011-08-12.
  9. ^ "Golaem Announces Golaem Crowd 1.2, supporting V-Ray rendering". 7 September 2011. Retrieved 2011-11-04.
  10. ^ "Golaem Crowd 1.3". 7 November 2011. Retrieved 2011-11-08.
  11. ^ www.cgchannel.com. "Golaem releases Golaem Crowd 1.3 for Maya". Retrieved 2011-11-09.
  12. ^ www.cgchannel.com. "Golaem ships Golaem Crowd 2.0".
  13. ^ a b "Golaem Crowd 2.2 Supporting Solid Angles Arnold?". cgmeetup.com. Retrieved 2023-01-09.
  14. ^ "Golaem Crowd 3, unleash your imagination". Golaem. 2013-12-04. Retrieved 2023-01-09.
  15. ^ "Golaem Announces Crowd 3.1 Visual Debug and Arnold MTOA 1x Compatibility". Golaem. Retrieved 2023-01-09.
  16. ^ "Golaem Crowd 4.0, Take Full Control Of Your Crowds". Golaem. 2015-03-23. Retrieved 2023-01-09.
  17. ^ Alesia, le reve d'un roi nu (2011) on IMDb.
  18. ^ Alesia, le reve d'un roi nu (2011) on Facebook.
  19. ^ Bande annonce Alésia, le rêve d'un roi nu
  20. ^ Once Upon a Time (TV Series 2011) on IMDb.
  21. ^ Mikros testimonial on Nissan Juke commercial.
  22. ^ "Mathematic commercials: Orange Sport Be Prepared". Archived from the original on 2014-05-07. Retrieved 2012-05-31.
  23. ^ Astérix et Obélix au service de Sa Majesté.
  24. ^ The 5 step zombie plan: Warm Bodies.
  25. ^ "How Dan Schrecker and Jonathan Levine brought the undead to life in Warm Bodies". Archived from the original on 2013-05-13. Retrieved 2013-03-11.
  26. ^ "Framestore - Nike 'Dare to be Brasilian'". Archived from the original on 2013-12-12. Retrieved 2013-12-10.
  27. ^ Framestore Creates Brazilian Crowds for Nike Using Golaem Crowd
  28. ^ "Golaem: la start-up rennaise s'invite dans Game of Thrones". Archived from the original on 2013-12-14. Retrieved 2013-12-10.
  29. ^ Palme de l'animation : Golaem crée les armées de Game of Thrones
  30. ^ "Golaem, numéro un mondial de la création de foules virtuelles". Archived from the original on 2013-12-13. Retrieved 2013-12-10.
  31. ^ Pixomondo : retour sur les effets du film Der Medicus
  32. ^ "Sky Sports 'Making Sports Better'". Archived from the original on 2014-07-04. Retrieved 2014-06-23.
  33. ^ 'Legend or truth: the VFX of Hercules'
  34. ^ 'Going full vamp: Dracula Untold'
  35. ^ 'How one VFX artist made these 3 minutes of madness'
  36. ^ 'Woodlawn Vfx Breakdown'
  37. ^ 'It’s Guitar Hero, but not as you know it'
  38. ^ "Cine Gear Expo 2023". Post Magazine. Retrieved 2023-07-11.
  39. ^ 'Art of VFX: PIRATES OF THE CARIBBEAN – DEAD MEN TELL NO TALES'
  40. ^ Pixar Launches RenderMan On Demand™ Archived 2012-01-23 at the Wayback Machine, on Pixar Press Releases
  41. ^ Pixar launches RenderMan On Demand online service, on cgchannel.com
  42. ^ Chaos Group newsletter
  43. ^ "Golaem announces Golaem Crowd 1.2, supporting V-Ray rendering". Golaem. 2011-09-07. Retrieved 2023-07-11.
  44. ^ "Guerilla Render Technology". Archived from the original on 2012-08-08. Retrieved 2012-08-09.