Geisha (video game)
Geisha | |
---|---|
Developer(s) | Coktel Vision MDO |
Publisher(s) | Tomahawk |
Designer(s) | |
Artist(s) | |
Writer(s) | Muriel Tramis |
Composer(s) | Frédéric Motte |
Engine | |
Platform(s) | Amiga, Atari ST, DOS |
Release | 1990 |
Genre(s) | Adventure |
Geisha is an erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk in 1990 for Amiga, Atari ST, and DOS. The game uses a point-and-click interface, and features several minigames including a card game and an action sequence.
Plot
[edit]A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha. The player travels to Japan to prevent this from happening.
Reception
[edit]Joystick praised the game's original design,[1] while Generation 4 felt the game's graphical quality was unexceptional.[2] Tilt described Geisha as a children's game for adults due to its simple gameplay and mature themes.[3] Amiga Power questioned whether it was the worst full-price game the magazine had ever reviewed,[4] while also commenting the title was as "user-friendly and sexy as a rotten anchovy".[5]
References
[edit]- ^ "Geisha". Joystick (in French). No. 11. December 1990. p. 210. Archived from the original on 30 March 2018.
- ^ "Geisha". Generation 4 (in French). No. 27. November 1990. p. 108. Archived from the original on 30 March 2018.
- ^ "Geisha". Tilt (in French). No. 87. February 1991. p. 70 – via Internet Archive.
- ^ "Geisha". Amiga Power. No. 7. November 1991. p. 123 – via Internet Archive.
- ^ "Geisha". Amiga Power. No. 6. October 1991. p. 80 – via Internet Archive.
Further reading
[edit]- Cobbett, Richard (2022-04-23). "1990's Geisha was the most unfair erotic game ever". PC Gamer. Retrieved 2022-04-24.
External links
[edit]- Amiga Joker review
- DOSBox emulation