Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame
Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Etsunobu Ebisu[1] |
Producer(s) | Shigeharu Umezaki[1] |
Designer(s) | Koichi Ogawa[1] |
Composer(s) |
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Series | Ganbare Goemon |
Platform(s) | Super Famicom |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame ("The Lucky Mechanism of the Lion Benefit Army") is an action-adventure game by Konami, which was released for the Super Famicom in 1994.[2]
It is the third game in the Japanese video game series Ganbare Goemon to be released on the Super Famicom, and the sequel to Ganbare Goemon 2: Kiteretsu Shōgun McGuiness. The game is a top down action adventure that gives the ability to switch characters in order to access different powers.[3]
Gameplay
[edit]Goemon 3 is an action-adventure game with many different play styles, including platforming, 3D chases, one on one fighting, mech sequences and isometric RPG sequences.[4]
Plot
[edit]The Wise Old Man has invented a time-traveling device and sent himself into the future. Initially using it for some romantic escapades, he soon faces a problem when Bisumaru, a French-Catholic nun and Ebisumaru's descendant, who hijacks the device. The sinister Juurokubei orders her to wreaks havoc on Japan. Goemon then travels to the futuristic Neo Edo in order to stop her.[5]
Development and release
[edit]This section needs expansion. You can help by adding to it. (May 2024) |
Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame was developed by Konami.
Reception
[edit]This section needs expansion. You can help by adding to it. (May 2024) |
Publication | Score |
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Consoles + | 87%[6] |
Famitsu | 32/40[7] |
Joypad | 81%[8] |
Official Nintendo Magazine | 91%[4] |
Total! | 1-[9] |
Super Power | 84%[10] |
Nintendo Magazine System described the game as brilliant and original, and as "a must buy for platform fans".[4] Kurt Kalata of Hardcore gaming 101 described it as a "pretty decent game".[5]
Sequel
[edit]A further sequel was released for the Super Famicom, Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake in 1995.
References
[edit]- ^ a b c d Konami (December 16, 1994). Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame (Super Famicom). Konami.
- ^ "Ganbare Goemon 3: Shishi Juurokube no Karakuri Manji Gatame!". IGN. Ziff Davis. Retrieved 2024-04-20.
- ^ Schneider, Peer (2023-04-13). "Life and Death of the Mystical Ninja". IGN. Ziff Davis. Retrieved 2024-04-20.
- ^ a b c Harrod, Gary; Bright, Rob (March 1995). "Review: Goemon 3 — The Mystical Ninja is Back!". Nintendo Magazine System. No. 30. EMAP. pp. 38–41.
- ^ a b Kalata, Kurt (June 9, 2017). "The legend of the Mystical Ninja". hardcoregaming101. Archived from the original on 2009-08-15. Retrieved 19 June 2024.
- ^ "Speedy Gonzatest: Goemon Fight 3". Consoles + (in French). No. 41. EM-Images SA. March 1995. p. 146.
- ^ "NEW GAMES CROSS REVIEW: がんばれゴエモン3 獅子重禄兵衛のからくり卍固め". Famitsu (in Japanese). No. 314. ASCII Corporation. December 23, 1994. (Transcription by Famitsu.com).
- ^ Hellot, Grégoire (February 1995). "Super Famicom Import: Gambare Goemon III". Joypad (in French). No. 39. Hachette Disney Presse. p. 64.
- ^ Eggebrecht, Julian (July 1995). "Import-Corner: Mystical Ninja III". Total! (in German). No. 26. X-Plain-Verlag. p. 51. Archived from the original on 2015-07-26. Retrieved 2024-05-05.
- ^ Sushi (February 1995). "Super Famicom Test Import: Goemon Fight 3". Super Power (in French). No. 29. SUMO Éditions. pp. 80–82. Archived from the original on 2011-11-13. Retrieved 2024-05-05.