Jump to content

GURPS Basic Set

From Wikipedia, the free encyclopedia

GURPS Basic Set
DesignersSteve Jackson, Sean M. Punch, and David L. Pulver
PublishersSteve Jackson Games
Publication1986 (1e)

1987 (2e)
1988 (3e)
1989 (3e 3rd printing)
1994 (3e Revised 1st printing)[1]
2004 (3e revised 6th printing)
2004 (4e) 1st printing February 2008 (4e) Characters 3rd printing

April 2008 (4e) Campaigns 3rd printing
GenresUniversal
SystemsGURPS 4th Edition

GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.

Contents

[edit]

First and second editions

[edit]

GURPS stands for Generic Universal Role-Playing System – that is essentially a very flexible descendant of The Fantasy Trip. Basic combat is simple, but advance combat is very position-oriented, almost a complicated boardgame. The level of complexity used is completely up to the players. The character improvement system is skill-based. The many additional supplements to the Basic Set enable GURPS characters to move easily from one gaming genre to another.[2]

The Basic Set includes a "Characters" book (72 pages, covers character creation and development, skills, and basic equipment), "Adventuring" (80 pages, covers success rolls, combat, damage, running the game, game and campaign backgrounds, and animals), a 24-page book of charts and tables, and a 32-page book of two introductory scenarios, one a solo.[2]

The GURPS Basic Set used the same combat rules previously published in Man to Man, and magic rules were not included but later released in GURPS Fantasy (1986).[3]: 107 

Third edition

[edit]

The third edition GURPS Basic Set, released in 1988, combined all the books from the previous sets into one volume.[2]

The third edition revised GURPS Basic Set replaced the adventure with an appendix covering rules added in supplements between 1988 and 1994 that were generic in application. It was stated that "If you have an old Third Edition, and the new Compendium, you’ll have it all."[4] Reviewers of the time called it "GURPS 3.5 edition" while Steve Jackson Game calls all their own non 4th edition GURPS material still in print "GURPS Classic".

GURPS Characters cover

Fourth edition

[edit]

The GURPS Basic Set for the fourth edition of GURPS was published in 2004 by Steve Jackson Games and contains the core rules for the fourth edition of GURPS. The first volume, Characters (ISBN 1-55634-729-4), addresses what players need to know to create a GURPS character and play the game. Eight sample characters are included. The second volume is titled Campaigns (ISBN 978-1-55634-730-6) and addresses the information a GM needs to build a world. All the basic information needed to run a GURPS campaign is here with genre or world-specific information in other books.

The previous edition of the GURPS rules consisted of a Basic Set as the core rule book, with GURPS Compendium I and GURPS Compendium II released later to collate alternative and advanced rules in a logical place. Many source books published after the release of the compendiums required them for play. The fourth edition basic set shifts the majority of that material into the core rule books.

In a move from previous editions, the books are hardbound and in color, a trend which has been followed in successive GURPS 4e books, with mixed reactions from players.

To facilitate the transition from third edition to fourth, a free PDF update was released. It includes a quick but comprehensive guide to change characters or source book information to the new rules.

Publication history

[edit]

The first edition GURPS Basic Set was written by Steve Jackson with Creede Lambard and Sharleen Lambard, with a cover by Denis Loubet, and was published by Steve Jackson Games in 1986 as a boxed set containing four books (80, 72, 32, and 24 pages), sample character record sheets, and cardstock miniatures.[2] The GURPS Basic Set boxed set made its debut at Origins in 1986.[3]: 105  Steve Jackson Games published numerous supplements to support the game after the publication of the GURPS Basic Set.[3]: 107 

The second edition revised GURPS Basic Set was published in 1987.[2] The third edition GURPS Basic Set featured a cover by Michael Presley, and was published in 1988 as a 256-page book with a 16-page adventure (Caravan from Ein Arris).[2] In 1994 the Basic Set third edition Revised was printed with an appendix replacing the adventure with various new rules.[5]

Reception

[edit]

The first edition of the GURPS Basic Set was reviewed by Marcus L. Rowland in issue 83 of White Dwarf magazine (November 1986).[6] Rowland comments: "While I can applaud the idea behind the system, I can't really recommend GURPS at its present stage of development. In the long run, GURPS and all its supplements may cover more ground than other systems, possibly at less expense, but in the short term there isn't enough support material to run a fully rounded game of any type, apart from gladitorial combat and medieval adventures."[6]

Michael DeWolfe reviewed GURPS Basic Set in Space Gamer/Fantasy Gamer No. 79.[7] DeWolfe commented that "GURPS is a good roleplaying system. It combines old ideas with new and surpasses its contemporaries. Playability is paramount, though reality is sacrificed. Its ambitious goal of covering all game worlds looks to be accomplishable."[7]

Ken Cliffe reviewed the second edition version of the GURPS Basic Set in White Wolf #13 (December 1988), rating it a 4 out of 5 and stated that "GURPS is definitely worth a look. This is especially so if you're tired of learning a new game system for each camapign. However, if you enjoy collecting games and prefer to be inspired by self-contained and extensive RPGs."[8]

Michael DeWolfe reviewed the third edition of the GURPS Basic Set in Space Gamer/Fantasy Gamer #85.[9] DeWolfe comments in his summary: "This game has looked at its peers and built on all of them; avoiding their mistakes and following their successes. If you're looking for a good point generation system, get GURPS. If you're looking for a truly generic system, get GURPS. If you're looking for a painstakingly coherent system, get GURPS. If you want a fine RPG, get this game. It is worth it."[9]

Jim Bambra reviewed the third edition of the GURPS Basic Set for Dragon magazine #149 (September 1989).[10] Bambra comments: "Now in its third incarnation, the GURPS Basic Set is better than ever. [...] It's a game designed to be used with an unlimited variety of backgrounds and settings; to its credit, the GURPS game does so admirably."[10]

GURPS Basic Set, 3rd edition was awarded the Origins Award for "Best Roleplaying Rules of 1988".[11]

The third edition GURPS Basic Set was an ORIGINS and Gamers' Choice award-winner.[2]

Awards and nominations

[edit]
  • In 2004 GURPS 4e Basic set won the "Pen & Paper Fan Award" as Best RPG[12] and was an inductee in its RPG Hall of Fame.[13]
  • It was a nominee at the 2005 Origins Award for Best Role-playing Game.[14]

Reviews

[edit]
  • Different Worlds #47
  • Aventurer #6
  • Games Review #5
  • Casus Belli #35 (Dec 1986)[15]
  • Dragão Brasil #2 (1994) (Portuguese)[16]
  • Dosdediez (Número 7 - Feb/Mar 1995)[17]

See also

[edit]

References

[edit]
  1. ^ GURPS Third Edition Revised pg 232
  2. ^ a b c d e f g Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 385. ISBN 0-87975-653-5.
  3. ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  4. ^ GURPS Third Edition Revised pg 232
  5. ^ GURPS Basic Set third edition Revised pg 232
  6. ^ a b Rowland, Marcus L. (November 1986). "Open Box: Master Rules". White Dwarf (review) (83). Games Workshop: 4.
  7. ^ a b DeWolfe, Michael (August–September 1987). "GURPS: No, GURPS is a game". Space Gamer/Fantasy Gamer (79). Diverse Talents, Incorporated: 34–35.
  8. ^ Cliffe, Ken (December 1988). "Review: GURPS Basic Set (2nd Edition)". White Wolf Magazine. No. 13. p. 21.
  9. ^ a b DeWolfe, Michael (Jan–Feb 1989). "Space Gamer Reviews". Space Gamer/Fantasy Gamer (85). World Wide Wargames: 33.
  10. ^ a b Bambra, Jim (September 1989). "Role-playing Reviews". Dragon (#149). Lake Geneva, Wisconsin: TSR: 88.
  11. ^ "The 1988 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
  12. ^ "Pen & Paper Fan Awards - 2004 Winners". Archived from the original on 2007-09-27.
  13. ^ "Pen & Paper Fan Awards - 2004 Winners (page 3)". Archived from the original on 2007-09-30.
  14. ^ "Origins Awards 2005 Announcement". Archived from the original on 2007-09-27. Retrieved 2007-08-24.
  15. ^ "Têtes d'Affiche | Article | RPGGeek".
  16. ^ "GURPS - Chegou o Novo Gurps | Article | RPGGeek".
  17. ^ "GURPS. Presentación en sociedad | Article | RPGGeek".
[edit]