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Dungeon Tac Cards

From Wikipedia, the free encyclopedia
Dungeon Tac Cards
GenreRole-playing game
PublisherJudges Guild
Media typePrint

Dungeon Tac Cards is a supplement for fantasy role-playing games published by Judges Guild in 1976.

Contents

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Dungeon Tac Cards is a player's aid consisting of 140 weapon, equipment, and action cards, all of them containing the relevant rules and descriptions as used in Original D&D. The cards are meant to be placed in front of each player to display equipment in use by their player character.[1]

Publication history

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Dungeon Tac Cards was published by Judges Guild in 1976 as 140 cardstock cards.[1]

Soon after Gen Con IX, the first subscribers to Judges Guild's subscription format received their Initial Package (1976) in a plain large envelope consisting of loose leaf sheets and stapled booklets. The Initial Package included the Dungeon Tac Cards (1976) by Bill Owen, which were among the first Dungeons & Dragons references published by another company. According to author Shannon Appelcline, "these combat action cards are similar to those used much more recently by Dungeons & Dragons 4th Edition (2008) and Warhammer Fantasy Roleplay 3rd Edition (2009). They contain info for lots of weapons and even new combat tactics like 'jump' and 'punch.'"[2]: 187  Judges Guild began selling Dungeon Tac Cards to stores in 1977.[2]: 190 

Reception

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Don Turnbull reviewed TAC Cards for White Dwarf #3.[3] Turnbull commented: "A very comprehensive set, therefore. However I am ambivalent about the merits of using these cards. I wonder whether their use would over-regularise play of D&D and make it mechanically more dull? [...] Providing the DM is flexible and permits some 'human error' (in the heat of battle it is understandable if a player forgets to turn his card) I think they could be valuable."[3]

References

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  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 140. ISBN 0-87975-653-5.
  2. ^ a b Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  3. ^ a b Turnbull, Don (Oct–Nov 1977). "Open Box". White Dwarf (3). Games Workshop: 12–13.