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Draft:Spotto: The Great Australian Car Game

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Spotto: The Great Australian Car Game
AuthorSpotty McSpotterson
IllustratorCory Spence
Cover artistCory Spence
LanguageEnglish
Published2024 (Woodslane Press)
PublisherWoodslane Press
Publication date
November 1, 2024
Publication placeAustralia
ISBN978-1-922-80084-8
Websitewww.spottogame.com.au

Spotto: The Great Australian Car Game is a 2024 book.[1] by Spotty McSpotterson. Published by Woodslane Press. It is the first and only published book in the world on the subject of Spotto, the Australian version of the Yellow Car Game.

Thesis

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The book is a tongue-in-cheek review of all available sources regarding the car-spotting game called Spotto. Although it seems comical on the surface, it is thoroughly researched providing many sources to news articles and historical facts. The reader is guided on a journey of philosophy and culture to help them understand how the game originated, and most importantly how there appears to be no valid source of defined rules. In actual fact the game is misunderstood and varies wildly demographically.

The book deceptively shows how a simple game can be disassembled and scientifically examined. Many questions are posed for the reader to define and answer from their own perspective. For example, "When does lime green become yellow?", or "When is a car actually parked?".

Contents of the book include a thorough examination of similar games in a historical context like the Yellow Car Game[2], disproving fallacies[3], and also how the game rules are generally administered. Other chapters include topics such as color theory and how modern variations are arising.

Summary by Chapters

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Ch. 1 - Start Your Engines

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Spotterson examines the history of the game and provides correlations and connections with other in-car games. The generally accepted folklore of the game is debunked and further discussions are made to elucidate the factual origins of Spotto, including several newspaper articles. The author goes on to make the case that the game is most likely a combination of 2 or more games inspired by disparate causes, using historical facts as a basis. These include board games, publications, car manufacturing history and the geographical migration of car games from the USA.

Ch. 2 - Gameplay

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General guidelines for the game are laid out. Readers are reminded of the various ways to start a game, where the game shall be played and how to monitor or score points. Further discussion is made around the types of vehicles allowed in the game and how to settle disputes arising from various sub-cultures that employ different rulesets.

Ch. 3 - Colour Theory

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This chapter is a scientific treatise on the biological perception of colour in the human eye with particular reference to the colour yellow. Spotterson lays out several optical illusions that may increase a players ability or exclude some people from playing at all.

Ch. 4 - Modern Times

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Since the origins of the game, it is has evolved and been co-opted to suit the various player types. The game has many local variations also changing with player's age and time-and-place movements. The digital age has allowed for extensions into apps, clubs and spin-off games using different colours as a basis.

References

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  1. ^ "Spotto". WoodslanePress. 2024-11-01. Retrieved 2024-10-10.
  2. ^ "The Official site of The Yellow Car Game". yellowcargame.co.uk. Retrieved 2024-10-10.
  3. ^ Morris, Joel (2023-04-16). "Yellow Car 2: The History Of The Yellow Car Game". Gralefrit. Retrieved 2024-10-10.