Draft:Nodebuster
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Submission declined on 15 November 2024 by Qcne (talk). This submission does not appear to be written in the formal tone expected of an encyclopedia article. Entries should be written from a neutral point of view, and should refer to a range of independent, reliable, published sources. Please rewrite your submission in a more encyclopedic format. Please make sure to avoid peacock terms that promote the subject.
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Submission declined on 15 November 2024 by Qcne (talk). This submission does not appear to be written in the formal tone expected of an encyclopedia article. Entries should be written from a neutral point of view, and should refer to a range of independent, reliable, published sources. Please rewrite your submission in a more encyclopedic format. Please make sure to avoid peacock terms that promote the subject. Declined by Qcne 26 hours ago. |
Nodebuster is a 2024, incremental, indie game developed and published by Goblobin for Microsoft Windows via Steam. Combining arcade-style action, comparable with space invaders, with incremental progression mechanics. It has received positive feedback for its minimalist aesthetic, engaging gameplay loop, and innovative approach to resource management and upgrades.[1][2]
Gameplay
[edit]The gameplay of Nodebuster revolves around breaking nodes. Players begin with basic tools to obtain resources from these nodes, which can be used to purchase upgrades. These upgrades enhance the efficiency of node destruction and are unlocked via a skill tree that boosts abilities. The game features a smooth difficulty curve, with faster-paced challenges, avoiding the gameplay loop of becoming grind-heavy. Each level has a final boss that can be defeated and drops more resources than a normal node, upon defeating it, the level ends and you can replay it or move on to the next one.[3]
Nodebuster is an active game, requiring constant engagement from players. Its blend between micro-management and resource optimization has been compared to other incremental (idle) games, but the game distinguishes itself through its unfinished/experimental design.[4]
Development
[edit]Developed using the Godot engine, Nodebuster is described by its developer, Goblobin, as an experimental project that merges elements of classic arcade games with modern incremental mechanics. The development process focused on simplicity and player engagement, resulting in a polished experience despite its experimental nature.
Reception
[edit]Upon its release, Nodebuster received overwhelmingly positive reviews, with 98% of over 6,500 user reviews on Steam being positive.[5] Reviewers praised its smooth progression, engaging mechanics, and satisfying upgrade system.
Players noted the game's affordability and replayability as key factors contributing to its success. ByteTavern highlighted the addictive progression system, where each upgrade feels impactful and meaningful.
It has also received criticism for its repetitive gameplay, length to complete, and lack of replayabilty.[6]
Visuals and audio
[edit]The game features retro-inspired pixel graphics and a vibrant colour palette. Its minimalist art style complements the gameplay focus, maintaining a balance between simplicity and visual appeal. The soundtrack, which draws from classic chiptune music, is described as relaxing and immersive.[2]
Legacy
[edit]Although Nodebuster remains a relatively niche title, it has influenced discussions on the integration of incremental and arcade gameplay. Its unique mechanics have set a precedent for future experimental titles within the indie game development community.[4]
References
[edit]- ^ "Nodebuster Review". Higher Plain Games. 11 October 2024. Retrieved 15 November 2024.
- ^ a b "Nodebuster: Addictive Gameplay and Satisfying Progression". ByteTavern. 9 November 2024.
- ^ "Nodebuster Review". Misplaced Pixels. 2024-09-15. Retrieved 2024-11-15.
- ^ a b "Nodebuster". IncrementalDB. 11 November 2024.
- ^ "Nodebuster on Steam". Steam. Retrieved 15 November 2024.
- ^ "Nodebuster on Steam". Steam. Retrieved 15 November 2024.