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Draft:Missile Ball

From Wikipedia, the free encyclopedia

A map of missile ball positions, with offense in red and defense in blue.

Missile Ball is a variation of gridiron football characterized for its heavy usage of kicking.

Positions

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Runfielder (R)
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A fast and resistant player who attempts to improve field position by running down the field, evading tackles. Sets up the Caller for better kicking opportunities.

Kick Returner (KR):
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Responsible for receiving the initial kickoff and snapping the ball to the Caller. Leaves the field after the play starts.

Kicker (K):
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Begins each play with a kickoff to the Kick Returner to begin the play.

Holder (H):
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Holds the ball steady for kicks.

Offense:

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Caller (C)
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The strategic leader of the offense. Responsible for initiating kicks, directing plays, and making key decisions. The Caller can either kick the ball directly to attempt a field goal, pass it to a teammate, or hand it off to the Runfielder to improve field position.

Shortback (Sb):
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Runs short routes to catch quick passes and evade the defense.

Wideback (Wb):
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Runs longer routes to catch deep passes.

Endback (Eb):
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Rushes towards the enemy endzone to catch long kicks.

Guard (G):
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Blocks defensive players to protect the Caller during kicks.

Nose Guard (NG):
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Positioned centrally to defend against direct charges from the defense.

Shield (SH):
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Acts as a decoy or blocker to absorb tackles and protect key offensive players.

Defense:

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Foiler (F)
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Rushes downfield to tackle the Caller or Holder, aiming to disrupt their play.

Blocker (B)
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Blocks offensive players and clogs up the offensive line.

Tackle (T)
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Tackles offensive players to end their runs.

Interceptor (I)
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Attempts to intercept kicks by jumping. Usually the tallest player on the field.

Coverback (Cb)
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Covers receivers to prevent catches and attempts to intercept or tackle them.

Safety (S)
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The last line of defense, protecting against long kicks and endbacks.