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Draft:Magic to Master

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  • Comment: Requires additional sourcing - see WP:VG/S for resources ~Liancetalk 18:25, 30 May 2024 (UTC)
  • Comment: Not nearly enough independence in the sourcing. Stuartyeates (talk) 03:06, 30 November 2023 (UTC)

Magic To Master
Developer(s)Laniatus Games
Publisher(s)MetaEngine PTE. LTD.
EnginePrototype: HeroEngine, Development: LaniEngine (in-house proprietary)
Platform(s)Microsoft Windows and Steam
ReleaseTBA Planned 2024 Q4
Genre(s)Massively multiplayer online role-playing game MMORPG
Mode(s)MMO

Magic to Master is a massively multiplayer online role-playing game (MMORPG) developed by Laniatus LLC The game currently has a known languages available. English. Magic to Master the game was made available under limited access in July 2023 and is planned to be officially released in Q4 2024.

Gameplay

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Experience points, as well as "Hero Points", are earned every time the player kills an enemy or completes a quest from an NPC. The game's combat is based on the hack and slash, system. Players can also summon groups of creatures and apply elemental attacks and abilities to each of them simultaneously while they all attack the character at once. Field warfare is a standout game. There are approximately four different character classes in the game, and each of them has 3 different skill sets they can use, which can be upgraded gradually.

There are multiple in-game currencies. The currency obtained from creatures is called Gold and is used to purchase items from different NPCs.

When world bosses are destroyed in the game, there is a place where soul points of the killed boss type can be collected and spent. With these soul points, items can be exchanged from NPCs of the boss's type and upgrade items can be purchased. At this point, there is a structure that players who like to play in groups will enjoy playing.

Besides the Gold currency, there is Ambrosia and Hero Point. Players can use this to trade with other players or their own shops. Players can also create their own warrior guilds, and the guilds can fight each other.

Monetization and Pay2Win

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It is being considered that players might use real-life currency to purchase Gold Denarius; with these coins, they could acquire special items, bonuses, or other goods that would normally take a long time to obtain. These items are intended to provide players with a competitive edge, either by enhancing their ability to deal more damage or by offering these items for sale in exchange for in-game currency.

References

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Category:Active massively multiplayer online games Category:Massively multiplayer online role-playing games Category:Windows games Category:Windows-only games